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AMD working with a major developer to create a never-before-seen DirectX® 11 technology.

To be fair, raytracing hasn't been used officially in a game by the developers, so it *could* be, but I'd imagine it's probably not.

It depends on how you read and interpret the sentence.

It could mean a never before seen DX11 technology, so something done in DX11 that's yet to be done in DX11.

Or it could be read as them doing something that hasn't been done before, with DX11 making it possible.
 
opencl based ray tracing is really fast compared to cpu ray tracing, but its still not something that can be done fast enough for games at a decent res.
 
Ah... yes, ray tracing... i knew what it was, i did not Google it, no that is not Wikipedia on that other tab......

It actually looks a bit like the OpenCL Global Illumination that's in Dirt Showdown and Nexius, makes everything more glossy and reflective, dynamically it moves with the image.
 
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Yeah, a couple of games. How many games are out there?

The extent of PhysX use is barely above nothing, and when it is used, the basic physics effects when it's turned off or set to low that every game should have tend to get removed to exaggerate the difference between PhysX on and PhysX off.

Depends how you look at it. Entertain this idea....

If it was something along the lines of their own physx system, AMD have next gen consoles locked out with their hardware. If the technology was being used in the consoles it would make it into every pc version too and would be much more widely used than what Physx is. ;)

Of course it will probably be something anticlimactic but if I was in charge at AMD I would be trying to use the lockout on console hardware to really screw Nvidia over in the pc gpu department.
 
Depends how you look at it. Entertain this idea....

If it was something along the lines of their own physx system, AMD have next gen consoles locked out with their hardware. If the technology was being used in the consoles it would make it into every pc version too and would be much more widely used than what Physx is. ;)

Of course it will probably be something anticlimactic but if I was in charge at AMD I would be trying to use the lockout on console hardware to really screw Nvidia over in the pc gpu department.

I was talking about "PhysX" rather than hardware physics in general.
 
I was talking about "PhysX" rather than hardware physics in general.

Yea, I'm just saying it may not be as niche as physx in the sense that it may be a commonly used feature in next gen consoles and their desktop gpu's.

I'm just speculating for fun, but it would make a lot of sense to patent something and lock nvidia out of it for all of next generation. The "developer" could be microsoft if its a dx11 feature and they're working with them on the next xbox. ;)

In reality it'll turn out to be some sort of god awful new blur effect or something!
 
Yeah, a couple of games. How many games are out there?

The extent of PhysX use is barely above nothing, and when it is used, the basic physics effects when it's turned off or set to low that every game should have tend to get removed to exaggerate the difference between PhysX on and PhysX off.

Sorry Mr Spoffle, but this drum nedsto stop being banged.

There are many games that have come out in the last 6 months, that use Physx to great effect.
 
From memory I think there's been 2? Borderlands 2 and I forget the other.
Hardware accelerated that is.

Yeah, it seems most advocates of GPU PhysX don't actually know that the vast majority of games don't run it on the GPU.

Which in itself is a bit embarrassing really.
 
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Major developer = Microsoft?

Since DX is an MS API, after all...

From what I can make out its something along the lines of implementing a feature using DX11 functionality rather than an addition to the core API. So probably something they are working with along with capcom or crytek.
 
Yeah, it seems most advocates of GPU PhysX don't actually know that the vast majority of games don't run it on the GPU.

Which in itself is a bit embarrassing really.

And that the super special "physics" of floaty newspapers and other rubbish wafting unrealistically about could be done without PhysX
 
The only thing that has not been properly done is atom modeling or whatever it's called, can't remember the full name but rather than having faces/vertices etc etc, the object is not hollow, if you get me.

This would require some stupid amount of power unless the tech they are talking about is a way to render it without cripplin' the system lol.
 
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