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Anybody else resenting AMD because of DLSS?

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Right but this is an argy bargy that having those tensor cores is or isn't a solid argument that the desired result will be better than what AMD hasn't released yet.

Agreed, they have little to no effect on the quality; it’s down to the quality of the network.
 
AMD's focus is consoles, they want it to be available for consoles and PC on release so who knows when this will happen. Of course that doesn't mean it will perform or look as good as DLSS, it's a complete unknown right now.

I'm resentful to AMD mainly because they still manage to influence developers enough that optimization for AMD hardware in some cases is to the detriment of performance on faster nvidia cards, that for me is far more frustrating than games not supporting RT or DLSS.
 
AMD's focus is consoles, they want it to be available for consoles and PC on release so who knows when this will happen. Of course that doesn't mean it will perform or look as good as DLSS, it's a complete unknown right now.

I'm resentful to AMD mainly because they still manage to influence developers enough that optimization for AMD hardware in some cases is to the detriment of performance on faster nvidia cards, that for me is far more frustrating than games not supporting RT or DLSS.

Would it be better if AMD didn't make GPU's?
 
AMD's focus is consoles, they want it to be available for consoles and PC on release so who knows when this will happen. Of course that doesn't mean it will perform or look as good as DLSS, it's a complete unknown right now.

I'm resentful to AMD mainly because they still manage to influence developers enough that optimization for AMD hardware in some cases is to the detriment of performance on faster nvidia cards, that for me is far more frustrating than games not supporting RT or DLSS.

I could also say I'm resentful to NVIDIA mainly because they still manage to influence developers enough that optimization for NVIDIA hardware in some cases is to the detriment of performance on faster AMD cards. But that would be a plain silly viewpoint.

It works both ways mate. It is more common for Nvidia sponsored games to work badly on AMD hardware to a degree that even a top end AMD card barely keeps up with a mid ranged Nvidia card. Your comment makes it look like it is AMD's fault for following Nvidia's footsteps.FYI it was Nvidia who started it all with 'The way it's meant to be played'.
 
No there are only two: AMD based on Direct ML and Nvidia DLSS ( can most likely also be made to be based on Direct ML ).
If AMD will be open source, good enough and will work on Nvidia cards, then it can become the new standard. Or if Nvidia makes DLSS open source and Direct ML compatible and it is better than AMD version, that can become the new standard.

Anyway the future of upscaling is open source and based on Direct ML that will also work on Xbox consoles.

Radeon ML is not just based on microsoft direct ml, it's designed to work on any current operating system and any make of video card, "to support any desktop OS and any vendor’s GPU with a single API to simplify the usage of ML inference" Radeon™ ML - GPUOpen

RML is built on DirectML (DirectX®12), MIOpen (OpenCL™) and MPS (Metal).

DirectML can be used independently of RML and Microsoft has released a separate api to allow this. "we are excited to announce the public release of DirectML as a standalone API...Let’s look at a few ways DirectML is used today and spark ideas for your own applications...An exciting area of growth is at the intersection of machine learning and real-time graphics in video games where performance is critical. Early applications in this area include using neural networks for superior image upscaling and filling in the sampling gaps of ray-traced images; these techniques are making it possible to present high-resolution gameplay without the cost of high-resolution rendering. The DirectML Super Resolution sample showcases how DirectML can integrate seamlessly with these real-time graphics intensive applications." Bring Your AI to Any GPU with DirectML - Windows Developer Blog


So for example, a developer who wishes to release a game on both PC and iOS will be able to use RML for each "to simplify the usage of ML inference", if they don't want to release on iOS they could still use RML or instead use directml for a PC/Xbox x release
 
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Developers are always going to optimise for AMD hardware, developers focus is developers and their focus is consoles, its not DLSS, its also not RTX, Nvidia are the ones who have to influence developers to add that technology into games, even if AMD didn't make all the consoles Nvidia would still have to "influence" developers to get DLSS and RTX in games because its proprietary technology.

