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AMD working with a major developer to create a never-before-seen DirectX® 11 technology.

A driver that is easy to install and works in games without requiring 'work arounds' :p




Only joking before the hackles come up :D
 
Its hard to think of something thats relevant and not been seen before.

There are some areas of lighting/shadows that haven't been possible to do and/or seen running in realtime but not sure they'd make such a big announcement over it.

Ultra high res/streaming textures have been done.

Physics and associated vertex manipulation/deformation has been done.

Could be some kind of advanced hair/fur shader but again not entirely something not seen before.
 
The trouble AMD will have is in the title "a developer", everyone else will just ignore whatever they do and AMD will do little to promote it.

My guess would be some kind of anti-aliasing.
 
NURBS/patch based surfaces? Per-pixel displacement mapping? Catmull-Clark subdivision surfaces like pixars OpenSDS (http://graphics.pixar.com/opensubdiv/)? PTEX support? Except they already showed that in the demo with the animator with the dragon.
Have they announced what they are going to reveal what this is?
 
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