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Another poorly optimised Ubisoft port?

Those results are random AF.

Yeah, i was gona say, maybe when they ported it over, they forgot the PC was Nvidia, but they've tested it on a few old AMD cards they have there too, and it still runs pants, so god knows what they've done :p

It must run gash on AMDs consoles :D
 
An almost locked 30 fps on Xbox One X, but it's a dynamic resolution

Lowest res: 2432x1368 and the highest: native 3840x2160 resolution.

Considering the 2080Ti has literally more than double the Terraflops (13.4 compared to 6) and the consoles have quite a poor CPU, that's not too bad at all.
 
Console native res is 1080. Some games actually run lower than that. Previous AC games were 900p.

You can't just put out a blanket statement like that, there are 4 different specs of consoles at the moment.

Xbox One (1.3 Teraflops)
PS4 (1.8 Teraflops)
PS4 Pro (4.2 Teraflops)
Xbox One X (6 Teraflops)

As such, they all have different dynamic resolutions, with the highest and lowest for Assassins Creed: Odyssey, as per the below.

Xbox One
High 1600x900
Low 1366x756

PS4

High 1920x1080
Low 1600x900

PS4 Pro
High 2880x1620
Low 1920x1080

Xbox One X*

High 3840x2160
Low 2432x1368

*Also has other enhancements such as a longer draw distance.
 
TL : DW (for those that can't be bothered)

Turn Volumetric clouds from Ultra High to 'High' and you will get up to 40% percentage gain in framerate.

Also don't use the lower anti-aliasing as this drops the rendering resolution down from the native resolution that you select
 
TL : DW (for those that can't be bothered)

Turn Volumetric clouds from Ultra High to 'High' and you will get up to 40% percentage gain in framerate.

Also don't use the lower anti-aliasing as this drops the rendering resolution down from the native resolution that you select
Ha, thanks!
I updated my drivers to the latest version and my benchmark score dropped...
 
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