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AMD's FidelityFX, thoughts?

It doesn't blur the image as such - the data just isn't there to not be blurry - the current implementation seems to be hugely behind temporal upscaling approaches never mind AI/DL driven.


The problem is, there simply is no other solution. You either use temporal accumulation to gain more information, or you use deep learning to create fake but statistically pleasing artificial information ( or both, whixh is what DLSS 2 is). Otherwise you are left with the same linear techniques from the 1970s, e.g. bicubic with some sharpening. If you integrate earlier you can use depth buffer to better treat edged,but nothing yéu csn do about texture and shader detail
 
uh oh, ignorant troll who cant form an argument

If you think that implementing DLSS is a "push of a button" then it is you who is sadly misinformed. You gave the impression that you were just supporting DLSS without really knowing what you were talking about. Kind of strange that you would accuse me of being an ignorant troll, when that was exactly how you appeared to be.
 
If you think that implementing DLSS is a "push of a button" then it is you who is sadly misinformed. You gave the impression that you were just supporting DLSS without really knowing what you were talking about. Kind of strange that you would accuse me of being an ignorant troll, when that was exactly how you appeared to be.

You seem to be confused between DLSs1 which required the developer to send Nvidia a modified executable, and DLSS 2 which is plug n play.
Even for games that aren't using an engine that supports DLSS natively, it is a couple of days effort
 
I was thinking to myself how unusual it was that this thread was existing without the same petty posting as the last X? threads.

But now we can add it to the count.
 
I think it's very possible that AMD have pulled off another Freesync here. Something that will ultimately prove to be more popular that than the NVIDIA alternative. My reason for thinking that is development times. It seems that it's far easier to integrate in to games than DLSS. Dunno, we will have to wait and see but it is really exciting.

Still not cracked that mindshare though..
 
Making FSR available for both Nvidia and AMD cards could be genius. If you were a developer and had to choose between DLSS or FSR support you would have to choose FSR. That could neutralise a key advantage the Nvidia cards currently have over AMD.

Obviously all of the above depends on the actual quality of the output and the actual performance gains. But given how bullish AMD are about it I would be optimistic this will work well.
 
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