The developers promise a community like that of Ultima Online, PvE comparable to World of Warcraft and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to chose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs.
The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions. There are 8 races in the game, 5 of which are said to be unique to ArcheAge.
Features
Huge world map
Dynamic environment
Mass PvP (100+ people)
Player housing (A possibility to build your own houses and towns!)
Crafting & production
Adjustable interface
Mounts (eg. horses)
Naval warfare
Persistent World
3 races in ArcheAge so far; Nuian, Ferre, and Elf. There will be a total of two alliances and eight races in ArcheAge but the announcement schedule for the next ones are not decided yet. The two alliances are Nuian and Hariharan. The Nuian alliance (led by the Nuian race, a human race in the Western continent), and Hariharan alliance (led by the Hariharan race, a human race in the Eastern continent) are in a hostile state when the game starts. However, we will design it so that certain races of Nuian alliance can be separated out and become friendly or neutral with Hariharan Alliance, depending on players' behavior. PvP between players from the same alliance will be allowed in certain zones or situations, but will be regarded as a crime and players will be put on trial.
There are 10 abilities in ArcheAge and each player can combine 3 out of 10. That makes 120 unique classes. In the current class system, even if you are in the same class, players can choose the skills they want to learn, and I think this would give originality to each character. If certain skills are too strong, then players will only make the classes that can use that skill. To avoid such situations, we are considering making skills that are not too strong, but can give characteristics to the class. For instance, for the Bard class, there can be a skill that can sing. I think skills that match the classes' names go well with ArcheAge's features.
The answer is half yes and half no. In ArcheAge, players can attack another player if they wish and can steal crops that the other user raised. Such sandbox features can give fun, but it can create conflict and disputes between players, and might damage the game play. Especially free PvP is favored by some but hated by some others. So in ArcheAge there is the trial and jail system. Players who kill another player will be put under a trial by the other players and be judged whether the activity was reasonable or not.
A huge, detailed game world; Quality graphics; Massive PvP and sieges; interesting quests, which will be based on a big plot rather than regular grind; Raid dungeons; A possibility to build your own houses and towns! Archeage is created as a Sandbox - kind of games, where the player is free to do anything he wants in the game world. There will be a plot of course, but the developers want players to create the most vivid events.
There are 8 races in the world of Archeage: including humans, elves, dwarfs and ferre (Catlike humans). The races are divided to 2 fractions, East and West. A long time ago, all races lived on a single continent, but after a cataclysm, the world got divided. The player enters the game a few thousand years later after the catastrophe. If you follow the quest plot, you will learn the history part by part. To write it and the quests, XLGames hired a famous Korean novelist Jeon Min-Hee. So we can expect a lot from the quest lines.
The most amazing part, is that Archeage is made on CryEngine 2. When you look at high res screenshots, made on high graphic levels, you simply can't believe that THIS will be a MMORPG! The developers already released some video clips showing the physics of the Cry Engine 2. Unfortunately, at this moment, the environment destruction physics are enabled only in instances, while you can still interact with other players in the open world accordingly. If enabled for the whole world, it will open great opportunities for tactics in the genre of MMORPG.
The size of the game world exceeds the size of the world of WoW including all expansions. The interactivity of the world in Archeage is very high. There is a day-night cycle. One should take a torch with him in case he gets caught in a dark place during the night. The developers have promised to implement season cycles. In one of his interviews, Jake Song asked to imagine a lake, created after someone casted a meteor to hit the ground in a battle a week ago. It is possible, that things like this await us in Archeage.
Control of the character is also innovated compared to other games. For example one can fight mounted on his horse, climb walls and trees, ropes and build houses. The trees in Archeage grow independently. They have many stages of growth, and you can see them increase in size in real time. Players can then cut these trees and build a house. You can also plant trees, but its way more fun to cut them down. You can place a scout on the top of a large tree. Then watch your enemies approach and cut the tree down with the scout!
Its pretty interesting how the in-game transportation works. There are different types of public and private transport. For example you can ride in a public carriage or on a horse, sail your own boat between islands. The developers don't want to implement ways of teleportation, because that will ruin the feeling of a magnificent world. This can also help solve a problem with top guilds dominating all over the map - it will be way harder to hold castles situated long away apart from each other simultaneously.
