Amiga demos (old skool)

Used to love demos, was more into the PC demo scene but did see a few on the Amiga back in the day.

Second Reality by Future Crew is one of my all time favourites.
 
Here's a nice PC demo called "The Popular Demo" I know it's not Amiga related but still I think it will appeal to demo lovers :)

Click

There's also lots more demo's in that link.
 
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Slightly related a 68060 Atari Demo from this year -


Its a shame in todays day and age that by the time devs get to the juicy bits and discovering how to push a machine to its limits something else comes out and supercedes the hardware and we never really get to see what it could have done, good to see the old amiga scene is still going.
 
Scoopex were the best ones for me, I still say if the demo coders were given a gaming contract they'd do absolute wonders.
 
SLightly OT but can any of you Amiga veterans remember the name of a game which came out in the later days of the Amiga, I believe it was a first person shooter, and it was supposed to have beautiful graphics if you have an upgraded graphics card.

This thread reminded me of it but I can't for the life of me remember the name of it, any ideas???

Also, while I'm at it, what was the name of the game where you controlled little andriod men round a 3D city and had missions like assasinating people or detroying a building etc. You had to take control of as many regions as you could round the world???

Valve
 
melchy said:
Breathless for the FPS ?

Captive : Liberation 2.


That's it, Breathless, I'm gonna have to go look it up now.

Second one doesn't ring a bell for me. It was viewed from a high angle so everything was small, bit like populous etc.

Valve
 
valve90210 said:
That's it, Breathless, I'm gonna have to go look it up now.

Second one doesn't ring a bell for me. It was viewed from a high angle so everything was small, bit like populous etc.

Valve

Syndicate :)
 
dirtydog said:
Why does nobody release demos for the PC like they used to on the Amiga?

Framerate! :D

Seriously, there are a lot still going off. I think it's because the demo scene relied on access the actual hardware of the computer whereas today there are so many variations of hardware it just wouldn't work. Driectly access the HAL of a nVidia is miles different to the HAL of an ATI. With the 8bit/16bit era it was all standard hardware.
 
~J~ said:
Framerate! :D

Seriously, there are a lot still going off. I think it's because the demo scene relied on access the actual hardware of the computer whereas today there are so many variations of hardware it just wouldn't work. Driectly access the HAL of a nVidia is miles different to the HAL of an ATI. With the 8bit/16bit era it was all standard hardware.
Why do you need direct access of the hardware to write demos? :p You don't :) All Windows computers use DirectX or OpenGL, regardless of the hardware they have. It would be immensely easy to write demos for the PC. I don't understand why the Amiga had a plethora of them, yet the PC with hardware orders-of-magnitude faster has none.
 
dirtydog said:
Why do you need direct access of the hardware to write demos? :p You don't :) All Windows computers use DirectX or OpenGL, regardless of the hardware they have. It would be immensely easy to write demos for the PC. I don't understand why the Amiga had a plethora of them, yet the PC with hardware orders-of-magnitude faster has none.

But that's the whole point. The demo makers won't want to use 3rd party tools like DirectX and/or OpenGL as these use their own methods to access the graphics card. The beauty of the scene-coders was that they drilled directly into the graphics card themselves, writing their own routines to throw data to the screen and control the rasters and framerates of the graphics chip whenever they wanted. With DirectX and OpenGL, all this is handled for you which would mean the demo-scene would be classed as a little lame for not accessing the graphics chip directly.
 
~J~ said:
But that's the whole point. The demo makers won't want to use 3rd party tools like DirectX and/or OpenGL as these use their own methods to access the graphics card. The beauty of the scene-coders was that they drilled directly into the graphics card themselves, writing their own routines to throw data to the screen and control the rasters and framerates of the graphics chip whenever they wanted. With DirectX and OpenGL, all this is handled for you which would mean the demo-scene would be classed as a little lame for not accessing the graphics chip directly.
Hmm - with the Amiga (and C64) there was no choice but to access the hardware directly - that was how all games and demos were written. You still need good skills to produce quality demos on the PC and I don't see how it would be lame just because you use DX/OGL. I presumed the lack of demos was because it is seen as old hat now. Just as (and I hope I can mention this) warez games don't have intros on them like they used to.
 
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