ANNO 1404

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Just started getting patricians now after a few hours and im hooked, but is it normal for your income to take a massive hit when your citizens start ascending to patricians? Mine dropped from like +300 to negative figures :confused:

I believe it's because of the amount of new items that you need for your Patricians compared to having all the needs acquired for your Citizens, the more you satisfy them the more taxes they'll give you so jumping from lots of Citizens to lots of Patricians can probably hurt your tax incoming until you start fulfulling more of the Patricians needs.
 
Never played these types of games before, does anyone know how to fullfill a quest..?
I gotta take some nun to the market place, haven't a clue how and time is running out.
 
Well, I totally lost myself in this game yesterday. I haven't really been able to play it much since buying it because I have been very busy, but I put in a lot of hours yesterday on continuous play and I'm really loving it so far. My citizens and patricians are a really demanding bunch though, and the AI players seem to be leaps and bounds ahead of my current development. I'm quite happy to just take it slow at the moment. I have about eight islands under my control at the moment, although only four of those actually have buildings aside from the harbour warehouse on them. I sent my ships out to grab any that I thought might be useful later on in the game.

I also have a nice force of 8 small warships that go around taking care of those annoying corsairs. I was getting tired of losing ships when they were going through their routes.

One thing that I can't seem to get working right is a shipping route with multiple stops for the same commodity. My main island requires loads of spice, and I created a route for a single ship to stop at one, load 40t, then stop at the other, load 40t, and then finally drop it off at my main island. It doesn't seem to work for me though. The ship stops at the first stop and picks up 40t of spice, but then when it gets to the second island it does nothing. It just sits there for a bit with the crates above the mast, and then heads off to my main island to drop off 40t of spices. I've checked the routes and checked the loading / unloading + and - signs again and again to ensure I've got it right, and I have. I've even recreated the route several times but it still does the same thing. I've had to split the route between two ships just to ensure a steady spice supply, but this seems silly given that a ship should be able to handle multiple routes. Anyone have this issue and know what to do to fix it?
 
Well, I totally lost myself in this game yesterday. I haven't really been able to play it much since buying it because I have been very busy, but I put in a lot of hours yesterday on continuous play and I'm really loving it so far. My citizens and patricians are a really demanding bunch though, and the AI players seem to be leaps and bounds ahead of my current development. I'm quite happy to just take it slow at the moment. I have about eight islands under my control at the moment, although only four of those actually have buildings aside from the harbour warehouse on them. I sent my ships out to grab any that I thought might be useful later on in the game.

I also have a nice force of 8 small warships that go around taking care of those annoying corsairs. I was getting tired of losing ships when they were going through their routes.

One thing that I can't seem to get working right is a shipping route with multiple stops for the same commodity. My main island requires loads of spice, and I created a route for a single ship to stop at one, load 40t, then stop at the other, load 40t, and then finally drop it off at my main island. It doesn't seem to work for me though. The ship stops at the first stop and picks up 40t of spice, but then when it gets to the second island it does nothing. It just sits there for a bit with the crates above the mast, and then heads off to my main island to drop off 40t of spices. I've checked the routes and checked the loading / unloading + and - signs again and again to ensure I've got it right, and I have. I've even recreated the route several times but it still does the same thing. I've had to split the route between two ships just to ensure a steady spice supply, but this seems silly given that a ship should be able to handle multiple routes. Anyone have this issue and know what to do to fix it?

Try telling it to load a seperate 40t of spice at the second island, so you end up with 2 lots of 40t spice. Just dont forget to tell it to unload the second block at your destination.
 
Try telling it to load a seperate 40t of spice at the second island, so you end up with 2 lots of 40t spice. Just dont forget to tell it to unload the second block at your destination.

So instead of just having a single 40t spice to pick up at the second island, I set it to two batches at the same stop? I'll give that a go tonight :)
 
just one batch for each island, but make sure you set them both to unload :)

Not sure if it will work, just a guess. Dont see why it wont.
 
Could the [more experienced] players give some tips/layouts for manufacturing islands?

And I seem to have a lot of trouble keeping my income in the green.
 
Could the [more experienced] players give some tips/layouts for manufacturing islands?

And I seem to have a lot of trouble keeping my income in the green.

Hmm

Build the producing plants right next to the market place so something like...

Market building and manufactoring buildings surrounding it in a sqaure then have your fields surrounding those?

Keeping in the green is easy, tax everyone to even tempered and if your still having problems then build houses, lots of them. They bring in the money :p
 
Can anyone tell me why my taxes often fluctuate and I end up being hundreds in the positive one second, and hundreds in the negative the next, and so on :confused:
 
Can anyone tell me why my taxes often fluctuate and I end up being hundreds in the positive one second, and hundreds in the negative the next, and so on :confused:

Borderline on underproducing an item that affects taxes maybe? Such as if you are JUST making enough Leather Jerkins for the Patricians and shipping it from another island, and they use 30 Jerkins per trading route and you are transfering 30 then they are gonna be bordering on 0 jerkins for a while, and during that period your taxes will drop as they aren't getting supplied.
 
Can anyone tell me why my taxes often fluctuate and I end up being hundreds in the positive one second, and hundreds in the negative the next, and so on :confused:
Sounds like people dont have enough of something, and when the ship comes in they are happy and pay more, then when the stuff runs out before the enxt ship they are sad and pay less.
 
just one batch for each island, but make sure you set them both to unload :)

Not sure if it will work, just a guess. Dont see why it wont.

If that's what you initially meant, then that is how I have got it set up already. I thought you were suggesting a 40t pickup at the first island, and then two 40t pickups at the second, then onto my main to drop it all off. I currently have it set at a 40t pickup at the first spice island, then a 40t pickup at the second spice island, and then finally the drop off of two times 40t spice at my main island. As explained in my previous post, this doesn't appear to work properly at all. It only loads at the first island, and does nothing at the second despite the route clearly saying to do so.
 
bought the game today and it wont activate :(
server communication error.
an existing connection was forciibly closed by the remote host.
then trying to activate it the http method times out :(.
wish they would hurry up and crack the game tbh because im tired of buying things legit and then it doesnt work.
 
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