Soldato
Yes, he is still saying that Ashes is specifically coded to take advantage of GCN, probably to the detriment of Maxwell
how other games approach this remains to be seen
basically he is highlighting what we already know - with DX12 optimisation is in the hands of developers
Looks to me like it's coded to be efficient (ie Parallel) rather than catering to a specific architecture. The current nVidia line of cards are efficient in serial but not in parallel, this is highlighted in Ashes. nVidia's next GPU is likely to be more focused on parallel processing and will probably be as good, if not better, than AMD's current cards - much larger R&D budget ya know.