AMD are a business just like Nvidia, unfortunately there is a bias for Nvidia among PC enthusiasts, so AMD are forced to look elsewhere, consoles as a business is a necessity for them, the result of that is the console makers have powerful hardware they can build an eco system around, same for the game developers.

If we don't like it we should have had more PC enthusiasm than brand enthusiasm, the the console developers may not have had this cutting edge hardware to build their eco system around.

I have said this many time and i'll say it again, brand loyalty is not a good idea, look at what that did on the CPU side. not AMD have the rasterisation performance on the GPU side... oh but i want a technology that increases my frame rates by lowering the resolution and AMD don't do it"

Well there you go, its you bed, lay in it.
 
I could also say I'm resentful to NVIDIA mainly because they still manage to influence developers enough that optimization for NVIDIA hardware in some cases is to the detriment of performance on faster AMD cards. But that would be a plain silly viewpoint.

It works both ways mate. It is more common for Nvidia sponsored games to work badly on AMD hardware to a degree that even a top end AMD card barely keeps up with a mid ranged Nvidia card. Your comment makes it look like it is AMD's fault for following Nvidia's footsteps.FYI it was Nvidia who started it all with 'The way it's meant to be played'.


I remember a game that was optimized for Nvidia and one of the results was that on AMD cards the skirts of female toons disappeared when they entered water. Not such a good result for a game aiming at a family audience lol
 
Also, that is another thing to factor in, market share.... nvidia clearly have a massive lead here and amds market share for desktop gpus is dropping even further so most developers/publishers will cater more for nvidia.
 
Also, that is another thing to factor in, market share.... nvidia clearly have a massive lead here and amds market share for desktop gpus is dropping even further so most developers/publishers will cater more for nvidia.

Don't forget consoles - they desperately need AI upscaling to stay relevant.
 
Also, that is another thing to factor in, market share.... nvidia clearly have a massive lead here and amds market share for desktop gpus is dropping even further so most developers/publishers will cater more for nvidia.

While nvidia has a big lead in PCs, AMD have a 100% lead in PS5 and Xbox X. In practice developers will not have to pick between Nvidia or AMD for Windowsbased/PC games as Radeon ML will work on both Radeon™ ML - GPUOpen
 
I'm resentful to AMD mainly because they still manage to influence developers enough that optimization for AMD hardware in some cases is to the detriment of performance on faster nvidia cards, that for me is far more frustrating than games not supporting RT or DLSS.
Could you name five examples of this happening, please? Because from everything I've seen over the years, AMD-sponsored titles tend to run excellently on both vendors' cards, whilst Nvidia-sponsored titles have regularly performed like trash on AMD cards. So it seems a little strange to be trying to push the narrative that AMD are the ones somehow harming performance through deals with developers. But then we are posting in a thread made by a deranged Nvidia fanboy conveniently ignoring the past decade of GimpWorks integration locking AMD users out of graphical effects and features to have a bit of a cry about a game not having DLSS, so I guess "alternative facts" are the order of the day.
 
I could also say I'm resentful to NVIDIA mainly because they still manage to influence developers enough that optimization for NVIDIA hardware in some cases is to the detriment of performance on faster AMD cards. But that would be a plain silly viewpoint.

It works both ways mate. It is more common for Nvidia sponsored games to work badly on AMD hardware to a degree that even a top end AMD card barely keeps up with a mid ranged Nvidia card. Your comment makes it look like it is AMD's fault for following Nvidia's footsteps.FYI it was Nvidia who started it all with 'The way it's meant to be played'.

In the last benchmark video done by Hardware unboxed the games with biggest swing were AMD titles, Valhalla for example has a average of 64fps on a 3070 while the minimum on a 6800 is 64fps with average of 81fps. Minimum on a 3070 was 47fps at 1440p.

That's huge and unacceptable.

