Arc Raiders

I think it's because it's mechanically and thematically a decent game regardless of PvP..... and those of us who don't like PvP can't see any reason why having a separate PvP mode would affect PvP players - other than it possibly increasing the quality of the PvP in the game as it will remove the "easy" targets of the players who will never shoot 1st.

if the majority want PvP then it won't harm the PvP modes.
I DO see a huge argument against toggles which makes people in the same instance as PvP players, immune to PvP damage etc as that would be very 4th wall breaking .
but does it really matter to a PvP player if I don't play the game at all OR if I play in a PvE server?

like I said the only thing I can see is in the short term the removal of an easy target, but potentially in the long term the removal of that player from the game full stop meaning no more purchases for the dev.

risk Vs reward can be a think in PvE. games too. for me I just hate the whole "I am friendly ..... shoots you in the back". mainly because I don't want to be that player so it constantly puts me at a disadvantage.
Its a difficult one, I'm always reminded of the first major MMO, Ultima Online. It had a gameworld where you could be pvp'ed at any time and the killer would invariably take the stuff off your body , including your gear. It created danger in the world and yet some people were still friendly, still helped others out in PvE etc, so very similar to Arc Raiders....then there was a portion of the player base who didnt like the pvp , on the occassions that it happened, and repeatedly asked for a PvE land (mode), eventually, the devs, believing that so many people wanted it, it must mean it would be good for the game, they put in a PvE land. Now, you had a place where you could do the things that you could in the "normal" game but without the threat of danger or loss from PvP.

Far from being good for the game, it had the opposite effect. It killed the game. The majority of players went to the PvE mode, where they could do all the things they wanted without any danger or loss to other players. The people who remained on the pvp side of the game, were now so few in number that the gameworld felt empty, action and conflict was few and far between and slowly they filtered away from the game. The people who went to the pve side of things, quickly ate through the game content now that things were easier to achieve without people killing them, and were left with most play sessions being the same as their previous play sessions, just on repeat, with a lack of dynamic unexpected interactions. So they grew bored and slowly filtered away from the game.

The decision, proved not to be something which promoted long term success to the game, quite the opposite, it provided short term success but actually reduced the long term success and removed the very thing which set the game apart from its peers. Much like people and politics in a country, what is good for the man in the street isnt always the best thing for the wider picture of the country they are in.

Now I'm not saying that will necessarily apply in this case but it does show that sometimes such a course of action isnt always the good idea it seems to be to some. Generally I take the view that rather than wanting them to change the new show about FBI agents investigating strange crimes to be more like the X Files, I instead just watch the X Files :D
 
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maybe i should just go dark side and go on a killing spree... I would still probably die more than i kill but i wont lie the enjoyment would be real but given how much i dislike it when it happens to me in games i would feel guilty shooting other people who have not fired 1st at me.

maybe that makes me a carebear or what ever the correct pejorative term is for people who get annoyed / or feel guilty for "killing" or "being killed" in games in an unsporting way.. but it is what it is.

(i also rage at deliberate ramming in racing games :D )
 
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maybe i should just go dark side and go on a killing spree... I would still probably die more than i kill but i wont lie the enjoyment would be real but given how much i dislike it when it happens to me in games i would feel guilty shooting other people who have not fired 1st at me.

maybe that makes me a carebear or what ever the correct pejorative term is for people who get annoyed / or feel guilty for "killing" or "being killed" in games in an unsporting way.. but it is what it is.