Jake Song has a nice opinion about the economy system. As far as you can judge from his words, there won't be auctions in Archeage. However everything can be bought and sold - from houses to crops; from food to weapons, armors and ingredients. This makes the game pretty unique. There are people, who want to get known not by their skills in PvP, or their gear, but by their wealthiness and business connections. You can even sell the world map! This means, that you draw the world map yourself: as you travel, you discover new lands, and mark different townships, created by players, interesting places. As there is no mini-map in ArcheAge, maps will be needed. You will have a set of tools to help you make markings on your map. This aspect of Archeage gives a lot of opportunities.
10 skill schools form up the class system in ArcheAge:
School of Combat Consists of different melee combat skills. Powerful blows, buffs that increase characteristics, aoe skills and stuns. This school is oriented on warriors.
School of Witchcraft Consists of many different types of control. You can slow your enemy or chain him to the ground. This school allows to cast damage over time spells and summon minions. Looks like THE magic PvP school.
School of Stuttering has many different abilities, that help the character survive. Those are skills that increase HP of the player, that stop the enemies from casting, that aggro monsters. So, evidently, this is the tanking school.
School of Will consists of skills that increase the characters mobility. Teleportations, magic resists, silences, hp to mana spells. Looks like a neutral magic school, that can be used for many purposes. It seems less aggressive than Witchcraft.
School of Death is interesting thanks to the amount of assault spells. There is also an AoE skill along with a possibility to summon a wraith
School of Wild is unique. This is the only school that fits an archer. There are many different abilities you use from a large distance, a way to tame animals, and to increase the speed of your character.
School of Magic is the "classic" magic school. Fireballs, meteors, ice arrows, magic shields etc. It seems it will be needed for raids mostly.
School of Assassination is an analogue to the Rogue class from World of Warcraft. For example the ability Raided resembles to "Shadowstep" from WoW. Different nuke abilities, invisibility and all sorts of tricks that help survive.
School of Romance has a big list of buffs. Every single ability from this school magnifies the character and his companions. Maybe there will be more opportunities for this school in the future.
School of Love ends this list, with a large variety of heals. However some skills can damage your opponents. For example "Light and darkness" heals your group members and damages your enemies.
We should let you know immediately, that most schools don't have a clear focus. The majority of schools have similar abilities. This will greatly facilitate the selection of the characters build. You can pick only 3 schools out of 10. This way there is an overall amount of 120 combinatins. Of course not all combinations would be in demand, for example when you cross a mage a tank and an archer, you won't get something extraordinary. You can switch between these schools in-game. The process can be done in the city for a fee. You would need to train your new schools from zero, so it will make your character more vulnerable than usual, until the level of the new school meets the level of all other schools. Your character becomes stronger each time he levels up, however, not only your character will have levels, also your abilities, schools and your mount. Apart from independent choice of schools, you will be offered few premade classes. This will be very useful for beginners.
The combat system works by target. The player has a target, and he will hit it, heal it or control it. However, there still are aoe abilities, that are used on the ground. The developers have announced, that the game's engine already holds a battle of 100 players with no lags. I can't even imagine how beautiful would the sieges be in Archeage. We don't know yet, how will the clan wars work, but we know, that they would be able to create kingdoms. But there is a small problem. On the moment of the release, there will be enough housing space for only 50% of players, as far as XLGames estimated. But thats just a reason to fight for, and is more of a benefit than a minus. By the way, you can hire NPC's for your house, so that they sell different stuff or guard it.
Not much information about PvE however, but if they want the best from each MMORPG, we can suppose, that there would be dungeons with many interesting bosses. Jake Song repeated many times, that he doesn't like instanced dungeons, and that he likes a freedom of action. So a question stands - will small guilds survive in Archeage? If you would need to fight with other players for each raid boss, it would be very hard for small PvE guilds.
The developers regularly publish answers to the questions of players on the official website of the game (Archeage.com). XLGames doesn't want to disappoint players, so they do not talk a lot about aspects of the game, which are still in development. However, many information is wandering around the Internet about Archeage, so you can form up your own point of view on this game, if you read our website as an example. The only thing that Jake Song said straight - is that he wants to make a world like in Ultima Online - where players can create their world and make history. The developers of Archeage listen to the player's opinions very closely. Jake Song underlined that XLGames won't do whatever the player says, but they will take into account the opinion of the players and implement the most interesting ideas.
