Arc Raiders

it possibly doesn't help things like the (daily?) challenges include doing X amount of damage to raiders with certain weapons etc.
I don't PvP but OTOH doing the tasks and challenges in game is usually a major motivation for me to play.
ultimately pvpve is just not my kind of game...... but 3rd person coop extraction shooter against machines is right up there, so Arc raiders has me proper torn
 
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Managed to have a great loot raid last night on Blue Gate with a Matriarch fight going on above for 20 minutes, then it all went quiet. Poked my head out from below with my team mates and the Matriarch was down!

Decided to see what I could scavenge and found 2 Matriach Reactors to stick in my safe pockets. And then proceeded to get chased to the extract, got downed, lost all the good loot but kept the reactors. No idea if I'll ever use them but gutted to lose 2 Anvil's and 1 Venator :(

Not enjoyed a game as much as this for years, about 45 hours in so far, level 38!

On the PvP/PvE separate lobbies, not for me. I love having them all in one and forcing people to make choices about playstyle. I'd find separate lobbies much more boring.
 
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Thanks for confirming.

Seeing more of this game and tempted to get it but not a fan of PVP so debating if I should get it or not

PvP is an element of the game and you will get done over by people saying they are friendly, then lighting you up to nick your loot. Don't trust anyone (which is very difficult to do as we're a species that works on trust) :D
 
Thanks for confirming.

Seeing more of this game and tempted to get it but not a fan of PVP so debating if I should get it or not
Pretty much every solo round I've done I've not come across any hostile raiders. Seems the game seems to be self-partitioning into Solo - Friendly, Squad based - PVP.
 
Managed to have a great loot raid last night on Blue Gate with a Matriarch fight going on above for 20 minutes, then it all went quiet. Poked my head out from below with my team mates and the Matriarch was down!

Decided to see what I could scavenge and found 2 Matriach Reactors to stick in my safe pockets. And then proceeded to get chased to the extract, got downed, lost all the good loot but kept the reactors. No idea if I'll ever use them but gutted to lose 2 Anvil's and 1 Venator :
probably ignorant question however .. do we all have our own loot table in this game or is it shared.
ie in your example above is there any downside to running in and combing a dead body someone else took down, or are you technically all competing for the same loot so likely to get yourself shot for stealing?.
I am guessing considering the nature of the game it is competitive. it probably won't be surprising that I FAR prefer it when we all get our own loot table and can all happily collect at will.
 
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Thanks for confirming.

Seeing more of this game and tempted to get it but not a fan of PVP so debating if I should get it or not
if you're not a fan of pvp then you will not enjoy this. you will have some cracking fun encounters with other players but if you don't enjoy pvp, i guarantee you will not enjoy getting shafted by the 'don't shoot' brigade.
 
if you're not a fan of pvp then you will not enjoy this. you will have some cracking fun encounters with other players but if you don't enjoy pvp, i guarantee you will not enjoy getting shafted by the 'don't shoot' brigade.
I dislike PvP as well but for now at least I am enjoying it *despite* that. how long before the novelty wears off however..... I dunno.
 
probably ignorant question however .. do we all have our own loot table in this game or is it shared.
ie in your example above is there any downside to running in and combing a dead body someone else took down, or are you technically all competing for the same loot so likely to get yourself shot for stealing?.
I am guessing considering the nature of the game it is competitive. it probably won't be surprising that I FAR prefer it when we all get our own loot table and can all happily collect at will.

It's a free for all. Someone can loot a person/box/husk etc and whatever they leave behind is available for you. One person can loot the thing at a time.