(i also rage at deliberate ramming in racing games :D )
Yeah I'd say just dont feel guilty about it, its just a computer game, all you've done is have your pixels throw pixels at their pixels and then taken some of their pixels and put them with your pixels. Think of it this way, anyone who is getting hugely distressed because their pixels got knocked about by your pixels, is the person with the problem, not you :)

Thats easier said than done though I know, especially as people do tend to get emotionally invested in their pixels and the places their pixels exist in, doesnt make you a carebear though, just means that maybe this set of pixels isnt the best set of pixels for you. Its akin to my other half who gets terribly distressed when a dog is killed in a movie, I always remind them that the makers of the film didnt actually kill a dog and film it, that it was nothing more than cgi and there wasnt even a dog in that part (at least it is unless you're watching a VERY odd film :D )
 
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(i also rage at deliberate ramming in racing games :D )
I think that's entirely different though. You're not really allowed to ram people out of the way in racing games and most decent racing games have penalty systems designed to stop people doing it. You're completely allowed to PvP in Arc Raiders and it's encouraged to balance your approach to PvP and PvE.

I think PvP is vital to making Arc Raiders an enjoyable game. If it was exclusively PvE, there would be little to no risk once people realise the Arcs aren't actually that dangerous if you're co-ordinated. When the Matriarch event was first launched we played a trios game - and quickly grouped up with 2 other trios who wanted to take down the Matriarch as well.

Suddenly there were 9 of us fighting this new, massive, terrifying Arc - and it didn't actually put up a massive fight considering all of us were on different sides and it was tough for it to constantly adjust it's aggro / balance where it was taking damage from. It took less than 5 minutes for all of us to take it out.

Same with the Bastion / Bombadier / Leaper etc. Now people have figured out their weaknesses (throw a lure grenade in one direction, pop a mine on / shoot the battery / throw a fire grenade) they're actually not as tough to deal with in isolation.

However - the whole PvP element brings that fear factor. Is another player/team watching us fight the bigger Arc? Am I going to get ambushed looting the materials? Are they going to help me then betray me? Am I going to betray them because they took that one last bombadier cell I needed?

We had a great duos game the other day, looking for a Bastion to get some Bastion cells. As we get there we see another duos squad watching the Bastion fighting an entirely different squad - clearly waiting for them to finish fighting it so they could third party and steal the cells/kill the other fights. So we fight the observing squad, calling down over prox chat to the team fighting the Bastion that we'll just deal with this team and they finish the Bastion.

We then have to deal with another squad coming to join our little 2v2 fight - whilst the Bastion has now completely melted the first squad dealing with it. We end up deciding to just get out of there with 4 raiders loot - the Bastion is still alive and 6 raiders are dead.

PvP makes that sort of encounter so much more enjoyable.
 
Patch Notes 1.3.0

Raiders!

It’s been a week since we stepped into Stella Montis. We have some updates from Speranza with bug fixes, balance changes and a little surprise.

Balance Changes
Items:

Deadline
  • Buy value: From 8,100 to 15,000 Coins
  • Sell value: From 3,000 to 5,000 Coins
  • Crafting:
    • Old: 2 Explosive compound + 1 Synthesized fuel
    • New: 3 Explosive compound + 2 ARC Circuitry
  • Deadline trader stock: From 3 to 1

Power cell
  • Sell value: From 640 to 270 Coins
Launcher ammo
  • Buy value:
    • Old: 10 launcher ammo for 6,000 Coins
    • New: 6 launcher ammo for 4,500 Coins
  • Sell value: From 200 to 250
  • Crafting:
    • Old: 6 launcher ammo for 4 Metal parts + 1 Explosive Compound
    • New: 6 launcher ammo for 1 ARC Motion Core + 2 Crude Explosives
  • Launcher ammo crafting is available at the Workbench without needing a blueprint.
Venator

Dev note:
The fully upgraded Venator has been over-performing recently, capable of outgunning full squads using close range weapons. We’re re-tuning the fire-rate gained from upgrades to pull down the pacing a bit, while still keeping its damage and accuracy intact. This should encourage players to take some more time with their shots rather than mag-dumping the first poor soul they encounter. The community also rightfully pointed out that the weight of the Venator was inconsistent with the weights of our other pistols, so we’ve corrected that as well.