I'm still heavily sceptical about this MMO and some of videos i've seen are making me wonder about it.
The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions. There are 8 races in the game, 5 of which are said to be unique to ArcheAge.
Features
Huge world map
Dynamic environment
Mass PvP (100+ people)
Player housing (A possibility to build your own houses and towns!)
Crafting & production
Adjustable interface
Mounts (eg. horses)
Naval warfare
Persistent World
3 races in ArcheAge so far; Nuian, Ferre, and Elf. There will be a total of two alliances and eight races in ArcheAge but the announcement schedule for the next ones are not decided yet. The two alliances are Nuian and Hariharan. The Nuian alliance (led by the Nuian race, a human race in the Western continent), and Hariharan alliance (led by the Hariharan race, a human race in the Eastern continent) are in a hostile state when the game starts. However, we will design it so that certain races of Nuian alliance can be separated out and become friendly or neutral with Hariharan Alliance, depending on players' behavior. PvP between players from the same alliance will be allowed in certain zones or situations, but will be regarded as a crime and players will be put on trial.
There are 10 abilities in ArcheAge and each player can combine 3 out of 10. That makes 120 unique classes. In the current class system, even if you are in the same class, players can choose the skills they want to learn, and I think this would give originality to each character. If certain skills are too strong, then players will only make the classes that can use that skill. To avoid such situations, we are considering making skills that are not too strong, but can give characteristics to the class. For instance, for the Bard class, there can be a skill that can sing. I think skills that match the classes' names go well with ArcheAge's features.
The answer is half yes and half no. In ArcheAge, players can attack another player if they wish and can steal crops that the other user raised. Such sandbox features can give fun, but it can create conflict and disputes between players, and might damage the game play. Especially free PvP is favored by some but hated by some others. So in ArcheAge there is the trial and jail system. Players who kill another player will be put under a trial by the other players and be judged whether the activity was reasonable or not.
A huge, detailed game world; Quality graphics; Massive PvP and sieges; interesting quests, which will be based on a big plot rather than regular grind; Raid dungeons; A possibility to build your own houses and towns! Archeage is created as a Sandbox - kind of games, where the player is free to do anything he wants in the game world. There will be a plot of course, but the developers want players to create the most vivid events.
There are 8 races in the world of Archeage: including humans, elves, dwarfs and ferre (Catlike humans). The races are divided to 2 fractions, East and West. A long time ago, all races lived on a single continent, but after a cataclysm, the world got divided. The player enters the game a few thousand years later after the catastrophe. If you follow the quest plot, you will learn the history part by part. To write it and the quests, XLGames hired a famous Korean novelist Jeon Min-Hee. So we can expect a lot from the quest lines.
The most amazing part, is that Archeage is made on CryEngine 2. When you look at high res screenshots, made on high graphic levels, you simply can't believe that THIS will be a MMORPG! The developers already released some video clips showing the physics of the Cry Engine 2. Unfortunately, at this moment, the environment destruction physics are enabled only in instances, while you can still interact with other players in the open world accordingly. If enabled for the whole world, it will open great opportunities for tactics in the genre of MMORPG.
The size of the game world exceeds the size of the world of WoW including all expansions. The interactivity of the world in Archeage is very high. There is a day-night cycle. One should take a torch with him in case he gets caught in a dark place during the night. The developers have promised to implement season cycles. In one of his interviews, Jake Song asked to imagine a lake, created after someone casted a meteor to hit the ground in a battle a week ago. It is possible, that things like this await us in Archeage.
Control of the character is also innovated compared to other games. For example one can fight mounted on his horse, climb walls and trees, ropes and build houses. The trees in Archeage grow independently. They have many stages of growth, and you can see them increase in size in real time. Players can then cut these trees and build a house. You can also plant trees, but its way more fun to cut them down. You can place a scout on the top of a large tree. Then watch your enemies approach and cut the tree down with the scout!
Its pretty interesting how the in-game transportation works. There are different types of public and private transport. For example you can ride in a public carriage or on a horse, sail your own boat between islands. The developers don't want to implement ways of teleportation, because that will ruin the feeling of a magnificent world. This can also help solve a problem with top guilds dominating all over the map - it will be way harder to hold castles situated long away apart from each other simultaneously.
