Anti-aliasing: my gripe

Halo 3 is actually four months from release. I am not expecting a major overhaul - a layer of multisampling would actually make it an extremely good looking game. But as it is, there are large regions with small objects in the distance such as railings, fences, wires, spartans holding rifles, etcetra and they all really make the jagged edges stand out. High Ground for example looks in extreme dire need of some smoothing.
 
Maybe the MP graphics aren't where Halo 3 will showcase it's looks.

The difference between GRAW SP and MP was huge, then same could happen again.
 
Ive asked our 360 engine programmer and he said AA is no cheaper to do on an Xbox than it is on a PC.. infact its slightly more expensive as unlike the PC its not adaptive.

So thats probably why most people dont use it.. That extra graphics performance is better spent on some more polygon rendering or FPS..

And i know which i would prefer.
 
tbh, how much does AA actually affect gameplay? Anyone remember the days when no game had AA? I think we have, already, come to expect it (wrongfully) as standard in all (next gen)games, even though it really, in all honesty, makes no difference to gameplay, yes it may be annoying but I can live with it. For example, if GTA4 has no AA, are you really not going to buy it?
 
Is it just me who doesn't care about AA? Edges look a little smoother? Big deal! There are so many more important things than that.

But even more annoying is how people are judging Forza by a demo (bad),and H3 by a Beta (don't you understand the point of a MP Beta? Its to test the MP code, not show off the graphics.).
 
NokkonWud said:
Amazingly enough from a lot of uninformed people. Surprise.

So because they're 'uninformed' they can't say that there's insufficient AA? :rolleyes: Last time I checked, you need a pair of eyes, not a degree in computer science.

I bet you my left leg that when Halo 3 and Forza 2 finally releases, the forums will have a fair few amount of graphics moaning threads. You can quote me on this.
 
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dirtydog said:
Is there any reason to believe that the retail version will be much improved? If at all?

I thought what we got in the demo was final as far as the graphics go.

Maybe some of the other tracks will be visually more impressive, not that I thought there was any problem with the graphics in the demo.
 
Jihad said:
Well the Crackdown demo had loads of jaggies, but the retail looked a lot better.

Maybe that's just me though. :p

I agree. Wasn't too impressed with the demo, but the final looked great.
 
Bonjour said:
I agree. Wasn't too impressed with the demo, but the final looked great.


Just another example for you the CoD 2 demo didnt have AA but the final did ? At least thats what I rem everyone sayin at the time.
 
Demon said:
I think a few people are more disappointed that this gen of consoles still show a fair amount of aliasing..

The fact is that Forza 2 does have 2xAA in-game, it's just that isn't enough to completely dispel the aliasing effects at 720p for that type of subject.. even in the replays, Aliasing is present, and that's using 4xAA..

You really want 1080p + 2xAA to produce a nice 'smooth' look, but tbh that's too much of a stretch for the 360 and the PS3 unless we are talking graphically devoid game (Virtua Tennis for example)..

However, in context, the 360 is doing better then the PS3 when it comes to AA, Virtua Fighter 5 as an example, the developers are making noise about the 360 version having AA, with the PS3 having none..

Although the claims of free AA with the eDRAM are real, it sacrifices other effects, and largely developers are not taking up this option, however, clearly as a graphics system, eDRAM included, if developers can offer AA on the 360 in places the PS3 can't, I don't think we can criticise it too much..


Totally agree with your points, PS3 is plagued with the exact same problem, then again so was PS2 with very few titles using AA. Its funny how all of a sudden it annoys people. Originally this topic was aimed at two Microsoft titles and really it should be considered a problem within the current games market.

I cant speak for Halo3 but i have followed the development of Forza 2 for a long time and what i can say is from the developers perspective they looked at what they wanted to achieve, then achieved that. In this case 60 frames and a physics over 300 was their goal. How many other racing games offer advanced physics and 60 frames and still look as good as Forza 2? Upscaling the game to 1080p does help too but the jaggies are still there, learn to look beyond them and appreciate the visuals for the quality in their design and the enviroment or effects they produce.

Im open to suggestions what racing titles look much better than FM2 will when its released, jaggies aside.
 
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Mr Latte said:
Totally agree with your points, PS3 is plagued with the exact same problem, then again so was PS2 with very few titles using AA. Its funny how all of a sudden it annoys people.
Perhaps because people are using large, and/or LCD screens now, so that aliasing really stands out. On smaller and/or CRT screens it is less or not noticeable.
 
Mr Latte said:
Totally agree with your points, PS3 is plagued with the exact same problem, then again so was PS2 with very few titles using AA. Its funny how all of a sudden it annoys people.


well, thinking about it. most people with a ps2 has small or reasonably sized (32") low res crts to go with their ps2. these days people are using 40" lcd's and bigger with much higher resolutions. it just makes those jaggies all *** more prominent.
 
I think both of you know im playing on a projector much bigger than your 40" or 32" displays? I can live with it and appreciate games for their graphical ability. What im trying to point out is that graphics and use of AA shouldnt be classed as poor just because a game doesnt have or use AA effectively. All of a sudden a games graphics are crap if the game has jaggies going by some peoples expressions.

Moaning about jaggies, yeah it annoys me a little but i soon look past that problem and concentrate on the game. AA wont spoil the fun a game gives me nor will it ruin the game. You will find im lapping up that smooth 60 framerate and enjoying the games physics to their full with the wheel, particulary in how the cars handle and each car handles differently.

Some will look for faults in every game, thats their nature they like to moan. If FM2 was 30 frames with full 4xAA and physics at 60 frames with 12 cars on track people would still then be moaning.

Developers cant win.
Dan Greenwalt wanted to make FM2 2 different, thats what it is with 60 frames and the 300+ physics not to mention the auction house, upgrading of components and painting your garage.

All features that will make the game stand out.
 
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I've never moaned about FM2's AA, beyond the fact that MS + Turn 10 have made false claims about it.

Oh and 60fps is not a 'feature' to boast about in 2007, or at least it shouldn't be. It should be par.
 
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