I'm 39, and I've been I've endured enough pug groups with adolescent hunters who can't manage their agro (or stop jumping, for some reason) to feel justified in generalising
age old argument with MMO's in general but in particular Lotro.
Role a hunter, see how fun it is to sit there in low damage mode with a bunch of traits that do nothing as , the only thing worth slotting for with hunters is damage, and specifically NOT do anywhere near max damage because someone else doesn't want you to. At the end of the day its a game and i want to enjoy it, not sit there spamming auto attack to keep someone happy.
I solo'd my hunter as mostly i couldn't stand the fact that every group wanted me to sit there doing nothing at all, ever. I slotted for damage and survivability. I was ALWAYS the last to die in a group no matter the setup. I ON PURPOSE would pull a lower elite or random off anyone else as its actually MUCH easier to have everyone on one target, a tank taking the main damage dealer and a minstrel doing damage and group heals. The group heal does 10 times as much healing, but only if the damage initially is spread around. the best group i was ever in understood this. A minstrel keeping us alive in dangerous higher book content doing group heals WITH war cry on with all off us taking damage. It was damn fun, incredibly fast and easiest/best group i've been in.
Yes, I stopped playing my hunter because it was pointless. Unless a tank has everyone controlled in one spot playing exactly the way they want all the time without fail they'll dump the group and run off.
Its the WoW mentality, theres only one possible way you can play, my way, if not, I'll leave group mid instance to miff you all off, how cool am I.
So dull playing every group identically because 95% of people listen and play exactly the same characters, with exactly the same kit, and exactly the same traits to play every single fight exactly the same way.
Jesus, the fastest group i've ever been in, sans groups with hunter, was an all minstrel group spamming the group hits all with warcry on and traited for damage. But 90% of the community will have you thinking that its impossible to take on a single boss in the game without a tank or 2-3 champions.
The thing that makes tankers suck is if they see a guy run off they assume it wasn't intended and run around like an idiot trying to get aggro they simply don't need, back, while the guys he ignores go spank the minstrel to death then blame it on the hunter who was never in danger in the first place.
With two hunters in the group and slotted for getting the AOE attack off as quickly as poss with it critting almost all the time you can happily have a group of 5 high level guys run from one to the other for ages while the rest of the group takes everyone down. Theres hundreds of tactics with hunters and using them to draw aggro and stop damage being taken for long periods. But again, if a tank see's a hunter pull something they generally go ape, run around like a headless chicken and everyone wipes. Even if said hunter repeatedly says he's planning to do it, and for a tank to do what he needs to, keep aggro off the minstrel. Most of the time everything is secondary to keeping minstrel alive, but a tank will constantly run off getting aggro off the wrong guy and blame everyone else.
Infact i would go as far as to say tanks are the adolescent class. 90% of them go into every fight barking out orders, assuming they know every tactic and insisting on being the main man in every situation, they take credit for every win and blame everyone else for every single wipe and or mistake.