  • Reduced Fire-rate gained from upgrades from 22/44/60% to 13/26/40%.
  • Increased Weight from 2 to 5.
Explosive Damage

Dev note:
We noticed that explosives dealt damage to more parts at once than intended, allowing weapons like the Hullcracker to kill larger drones too quickly. We’ve adjusted explosive damage to make it more consistent across the board, and we’ve re-balanced the damage of the Hullcracker to account for that change. This will require Hullcracker shots to need a bit more precision while still dealing good damage to the targeted spot.

  • Rebalanced explosive damage against ARC for a more consistent experience.
  • Explosions on smaller enemies, e.g. Turrets are largely unaffected.
  • Explosions on larger sized enemies, e.g. Bastion will typically deal a bit less damage.

Content and Bug Fixes
ARC
  • Fixed a bug where ARC could call down reinforcements outside the map.
  • Shredder
    • Shredder will now detect and move more reliably towards Lure Grenades.
    • Shredder movement and handling updated: slightly reduced turn speed, improved braking, stiffer suspension, and more consistent reactions to impacts for steadier behavior in combat.
    • Improved Shredder navigation to prevent it from getting stuck on corners when moving toward the player.
Audio
  • Reduced volume attenuation for explosion tinnitus and concussion effects to improve clarity.
Maps
  • Barricades can no longer be placed overlapping your character, preventing clipping through walls and access to locked rooms.
  • The Dam Battlegrounds
    • Fixed an issue where players would get stuck in the Dam Control Tower elevator shaft.
  • Spaceport
    • Added collision to the staircase walls and ceiling in the Hidden Bunker on Spaceport.
    • Fixed an issue where players could enter the wall near the Launch Tower ramp on Spaceport, preventing unfair ambushes.
    • Fixed an issue where players could access the locked room on the Control Tower without a key.
  • Blue Gate
    • Fixed railing props on Blue Gate that mistakenly blocked bullets; shots now pass through as expected.
  • Stella Montis
    • Fixed a collision issue on Stella Montis near the Train Station that could cause players to fall through the terrain.
    • Fixed a location in Stella Montis Train Station where players could get stuck.
    • Removed two player spawns on Stella Montis that were too close to ARC spawn areas.
    • Fixed missing visibility collision on walls in the Business Center area of Stella Montis that allowed shots to pass through.
Miscellaneous
  • Fixed a crash when using Raider Voice (proximity chat) on PCs without AVX2 support.
  • Fixed a crash that could occur when surrendering after reconnecting to a session.
  • Fixed an issue where scavenging parts from the Shredder could leave behind invisible collisions.
  • Fixed an issue where the Trials weekly rollover could display an outdated rank; the celebration now reflects the correct current rank and the UI remains accurate during the cooldown period.
  • Updated recommended AMD graphics driver to version 25.11.1 to reduce recent crash issues on AMD GPUs.
  • Your Raider Den has been ducked out.
Movement
  • Improved enemy ground detection to better handle steep surfaces, reducing erratic movement when traversing angled terrain.
Weapons
  • Aphelion
    • Fixed an issue where Aphelion tracers could become excessively bright at distance, reducing visibility for the player being shot at.
    • Increased Aphelion blueprint drop rates.
  • Stitcher
    • Corrected player facing stats for the Stitcher, showing incorrect scaling of reload time across upgrade levels

  • Your Raider Den has been ducked out.
Best patch ever !
 
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I love the way your den changes, with your best weapons displayed on the wall, items that you've extracted with being displayed around the room etc , a lot of players dont realise that your den updates
Yeah it's a nice little touch isn't it. That isn't mine just seen on the internet. I need more ducks :D

Didn't realise you can find all your stats too in the den, like raiders knocked out etc.
 
Managed to get my 12 mushrooms this morning.

There's a guaranteed 4 on spaceport, but honestly the best place to get them is when a map runs the modifier Lush Blooms, there's small wicker baskets everywhere that have nothing but organics in them, seeds, lemons, apricot, resin, mushrooms, prickly pears, Agave etc, sometimes you can find as many as 6 mushrooms in one pot. Which is massive since they're rare otherwise. The dead trees that can spawn them in the swamp area tend to have them as well during Lush blooms, but usually only 1-2
 
Hah nice, I was tempted to buy that outfit(!), I'll wait a bit first, depends if I still enjoy the game after a while.

