Arc Raiders

Hidden bunker was definitely up this evening. I just used it for the Hornet and Space Port trials this week.

Yup was just about to post it was up over the last hour. I dont normally play in the evenings this is quite rare for me.

I used it for the deliver cariables wanted to up my score got 8000 in teh end.

Also, they've changed the scoring on to deliver cariables back to how it used to be, so you can deliver multiple in to one field depot and each one is 1000 points. I'd wish I'd known that before I started otherwise I would have been a bit more efficient and maybe got another couple.

Oh well.
 
Yup was just about to post it was up over the last hour. I dont normally play in the evenings this is quite rare for me.

I used it for the deliver cariables wanted to up my score got 8000 in teh end.

Also, they've changed the scoring on to deliver cariables back to how it used to be, so you can deliver multiple in to one field depot and each one is 1000 points. I'd wish I'd known that before I started otherwise I would have been a bit more efficient and maybe got another couple.

Oh well.
how on earth do you find enough batteries to do this? I am lucky to get more than 2 even using a. online map!
 
how on earth do you find enough batteries to do this? I am lucky to get more than 2 even using a. online map!

Practice.

I prefer the Spaceport hidden bunker for that trail, even though the map is huge and there are only 5 field depots.

You get 40 minutes instead of 30, there are hardly any Arc around the edges of the map, and the weather is nice which no jokes, make them easier to spot from distance.

Those interactive maps are ok, but they are misleading in a way I'm pretty sure they indicate potential locations not definite.
 
Logged in tonight and had 2 kits returned due to hackers from when i was on 2 nights ago. Knew one of them was dodgy as soon as he shot me from miles away 20 seconds out of spawn with a sticher 1 and alsmost 1 clipped me...
 
Ohhhhhh.

Made it to position 8 in Hotshot. 8 more places and I would have been in the top 1000.

My damage Hornets score wasnt the best either, I was waiting for Hidden Bunker/Locked Gates to pop up but was really busy with real stuff stuff over the weekend and never got to it.

Trails looks pretty good this week.

Should be easy to 3 star all of them, maybe disable mines might be fun.... I didn't realise you could actually disarm those mines.

Actually the disable mines could be tricky...mostly because there will be a lot of competition to do that.
 
Holy **** just had the most intense finish to a round I have ever had.

Was running spaceport eletrical trying to get Bombardiers, had already downed 3 by then. 5 minutes left, last exit is departure building and I am about 125m off the exit to the North.

About to leave and see the spotters up flying near the Trench Tower, I think....this is a risk but Im gonna try.

Run up towards it, get close to the Bombardier, only have 3 wolfpacks left so fling all 3, didnt even look to see if I killed it and turned around towards the exit.

I then **** you not, every ******* arc that could have spawned, decided to spawn in between me and the exit. I made it to the button with under 5 seconds left, and if anyone was wondering, yes it does let you exit provided you hit the button before the timer.

My heart was going lol, mainly because I had a 20k+ score on Bombardiers but had good gear as well.

Arc 100% scales up as time goes on, any exit near the 30 minute mark and it gets wild.
 
What I am up to so far.

Although one guy said he got 17k on ground enemies and another guy said he got nearly 15k on medical containers, so I guess the number of containers that spawns is randomised.


trails.jpg
 
I have about 6 duplicate blue prints if anyone new to the game wants them. Drop me a DM with your player ID and I'll add you to give them to you before I have to sell them off for space.
 
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I swear I've been in nice lobbies the entire few weeks I've been playing this. I just made a fully loaded loadout with a Torrente to kill some land arcs and got merced by some douchebag within 30 seconds of spawning and lost it all :(
 
Raiders!

Patch 1.21.0 is rolling out on all platforms. Please restart your game to download.

  • New Raider Tool.
  • New Backpack set.
  • Fixed a crash that would sometimes occur with DirectX 11.
  • Fixed an issue where players could get stuck inside the Harvester and between destroyed ARC parts.
  • Fixed an issue where ARC would spawn inside geometry.
  • Fixed an exploit that allowed players to walk through walls while picking up a Fuel Cell or Field Crate.
The team is hard at work getting the Flashpoint update ready for next week, and we’re excited for you to dive into the new content.

We’ve also seen some questions about the size of our weekly patches, so to clarify: these updates are focused on smaller quality-of-life improvements and store rotations. Our larger, more content-heavy updates are currently planned for the end of each month.


See you topside,

Ossen

Discuss

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SMALL UPDATE / PATCH NOTES
POSTED
Tue, March 17
Patch Notes 1.20.0
 
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Friday should be okay - I usually get a couple of hours when the Boss takes her Mum out for dinner and I can ignore the kids without a lazerbeam burning the back of my skull :cry:

I'm OggMonster#2607

Apologies not been on until just now but I’ve added you.

Got the looting mk. 3 (survivor) the combat flanking and a venator BP if you want any of them and haven’t found them already :)
 
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