Jake Song has a nice opinion about the economy system. As far as you can judge from his words, there won't be auctions in Archeage. However everything can be bought and sold - from houses to crops; from food to weapons, armors and ingredients. This makes the game pretty unique. There are people, who want to get known not by their skills in PvP, or their gear, but by their wealthiness and business connections. You can even sell the world map! This means, that you draw the world map yourself: as you travel, you discover new lands, and mark different townships, created by players, interesting places. As there is no mini-map in ArcheAge, maps will be needed. You will have a set of tools to help you make markings on your map. This aspect of Archeage gives a lot of opportunities.
10 skill schools form up the class system in ArcheAge:
School of Combat Consists of different melee combat skills. Powerful blows, buffs that increase characteristics, aoe skills and stuns. This school is oriented on warriors.
School of Witchcraft Consists of many different types of control. You can slow your enemy or chain him to the ground. This school allows to cast damage over time spells and summon minions. Looks like THE magic PvP school.
School of Stuttering has many different abilities, that help the character survive. Those are skills that increase HP of the player, that stop the enemies from casting, that aggro monsters. So, evidently, this is the tanking school.
School of Will consists of skills that increase the characters mobility. Teleportations, magic resists, silences, hp to mana spells. Looks like a neutral magic school, that can be used for many purposes. It seems less aggressive than Witchcraft.
School of Death is interesting thanks to the amount of assault spells. There is also an AoE skill along with a possibility to summon a wraith
School of Wild is unique. This is the only school that fits an archer. There are many different abilities you use from a large distance, a way to tame animals, and to increase the speed of your character.
School of Magic is the "classic" magic school. Fireballs, meteors, ice arrows, magic shields etc. It seems it will be needed for raids mostly.
School of Assassination is an analogue to the Rogue class from World of Warcraft. For example the ability Raided resembles to "Shadowstep" from WoW. Different nuke abilities, invisibility and all sorts of tricks that help survive.
School of Romance has a big list of buffs. Every single ability from this school magnifies the character and his companions. Maybe there will be more opportunities for this school in the future.
School of Love ends this list, with a large variety of heals. However some skills can damage your opponents. For example "Light and darkness" heals your group members and damages your enemies.
We should let you know immediately, that most schools don't have a clear focus. The majority of schools have similar abilities. This will greatly facilitate the selection of the characters build. You can pick only 3 schools out of 10. This way there is an overall amount of 120 combinatins. Of course not all combinations would be in demand, for example when you cross a mage a tank and an archer, you won't get something extraordinary. You can switch between these schools in-game. The process can be done in the city for a fee. You would need to train your new schools from zero, so it will make your character more vulnerable than usual, until the level of the new school meets the level of all other schools. Your character becomes stronger each time he levels up, however, not only your character will have levels, also your abilities, schools and your mount. Apart from independent choice of schools, you will be offered few premade classes. This will be very useful for beginners.
The combat system works by target. The player has a target, and he will hit it, heal it or control it. However, there still are aoe abilities, that are used on the ground. The developers have announced, that the game's engine already holds a battle of 100 players with no lags. I can't even imagine how beautiful would the sieges be in Archeage. We don't know yet, how will the clan wars work, but we know, that they would be able to create kingdoms. But there is a small problem. On the moment of the release, there will be enough housing space for only 50% of players, as far as XLGames estimated. But thats just a reason to fight for, and is more of a benefit than a minus. By the way, you can hire NPC's for your house, so that they sell different stuff or guard it.
Not much information about PvE however, but if they want the best from each MMORPG, we can suppose, that there would be dungeons with many interesting bosses. Jake Song repeated many times, that he doesn't like instanced dungeons, and that he likes a freedom of action. So a question stands - will small guilds survive in Archeage? If you would need to fight with other players for each raid boss, it would be very hard for small PvE guilds.
The developers regularly publish answers to the questions of players on the official website of the game (Archeage.com). XLGames doesn't want to disappoint players, so they do not talk a lot about aspects of the game, which are still in development. However, many information is wandering around the Internet about Archeage, so you can form up your own point of view on this game, if you read our website as an example. The only thing that Jake Song said straight - is that he wants to make a world like in Ultima Online - where players can create their world and make history. The developers of Archeage listen to the player's opinions very closely. Jake Song underlined that XLGames won't do whatever the player says, but they will take into account the opinion of the players and implement the most interesting ideas.
I'm still heavily sceptical about this MMO and some of videos i've seen are making me wonder about it.