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Another RTX GPU Moan Thread

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I personally think RT is just another Physx. A handful of games before its forgotten.
I don't mean to be rude but that means you either don't understand what RT is, don't understand what PhysX is, or both.

PhysX is cool but it's not super game changing, you can do similar stuff with Havok/etc. RT is the biggest advancement in GPU tech in probably the last 15 years, IIRC hardware T&L was prob the last game changer on this level. in 2-3 years from now every game coming out will have RT features, it will become a standard feature of all games just like T&L, AA, AF, 3D acceleration, etc.
 
I don't mean to be rude but that means you either don't understand what RT is, don't understand what PhysX is, or both.

PhysX is cool but it's not super game changing, you can do similar stuff with Havok/etc. RT is the biggest advancement in GPU tech in probably the last 15 years, IIRC hardware T&L was prob the last game changer on this level. in 2-3 years from now every game coming out will have RT features, it will become a standard feature of all games just like T&L, AA, AF, 3D acceleration, etc.
Spot on. PhysX is a library within NVidia's GameWorks Libraries and RT is a part of DX12 which is a complete new addition to lighting, shadows, reflections and the most accurate form of those 3. It makes the devs life easier, although there is really isn't a strong showing in hardware at present to really justify the extra time needed for that but if and when mass hardware can do RT, then devs will spend less time rendering shadows, reflections and lighting.
 
Physx probably not gone away either it's probably now just fully integrated, part of the norm, or done differently/better.
RT or something that does the same thing is the future :). Eventually it'll not even be thought about - just done. To say it'll just die off is like saying we'll never have the effects/additional realism it provides.
One of the things I dislike about the 20 series is actually the RTX name :). Should have just stuck to GTX with RT capabilities, ie, an additional feature.
If NV released GTX cards alongside, few would buy RT due to the cost and it would never take off. In a few years we'll all be glad NV took this move.

I’d agree. I think in years to come it will improve dramatically and be a major selling point of gpu’s. As well as the tensor cores to manage things like AA (dlss).

Only thing I wish nvidia did differently was again make the RTX reasonably priced. That way more people would want at least a taste of RTX to set them up for the future.

And more people owning RTX now would mean better optimisations, more implementations in games and an actual appreciation for the tech as time progresses.

I think at most 2080Ti should have been £700. Or have renamed the 2080Ti the 2080 and sold it for £700.

Then mid next year release say a 2080Ti with 2-3x the RTX capabilities and another chunk in performance over the 2080. That would have made more sense to me anyway.

As chances are if you had card A) 2080Ti perf minus RTX for £700.
Or B) 2080Ti with current RTX perf for £1099-£1400
100% of people would choose card A.
 
RTX will be fine, but only when you don't lose half to two thirds of your framerate. Gamers want fps. Anything that drops it significantly is going to go down like a lead balloon Nvidia need thier heads testing tbh.
 
Gamers want fps.

3DFX agree with you but the relativity is not true. When ever theirs a big shift in real time graphics tech there normally is a drop down in performance for the extra quality, then the hardware and the implementation are improved.

- 32bit color
- AA & AF
- Real time shadows, coloured lighting
- Pixel and vertex shaders
- Tessellation/TruFrom, AO

Where all drags on performance with extra IQ at first and now we taken them as a given, heck I remember the same things about pixel shaders being a waste of die space back in the early 00's or 32bit colour not being worth the performance hit.

Saying that the price of the RTX cards will hurt the take up for sure (i was willing to spend £700-800 on a 2080ti but not £1100+) but they have no competition in this space and the cost making a 2080ti is much higher than a 1080ti.

I do think RTRT is prob the biggest shift we have had in game graphics since the pixel/vertex shader.
 
Only thing I wish nvidia did differently was again make the RTX reasonably priced. That way more people would want at least a taste of RTX to set them up for the future.
They will, with the 3000 series I reckon. By then there will actually be some content to “taste” :p
 
Spot on. PhysX is a library within NVidia's GameWorks Libraries and RT is a part of DX12 which is a complete new addition to lighting, shadows, reflections and the most accurate form of those 3. It makes the devs life easier, although there is really isn't a strong showing in hardware at present to really justify the extra time needed for that but if and when mass hardware can do RT, then devs will spend less time rendering shadows, reflections and lighting.
Agreed. It's really just an nVidia-licensed physics library with optional hardware acceleration (some titles are content to use the CPU-based version, although with reduced particle effects etc).

At the moment RT is closer to Hairworks, but unlike Hairworks, it has the potential to really change things up in terms of the way games look in future. As the RT core count escalates on subsequent RTX releases, we'll start seeing this as the rendering standard in a few years I reckon. Traditional rasterisation lighting methods will become like the "software rendering" we endured before.
 