But yes, if you run up and loot something someone else has put a laod of time in to killing you will probably get shot :D
 
it possibly doesn't help things like the (daily?) challenges include doing X amount of damage to raiders with certain weapons etc.
I don't PvP but OTOH doing the tasks and challenges in game is usually a major motivation for me to play.
ultimately pvpve is just not my kind of game...... but 3rd person coop extraction shooter with machines is right up there, so Arc raiders has me proper torn

It is, until it isn't. Dailies with such a high reward for 5 total feats in 24 hours means you have thousands of rep that you don't even need. Once you've got the free deck done, you can simply forget about feats and just have them done completely incidentally (some are literally just, extract, or loot a body, or 10 containers) and still have way more rep than you can spend. Money is the same, basically everyone is rich with millions banked. Right now trials are easy to start on, if you make a basic attempt you will move up ranks (I've moved up 2x each week so far) but the scores are becoming unhinged as more people are gaming/abusing the trial system. They're doing things like saving snitch cores as a group of 3, calling in 20 wasps deliberately and getting huge Arc scores of like 30-40k on one objective alone. That will devolve into becoming a necessity if you want to get more than a few ranks up in trials.

I think the long term success of the game will depend on how good just plain old PvP for the fun of PvP will be, once you strip all the other stuff.

The good thing about that is 122 hours for what..25 quid, none too shabby, I've paid twice that price for games that have lasted 20 hours. Terrific bang for your buck :)

122 hours is not a lot for multiplayer games I've played over the years, If I look back at the 2000+ hours in things like BF1942, BF2, and BC2 probably 1000+ hours across all the CS games, 750+ hours in TF2. 850h+ in R6S, 700h + in CoD WWII. 415h in HLL, 350h in Rust. 2000 hours in New world, 750 in T&L. I mean I enjoyed my time mostly in Arc, I don't regret the purchase let's put it that way. I may play it on and off to reset or if they add events in or new maps, but I don't think it'll be a regular of mine.
 
I think the long term success of the game will depend on how good just plain old PvP for the fun of PvP will be, once you strip all the other stuff.
All games are not for all people i guess.... however it sucks that for me the setting, the mechanics and the mood of the game is just great...... This is 75% a game i love, but with 25% features i cant stand.

I dont get the hate against the idea of a PvE server - but with more bots to be honest.......

if the majority want PvPvE then that would be fine, just dont go in a PvE server, no harm no foul..... IF i was being cynical, and i accept perhaps i am wrong, but to me the only thing the PvPers would lose out on would be the players who have no interest in PvP and so would be the easy marks who will never shoot 1st and probably dont have the skills or loadout to counter even if they did!.... so it would likely raise the base skill level of those in the game i nthe free for all server.

That said i have no issue at all with people respectfully disagreeing and what not... but the response to the suggestion by a certain number of players on the steam forums was out of order imo, with lots of insults thrown.

it is precisely that attitude of (some) gamers which makes me not want to play with other real people in online games to be honest. (absolutely not aimed at anyone on this thread btw)
 
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122 hours is not a lot for multiplayer games I've played over the years, If I look back at the 2000+ hours in things like BF1942, BF2, and BC2 probably 1000+ hours across all the CS games, 750+ hours in TF2. 850h+ in R6S, 700h + in CoD WWII. 415h in HLL, 350h in Rust. 2000 hours in New world, 750 in T&L. I mean I enjoyed my time mostly in Arc, I don't regret the purchase let's put it that way. I may play it on and off to reset or if they add events in or new maps, but I don't think it'll be a regular of mine.
I dont see any PvPvE extraction shooters in your list there, so the positive look on it is that the 122 hours you've played in Arc Raiders is the most amount of time you've put into any pvpve extraction shooter, so its still a good thing :)
 
122 hours is not a lot for multiplayer games I've played over the years
122 hours for a game that's been out for just 21 days is a lot, regardless of how you spin it.

That's almost 6 hours per day... If you kept that rate up you'd be ahead of your Rust playtime before we get to Christmas!
 
I don't think it's anymore than any other big release in the past, everything gets a lot of time in initially if it's good, it's just a case of can it stand the test of time or not. Like relationships, games have a honeymoon period especially when no one knows what they're doing, they're just exploring for the first time. As I said it's when the cracks start to show is the real test :)
 
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