Well, I totally lost myself in this game yesterday. I haven't really been able to play it much since buying it because I have been very busy, but I put in a lot of hours yesterday on continuous play and I'm really loving it so far. My citizens and patricians are a really demanding bunch though, and the AI players seem to be leaps and bounds ahead of my current development. I'm quite happy to just take it slow at the moment. I have about eight islands under my control at the moment, although only four of those actually have buildings aside from the harbour warehouse on them. I sent my ships out to grab any that I thought might be useful later on in the game.
I also have a nice force of 8 small warships that go around taking care of those annoying corsairs. I was getting tired of losing ships when they were going through their routes.
One thing that I can't seem to get working right is a shipping route with multiple stops for the same commodity. My main island requires loads of spice, and I created a route for a single ship to stop at one, load 40t, then stop at the other, load 40t, and then finally drop it off at my main island. It doesn't seem to work for me though. The ship stops at the first stop and picks up 40t of spice, but then when it gets to the second island it does nothing. It just sits there for a bit with the crates above the mast, and then heads off to my main island to drop off 40t of spices. I've checked the routes and checked the loading / unloading + and - signs again and again to ensure I've got it right, and I have. I've even recreated the route several times but it still does the same thing. I've had to split the route between two ships just to ensure a steady spice supply, but this seems silly given that a ship should be able to handle multiple routes. Anyone have this issue and know what to do to fix it?