Amiga demos (old skool)

valve90210 said:
It certainly was a great game. Was there ever a PC version that I might be able to get hold of from the 'bay or somewhere???

Valve

Yup, it's available for the PC, and that's all I will say. :p
 
Sure Syndicate was brought out on pc ..although i sucked prefered flashback lol :)

Cool demos bring back a lot of memories used to like some of the hacktros that were done for copied stuff amazing use of the hardware really :).

I want my A500+ 1MB back ! :D
 
dirtydog said:
Why do you need direct access of the hardware to write demos? :p You don't :) All Windows computers use DirectX or OpenGL, regardless of the hardware they have. It would be immensely easy to write demos for the PC. I don't understand why the Amiga had a plethora of them, yet the PC with hardware orders-of-magnitude faster has none.

Your missing the point of what Demos are about, coders don't want there hands held with api's they want to code their own stuff to show there coding skills.
 
Well there was and still are actually. That's why the majority of PC demo's you'll see require WinDos or for you to run it in a command window as they don't access any API's but the actual card themselves. But most of these demo's do warn you that it was coded for a particular card and may not work on others, thus going back to what I said earlier on about how it's not as popular because of varying hardware.
 
because in the dos days, pc's just plainly sucked for games and sound.

You didnt have the hardware until very late on in dos days, just before win95.

and early sound cards on the pc were what adlib lol pure crap!!

i miss my amiga, had both a 286 and amiga at the same time. Loved commander keen no matter how crap it looked compaired to the likes of warmonger and such at the time.
 
Yeah it is weird to think that Amigas used to be far more powerful than PCs. Sadly PCs developed at a far faster rate and left the Amiga behind. (I used to be a proud owner of an A500)
 
Plus Commodore going bankrupt didn't help!

Anyone remember Kaktus and Mahonney (sic?) - now they were damn good too, I'd often just leave their demos running as background music.
And did anyone try and create their own with the Red Sector Demo Maker? Happy days!!
 
I didn't use the demo maker (though the name brings back memories) I did however make a lot of my own music on a tracker program the name of which escapes me now, was great fun!!!

Valve
 
O jeez yeah, the tracker programs!!! Forgot about those.

There was a fair few, ModTracker, ProTracker, Octamed, Tracker32, all sorts, but all damn good in their time.
 
I've been trying to track down the music from one of my favourite amiga demos, trouble is I can't remember the name of the demo. It was quite a simple one of 25 odd little bitmapped demons which would fly around the screen in circle type patterns, I think the background was fixed though might have had some paralax going on. Anyway the music in that demo was superb and I wouldn't mind hearing it again. I think the music may have been used in some others demos as well but thats the one I remember it form.
 
Chaos said:
Your missing the point of what Demos are about, coders don't want there hands held with api's they want to code their own stuff to show there coding skills.

From my brief and probably inaccurate knowledge of the demo scene I think one of the main avenues to impress other coders is to create maximum impact demos in as little code size as possible. I've seen some amazing demos whose file size is as little as 64K.
 
I remember all these especially that odyssey one, the explosions were awesome on that one at the time, i used to work for a public domain place that sold these back in the day for 99p, was called START computers, man those were the days, one of my mates started Valley PD not long after, used to advertise in the old computer magazines back then. :D
 
Bubo said:
From my brief and probably inaccurate knowledge of the demo scene I think one of the main avenues to impress other coders is to create maximum impact demos in as little code size as possible. I've seen some amazing demos whose file size is as little as 64K.

Are you thinking of this one?
The .product - fr08 demo

This has got to be one of the most impressive demo's i've seen.
Mainly down to the fact that the whole demo is under 64K in size.
Quite impressive when you consider the average install size of 3D games these days.
 
Rudeboy said:
Are you thinking of this one?
The .product - fr08 demo

This has got to be one of the most impressive demo's i've seen.
Mainly down to the fact that the whole demo is under 64K in size.
Quite impressive when you consider the average install size of 3D games these days.

The site I've downloaded stuff from is http://demo.monostep.org/ but this hasn't been updated in ages. Will have a look at that site.
 
Bubo said:
I've been trying to track down the music from one of my favourite amiga demos, trouble is I can't remember the name of the demo. It was quite a simple one of 25 odd little bitmapped demons which would fly around the screen in circle type patterns, I think the background was fixed though might have had some paralax going on. Anyway the music in that demo was superb and I wouldn't mind hearing it again. I think the music may have been used in some others demos as well but thats the one I remember it form.

Could start looking here -

http://www.plopbox.net/
http://amp.dascene.net/download.php
 
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