DLSS is a must have for me along with RTX. I finally got around to downloading Watchdogs Legion the other day and the game looked absolutely stunning on my 4k LG CX OLED at 55-65 FPS on tweaked settings with Max RTX and DLSS performance. For curiosity I turned off DLSS and couldn’t see a difference approx 4 feet from the TV so that makes it a win in my book.
AMD should come out with their AMDLSS ASAP as ray tracing is useless without them. The consoles are running Watchdogs Legion at a locked 30 fps with RTX on because of no DLSS. Not just that it looks worse than NVIDIA’s RTX with low resolution ray tracing.
I have both a PS5 and a PC with a 3080 and I disagree. Firstly, Miles Morales on the PS5 lower resolution textures which I easily noticed at 4K compared to PC games like Valhalla and Watch dogs legion. Also it does not run at native 4K. If you are playing in performance mode, it upscales from 1440p constantly while in performance RT mode, the game runs at roughly 1080p upscales to 4K and manages to look worse than DLSS 1.0. If you want native 4K, the FPS is locked to 30 and it feels horrible to use. Watch dogs legion on PS5 runs at a locked 30 FPS with no option to turn off RTX.
I don’t know why people keep saying the consoles have better optimisation. They don’t. There is no sharpening filter or high resolution texture assets and the game will always upscale from 1440p and it would never run at native 4K unlike PC
BTW DLSS is image reconstruction and not up scaling. There is a difference, easily visible if you compare the performance RT mode in Spider-Man vs 1080p dlss performance.
AMD should come out with their AMDLSS ASAP as ray tracing is useless without them. The consoles are running Watchdogs Legion at a locked 30 fps with RTX on because of no DLSS. Not just that it looks worse than NVIDIA’s RTX with low resolution ray tracing.
I think its laughable that the once great PC gaming master race is fighting for adaptive image quality control, the whole premise of PC gaming was a few things, options to dial in your settings for your hardware or on the high end, no compromise.
When did people start lapping up compromise? people have no right to say they are running teh game at 4K and then switch on a setting like DLSS, you are not playing at 4K no longer, that bragging right is gone.
I don't upgrade to the really high end anymore cos quite frankly most console games look better then PC games, please no one mention Cyberpunk, that game is trash.
GOW with its latest patch and Spiderman on PS5 looks way better then whats out on PC right now as an overall presentation + they are good games which control I don't find interesting at all.
All of the Ray tracing with RTX games have been so far used on underwhelming games and no true big title, what people here are peeved is that all of the good games are on consoles or likely going AMD for raytracing and they just can't deal with it.
Ratchet and Clank is an amazing game and I'm sure the new one will be too and so far from the previews it looks amazing, I can't think of one game on PC that has RTX that will be as good or actually looks as good and DLSS will just make it worse.
Are the so called PC master race only clamour for PC gaming just FPS and FPS only which DLSS delivers? is that it?
PC gaming used to be about a balanced delivery on the 2, the days where most console games will now look way better then the PC games is upon us and not to mention, be at 60 FPS which is the standard....
I will let the DLSS fan boys fight amongst themselves in this segment.
I have both a PS5 and a PC with a 3080 and I disagree. Firstly, Miles Morales on the PS5 lower resolution textures which I easily noticed at 4K compared to PC games like Valhalla and Watch dogs legion. Also it does not run at native 4K. If you are playing in performance mode, it upscales from 1440p constantly while in performance RT mode, the game runs at roughly 1080p upscales to 4K and manages to look worse than DLSS 1.0. If you want native 4K, the FPS is locked to 30 and it feels horrible to use. Watch dogs legion on PS5 runs at a locked 30 FPS with no option to turn off RTX.
I don’t know why people keep saying the consoles have better optimisation. They don’t. There is no sharpening filter or high resolution texture assets and the game will always upscale from 1440p and it would never run at native 4K unlike PC
BTW DLSS is image reconstruction and not up scaling. There is a difference, easily visible if you compare the performance RT mode in Spider-Man vs 1080p dlss performance.