Do we think the 6800xt will catch up with drivers and even be better into the future with the 16 gigs of ram? Im looking for a very long life card mainly for VR iracing. Dont want to be suffering vram issues after 2 years.
Kind of what I thought, hoping Wednesday see's me able to get one then get back to racing.There was not much in it really anyway. Both cards were operating at framerates well beyond the 90/120 that the headsets will run at. Im still going for 6800xt (if I can get one).
Thanks, this sort of VR focused review is exactly what I've been waiting for. Kind of backs up my suspicion that Nvidia has the VR edge, but honestly I would buy either of these cards given the chance, as would most of us I imagine.
The one that really throws the cat amongst the pigeons for me is the ACC result, because that’s one of my most played games.
@EsxPaul its an abusive relationship lol.
It’s such a pile of poorly optimised dog doo, (particularly in VR) but it’s just so good that I keep going back for more...
Have you tried it since the 1.6 update dropped? I’ve been waiting for my G2 so not tried it yet but apparently there were some small performance optimisations - notice any difference?
ACC and MSFS are forcing me to upgrade to a 5900X or 5950X earlier than planned too!
Honest truth is it'll never look as sharp as the madness engine does
Try turning off AA but upping the super sampling in steam to eg 200%, add some sharpening... turn down post processing effects to release more headroom if required.
Lol - I am currently resisting the G2 at the moment as I think it may start the upgrade cycle off again.I am happy with it for now, 150 on the Index looks ok. I was more concerned with performance which is now great, enabling me to be competitive again. I'll keep it in mind though because i'm sure when the G2 comes it'll be starting over again.
If they don’t do any further optimisation work I guess we’ll need at least another generation of both GPU and CPU before being able to get ACC to really run truly well in VR.
That really is a generic trope. Right now it runs perfectly well on my system, the minor niggles it had performance wise on the 2080ti have been ironed out, no more odd stutters or frame drops. Sure it's not as pin sharp as PC/AMS2, but if looks are the thing it beats out all the rest including AC and it's heralded sol mod.
As for a lot of the noise that surrounds ACC, most of it comes from the Anti VR crowd in the hardcore sim racing circles, It's becomes a convenient stick to bash VR with from people that just will never accept VR.
Granted i get that it's poor performing, but lets get real, it gets bashed from all sides. Those on high end machines that refuse to accept the odd drop or stutter, those on 1060/70/80 that bemoan the trade off between it looking like total **** or dropping the frame rate through the floor, and as said the anti VR brigade that do nothing but patronise it with generic tropes like the above, while claiming VR takes them away from family life or prevents them from eating a 3 course meal while they sit there for hours on end in front of their triple screens while searching for that extra tenth of a second.
My apologies for the bit of a rant, but it's been a long time coming. I wasn't having a pop at you, just i get tired of that line.
I fundamentally disagree. It's not a trope... fact of the matter is that it's an absolute bear to run in VR compared to eg AMS2, Project Cars 2 or RF2 for example. It's great that you have it running well enough for you but you have a frikkin 1500 quid graphics card buddy.
It's still my favourite game of the lot, but despite a perfectly respectable spec I struggle much more to get good performance than in any of the others listed (all of which I also personally run in VR) and have to make sacrifices like not having blooming wing mirrors so don't go telling me I'm peddling tropes! I'm talking from my own personal and extensive experience with it and other games in VR, not parroting some ******** I read some guy say on a forum somewhere. I'm a long way from being anti VR and a long way from being anti ACC - it's a simple fact that it's just very poorly optimised to run in VR relative to pretty much any of the competition.