I don't mean to be rude but that means you either don't understand what RT is, don't understand what PhysX is, or both.

PhysX is cool but it's not super game changing, you can do similar stuff with Havok/etc. RT is the biggest advancement in GPU tech in probably the last 15 years, IIRC hardware T&L was prob the last game changer on this level. in 2-3 years from now every game coming out will have RT features, it will become a standard feature of all games just like T&L, AA, AF, 3D acceleration, etc.

+1
 
If anyone honestly believes Nvidia need to overcharge to recoup RTX development and deployment costs you’re even more of a mug than previously thought.

Seriously, how broken does your head need to be before you’re willing to believe this ****.
 
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They will, with the 3000 series I reckon. By then there will actually be some content to “taste:p

wJWFJm.gif

:p
 
If anyone honestly believes Nvidia need to overcharge to recoup RTX development and deployment costs you’re even more of a mug than previously thought.

Seriously, how broken does your head need to be before you’re willing to believe this ****.

They spend $600m per quarter on R&D for everything, the comments are probably abit overblown but peeps underestimate cost and man/person hours to make a new gpu especially one that radically different to what came before it. Just need to ask AMD or Raja Koduri.
 
They spend $600m per quarter on R&D for everything, the comments are probably abit overblown but peeps underestimate cost and man/person hours to make a new gpu especially one that radically different to what came before it. Just need to ask AMD or Raja Koduri.

In the context of R&D being split over several years and the CEO being a billionaire, saying Nvidia need to recoup costs IMO couldn’t be any more ridiculous and offensive.
 
If they really are spending $600m a quarter on R&D then R&D must be spending most of it on Ferraris, coke and hookers.

Maybe they should use some to hire a quality control team.
 
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I don't mean to be rude but that means you either don't understand what RT is, don't understand what PhysX is, or both.

PhysX is cool but it's not super game changing, you can do similar stuff with Havok/etc. RT is the biggest advancement in GPU tech in probably the last 15 years, IIRC hardware T&L was prob the last game changer on this level. in 2-3 years from now every game coming out will have RT features, it will become a standard feature of all games just like T&L, AA, AF, 3D acceleration, etc.

I dont agree with that. RT is sort of like tessellation, it can make games look nicer, but still a lot of gamers will turn it off for raw performance. As we seen also with BF5, the real world implementation is also a lot less than flashy tech demos. The BF5 RT is most definitely not the biggest GPU tech advancement in last 15 years. Also I think RT will not be as popular as you said in 3 years time, I am very confident in saying that. For a start indie dev's will probably never implement it and 95+% of games are indie. How many games implement DX12 3 years after DX12 was launched? and DX12 had a higher player base than RTX cards do.
 
I dont agree with that. RT is sort of like tessellation, it can make games look nicer, but still a lot of gamers will turn it off for raw performance. As we seen also with BF5, the real world implementation is also a lot less than flashy tech demos. The BF5 RT is most definitely not the biggest GPU tech advancement in last 15 years. Also I think RT will not be as popular as you said in 3 years time, I am very confident in saying that. For a start indie dev's will probably never implement it and 95+% of games are indie. How many games implement DX12 3 years after DX12 was launched? and DX12 had a higher player base than RTX cards do.

Your first complaint about it I agree with for the time being, however it's one of those that you'll see people turn on when it only tanks their frame rate 10% and not 70%. Almost every game has tessellation now and most people don't turn it off - because the framerate impact is acceptable now. Also, BF5 RT is perhaps a poor example of RT (I'm being generous when I say "perhaps"), but real time RT itself most certainly is. I'd also agree that "most" games won't have it in 3 years - but it will definitely be a more common feature and I dare say the STANDARD for lighting effects within 5 for studio titles. Indies I'm not sure on, indies tend to go for a more retro look for ease and stick with 2D or 2.5D, not sure RT will see much application there - I think it'll be a design choice rather than difficulty or anything (RT is less work for devs to implement than standard lighting techniques, so indies who work in the 3d could well utilise it).
 
Over time providing RT isnt abandoned by nvidia, more games will eventually show, I just think 3 years is too short of time for that. I am thinking maybe 5 as a starting point before it seems moderately popular so in a fair portion of AAA titles.
 
If anyone honestly believes Nvidia need to overcharge to recoup RTX development and deployment costs you’re even more of a mug than previously thought.

Seriously, how broken does your head need to be before you’re willing to believe this ****.

They don’t need to but everyone paying these prices is helping them do just that
 
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