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AMD VEGA confirmed for 2017 H1

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A new AMD GPU has shown up at SiSoft Sandra, and it's got 35% more compute than the GTX 1080.

64CUs, 4096SP, and apparently at 344Mhz :p

https://www.pcgamesn.com/amd/amd-rx-vega-sisoft-benchmarks

http://ranker.sisoftware.net/show_r...efdbe9dcebdaebcdbf82b294f194a999bfccf1c9&l=en

344Mhz isn't the only thing that makes me wonder.
But the benchmark run on an AM3+ motherboard with AMD 970 chipset and PCIe 2.0?
Something doesn't add up......

Either they tease us with the performance or is complete fake.
 
A new AMD GPU has shown up at SiSoft Sandra, and it's got 35% more compute than the GTX 1080.

64CUs, 4096SP, and apparently at 344Mhz :p

https://www.pcgamesn.com/amd/amd-rx-vega-sisoft-benchmarks

http://ranker.sisoftware.net/show_r...efdbe9dcebdaebcdbf82b294f194a999bfccf1c9&l=en

Heavy in Compute doesn't necessarily translate well to gaming power though. Might be really good with Compute and still only give us 1080-like performance. Hopefully we'll get a more gaming-centric leak soon....
 
Heavy in Compute doesn't necessarily translate well to gaming power though. Might be really good with Compute and still only give us 1080-like performance. Hopefully we'll get a more gaming-centric leak soon....

AMD has always had that dual approach to GPUs, compute and gaming on one. NVIDIA's been cutting it all out of their consumer cards, even the Titans, and it's really helped them in gaming performance.

I do hope it doesn't hamper gaming performance too much with all the compute tech in there.
 
AMD has always had that dual approach to GPUs, compute and gaming on one. NVIDIA's been cutting it all out of their consumer cards, even the Titans, and it's really helped them in gaming performance.

I do hope it doesn't hamper gaming performance too much with all the compute tech in there.

Well it didn't really hamper the 7970 or the 290x which are really good cards. Funny thing is Fury is more game focused as they cut most of the compute out if i remember correctly.
 
Nothing to do with Crossfire which would exists between distinct cards. I am talking about dual GPU Vega chip on a single PCB. Like the 7990, 295X2, Fury Duo
Oh I see what you mean. Yeah, well as long as it works like a single card, then that would be awesome. My 1000W PSU that I got for my 295x2 awaits :p
 
Oh I see what you mean. Yeah, well as long as it works like a single card, then that would be awesome. My 1000W PSU that I got for my 295x2 awaits :p

Hahaha, indeed. My 1000W Platinum Superflower, is having an rest since I sold the 295X2 back in January 2016.
However I hope this will come to an end soon ;) It had enough of resting.
 
Hahaha, indeed. My 1000W Platinum Superflower, is having an rest since I sold the 295X2 back in January 2016.
However I hope this will come to an end soon ;) It had enough of resting.
Yeah. I do not regret getting that PSU one bit, even after selling my 295x2 and not needing the power. It runs silently and is likely very efficient due to only 1/3rd of it being used currently :)
 
Same with my Coolermaster 100w Silent Pro Gold. Silent and has taken all the High-End stuff I have thrown at it inc 290X Tri-Fire :cool:
100w will not cut it mate. You must have a barebones system undervolted or something! Oh and clearly lies about 290 X-Fire on such PSU! :p
 
The future for multi GPU is if developers ever get upto speed with explicit multi adapter and farm out parts of the same scene they know can be processed independently through knowledge of how their game/game engine works.
I always thought parallel processing in a game should relate to parallax or foreground and background. Some discrepancy or load balancing on an object a mile away is not as big a deal so long as the overall effect generally works to give a nice far horizon which I think is very taxing normally. Atmospheric distortion to blur out far objects for syncing to fast moving foreground could work so long as its not too frequently done
 
I always thought parallel processing in a game should relate to parallax or foreground and background. Some discrepancy or load balancing on an object a mile away is not as big a deal so long as the overall effect generally works to give a nice far horizon which I think is very taxing normally. Atmospheric distortion to blur out far objects for syncing to fast moving foreground could work so long as its not too frequently done

It might seem logical to us, but distance makes no difference to the GPU, it's still just decided what colour a particular pixel is, and it needs to know about near and far objects to calculate it. Distant objects are already LOD'ed out so cost peanuts to render anyway.

Back on original topic...anyone know if AMD has a laptop roadmap? In the market for a new dev lappy soon and 8 Ryzen cores plus a 1070-ish grade GPU would be awesome.
 
I would hope they're also going to have higher clocks due to a more mature process at the moment.

They do....

Another 290X to 390X while the 390X is still faster.

sgzd.png
 
So their new base is the old boost clock, not bad. Could be better though.

Member when WCCFTech kept going on about Polaris hitting 1400-1500Ghz...if only on the refresh.

They really should be on around 1500MHz - GF's process must be quite inferior to the version at Samsung.
 
They really should be on around 1500MHz - GF's process must be quite inferior to the version at Samsung.

Who knows what's going on there, shame AMD has a contract with them really.
They use TSMC's 16nm FinFet for the Xbox SoC refresh, shame they can't use it for Polaris. Would certainly allow higher clocks.
 
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