I am of the firm belief that Forza and Halo can have sufficient anti-aliasing. Once again I go back to my Gears of War example - while it's not the most open shooter around, it still has plenty of large, massive areas that you haul through, without any slowdown. For example, walking through the city streets, or going through the underground caverns. I have to admit that seeing the place where they plant the failed resonator from a distance was very impressive, as well as approaching the outside plant in the rain.
Halo 3 (at least on the multiplayer maps we have seen) has nowhere near as detailed or complex geometry compared to Gears of War, yet it slows down frequently and has no anti-aliasing support at all. Granted it is just a beta, but there are only four months left in the development cycle. I don't know about Forza 2 - all I know is that the developers promised 60fps and 4xAA, and they failed to deliver. Whether or not that is down to hardware limitations or just general lack of knowledge of the system, I don't know, but it's severely disappointing stuff.
Peter Moore promised us this, Gears of War brought the proof, so why can't the other graphically inferior games have it as well?
Halo 3 (at least on the multiplayer maps we have seen) has nowhere near as detailed or complex geometry compared to Gears of War, yet it slows down frequently and has no anti-aliasing support at all. Granted it is just a beta, but there are only four months left in the development cycle. I don't know about Forza 2 - all I know is that the developers promised 60fps and 4xAA, and they failed to deliver. Whether or not that is down to hardware limitations or just general lack of knowledge of the system, I don't know, but it's severely disappointing stuff.
Peter Moore promised us this, Gears of War brought the proof, so why can't the other graphically inferior games have it as well?