There were some swings in nvidia's favour but not as much, but they were in games where the framerate was stupidly high already, so it doesn't matter in those cases.
 
In the last benchmark video done by Hardware unboxed the games with biggest swing were AMD titles, Valhalla for example has a average of 64fps on a 3070 while the minimum on a 6800 is 64fps with average of 81fps. Minimum on a 3070 was 47fps at 1440p.

That's huge and unacceptable.

There were some swings in nvidia's favour but not as much, but they were in games where the framerate was stupidly high already, so it doesn't matter in those cases.
The previous Assassin's Creed game, Odyssey, ran much better on Nvidia hardware than it did AMD hardware. An RX 580 was massively behind a GTX 1060, for example, despite being generally the faster card, and a liquid-cooled Vega 64 couldn't even keep up with a GTX 1070 (with a standard one being barely faster than a GTX 1060). I assume you were similarly-outraged about that unacceptable level of performance on AMD cards?

odyssey4bkwm.png


There are always going to be games that prefer one architecture or another to varying degrees. That's just how it's always been, throughout the entirety of PC gaming history.
 
Also, that is another thing to factor in, market share.... nvidia clearly have a massive lead here and amds market share for desktop gpus is dropping even further so most developers/publishers will cater more for nvidia.

Nvidia's market share is nothing to do with it, as far as developers are concerned its AMD who have all the market share.
 
In the last benchmark video done by Hardware unboxed the games with biggest swing were AMD titles, Valhalla for example has a average of 64fps on a 3070 while the minimum on a 6800 is 64fps with average of 81fps. Minimum on a 3070 was 47fps at 1440p.

That's huge and unacceptable.

There were some swings in nvidia's favour but not as much, but they were in games where the framerate was stupidly high already, so it doesn't matter in those cases.
How about The Medium without RT? I think 3070 is ahead in that game are you satisfied? :)
Maybe you should look at a game sponsored by Intel like Hitman 3 and see there is a performance gap in favor of AMD when none of the two companies are using dirty tricks. And Nvidia is using more dirty tricks than AMD.
 
The previous Assassin's Creed game, Odyssey, ran much better on Nvidia hardware than it did AMD hardware. An RX 580 was massively behind a GTX 1060, for example, despite being generally the faster card, and a liquid-cooled Vega 64 couldn't even keep up with a GTX 1070 (with a standard one being barely faster than a GTX 1060). I assume you were similarly-outraged about that unacceptable level of performance on AMD cards?

odyssey4bkwm.png


There are always going to be games that prefer one architecture or another to varying degrees. That's just how it's always been, throughout the entirety of PC gaming history.

Outdated results, game has received numerus patches and to be honest I have no idea which nvidia cards are comparable to AMD on this list or what the gap should be.

I mean 6800 performs better than a 3080 at 1440p in Valhalla, a 3080 can't even maintain at least 60fps at this resolution.

How about The Medium without RT? I think 3070 is ahead in that game are you satisfied? :)
Maybe you should look at a game sponsored by Intel like Hitman 3 and see there is a performance gap in favor of AMD when none of the two companies are using dirty tricks. And Nvidia is using more dirty tricks than AMD.

Ahead by how much? is it comparable to the 21% AMD cards have in Valhalla?
 
Nvidia's market share is nothing to do with it, as far as developers are concerned its AMD who have all the market share.

It isn't just going to be a case of once directml is finished/implemented, job done for the pc version too.... Work will still need to be put into the pc version with each and every game.....and as people have already mentioned, there is a "chance" that directlml version won't be as good as nvidias dlss i.e. either the performance uplift will be minimal or if it is drastic, expect IQ to suffer and if so, no pc gamer will want to use directml.

It's like what everyone kept saying when it was first announced amd would be powering all the consoles, "every game on the pc will run so much better on amd hardware going forward".... how did that end up?
 
Cherry picking individual results is pointless, they all win some lose some.

Tech Spot (Hardware Unboxed in text form) 18 Game Average 1440P.

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