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- 10 Oct 2020
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I think first generation fidelity will lag behind nvidias dssl
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100% bugs will need to be ironed outI think first generation fidelity will lag behind nvidias dssl
I believe what they mentioned is that even though it works with Nvidia cards, Nvidia needs to make Driver optimizations to get good performance out of it, Which I believe if they do, they might be able to implement it better than AMD since they have extra Tensor and RT cores that they can offload it to if the game doesn't already support DLSSIt works with Nvidia cards by default (supposedly), which means I don't even think it's up to Nvidia, it's up to developers by the looks of it
Actually opposite, If FSR becomes the standard the same way Freesync and also according to leaks AMD is planning to implement HW support for FSR then Nvidia might find themselves in a tricky situation since they have spent a long time developing DLSS and also they have to spend a lot of money and time to develop on top of the FSR to work good with Nvidia cards and adapt the Tensor cores for the FSR implementation if they could possibly offload it to HWmakes less reason to get an amd GPU though?
I think it's very possible that AMD have pulled off another Freesync here. Something that will ultimately prove to be more popular that than the NVIDIA alternative. My reason for thinking that is development times. It seems that it's far easier to integrate in to games than DLSS. Dunno, we will have to wait and see but it is really exciting.
DLSS is a click of a button in any Unreal or Unity engine. Can't get easier than that. Even for other game engines, as long as it supports TAA, which is basically every modern game, then manual DLSS integration is a few days work.
DLSS is a click of a button in any Unreal or Unity engine. Can't get easier than that. Even for other game engines, as long as it supports TAA, which is basically every modern game, then manual DLSS integration is a few days work.
DLSS is a click of a button in any Unreal or Unity engine. Can't get easier than that. Even for other game engines, as long as it supports TAA, which is basically every modern game, then manual DLSS integration is a few days work.
I'm on the fence about it. On one hand it's nice to see competition because that drives innovation, but this doesn't seem like a competitor to DLSS. From what I understand, DLSS is done far earlier in the rendering pipeline, so it doesn't mess with things like the UI. AMDs solution seems to be a filter or shader after the entire frame is assembled, and a lot of people have picked up on how it seems to blur the image. There is also the fact that they said it would be multi-manufacturer compatible at their event, but afterwards clarified that nvidia would have to implement their own version if they wanted it. Seemed a little like a bait and switch to me![]()
uh oh, ignorant troll who cant form an argumentUh oh, DLSS fan boys.