The hand cannon is basically my must have weapon now, easy arc kills, also got a couple of kills, someone taking pot shots at me and then my 2 shots killed him, not even headshots, I think it was the same guy respawning :)

Then I joined another map and lost my hand cannon, but my mistake, saw someone, thought he was nice but nooo. And there is nothing I can do, it's all over before I can get to cover and figure out where it's coming from, taken out by level 1 weapon with my lvl 2 shield. But I guess this is just solo player issues.

I completed the first wave of quests, they can be really annoying because finding the exact spot required just isn't that much fun. At the moment I can only buy hand cannons, maybe in the future I'll be able to get the blue print. I also may check out the hull cracker. Now on level 28 I think.
 
I often have to look at online guides to show me where to look in Quests. The instructions are often vague and the maps so dense that it's tricky to find them otherwise. I'll have a go on my own first, but if I spend too much time running around in circles, I'll look it up.
 
silly question for blue prints (i have not found any yet) is it 1 blue print per item you craft or once you own the blue print can you make as many of that item as you like so long as you have the materials?

taa

edit i googled it. permanent unlocks... yay!
 
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I often have to look at online guides to show me where to look in Quests. The instructions are often vague and the maps so dense that it's tricky to find them otherwise. I'll have a go on my own first, but if I spend too much time running around in circles, I'll look it up.
Yup, one of my few criticisms of the game is that some of the quests are far too vague, also it would be nice if quests told you when they need a specific item in order to complete the quest so that you can bring the item with you, for example there is a quest which you can only do if you have a zipline or a grappling hook on you, so it would be nice if the quest had a bit of text on it "Item required : zipline/grapple" etc
 
Yup, one of my few criticisms of the game is that some of the quests are far too vague, also it would be nice if quests told you when they need a specific item in order to complete the quest so that you can bring the item with you, for example there is a quest which you can only do if you have a zipline or a grappling hook on you, so it would be nice if the quest had a bit of text on it "Item required : zipline/grapple" etc

I had one quest required 3 wires. Could I find any in the area? Or even any loot that could be recycled into wires? Of course not!
 
Quick question for those who have played for a while.
Does the game continue to give you missions, or do you get to a point where they are all done and then the only point of playing is just "because"?

I ask because i like to feel i am part of a narrative so having an npc give me quests to do and have some form of unfolding narrative i really like.... but if they are just essentially acting as a prolonged tutorial then i suspect it will get old after a while.

for now however i am really digging it.

PS i finally got a dog collar , my chicken is now level 2 :D

There's 66 missions total. But more generally for stuff to aim for, theres:

Feats continually refresh but there's no point in really trying for them if you play regularly you will just naturally get them and you will exceed the rep you need for cosmetics by a lot.

Main character level is nice, but honestly most of the skill add very minor benefits to gameplay. You cap at level 75

Project/expedition gives you something to work towards if you want to prep to reset/wipe.

Trials continue and refresh every week for a shot at more cosmetics, but they have become ultra sweaty already, after 3 weeks of 2x promotion, the average scores are now so high I probably wont make 2x this week. Currently rank 41/100. Groups are doing some questionable stuff to game these.

The rest of the focus is really more on blueprint acquisition so you can build more of your own gear. And then obviously just plain old PvP, going in to pick fights for the sake of it.
 
Yup I'm all prepped and ready for wiping next month , was a nice way to free up some stash space :)
Same here. Sad to say, I am a bit bored now that everything has been done. It would be nice if you could choose to wipe whenever you wanted, as long as their was a reward for doing so. I would wipe now if an additional 50 stash slots were added.

It was my own fault, the game was so addictive I couldn't put it down.. the wife was wondering what the hell was going on last night when I sat in the front room with her! The first thing she said was "what do you want" :cry:
 
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