Soldato
- Joined
- 17 Jan 2006
- Posts
- 4,318
RichL said:Syndicate was amazing, still one of my fav games.
It certainly was a great game. Was there ever a PC version that I might be able to get hold of from the 'bay or somewhere???
Valve
RichL said:Syndicate was amazing, still one of my fav games.
valve90210 said:It certainly was a great game. Was there ever a PC version that I might be able to get hold of from the 'bay or somewhere???
Valve


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dirtydog said:Why do you need direct access of the hardware to write demos?You don't
All Windows computers use DirectX or OpenGL, regardless of the hardware they have. It would be immensely easy to write demos for the PC. I don't understand why the Amiga had a plethora of them, yet the PC with hardware orders-of-magnitude faster has none.
Chaos said:Your missing the point of what Demos are about, coders don't want there hands held with api's they want to code their own stuff to show there coding skills.

Bubo said:From my brief and probably inaccurate knowledge of the demo scene I think one of the main avenues to impress other coders is to create maximum impact demos in as little code size as possible. I've seen some amazing demos whose file size is as little as 64K.
Rudeboy said:Are you thinking of this one?
The .product - fr08 demo
This has got to be one of the most impressive demo's i've seen.
Mainly down to the fact that the whole demo is under 64K in size.
Quite impressive when you consider the average install size of 3D games these days.
Bubo said:I've been trying to track down the music from one of my favourite amiga demos, trouble is I can't remember the name of the demo. It was quite a simple one of 25 odd little bitmapped demons which would fly around the screen in circle type patterns, I think the background was fixed though might have had some paralax going on. Anyway the music in that demo was superb and I wouldn't mind hearing it again. I think the music may have been used in some others demos as well but thats the one I remember it form.