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I find that most of the time this is what people are complaining about. nVidia's control panel is more streamlined.
I've had quite a positive experience with using Autodesk apps on ATi cards which has always made Quadros and FireGLs look like absolute rip offs just for that usage.
Don't you use CUDA apps? If there is any advantage nVidia have for 3D apps/CUDA, I can't see it lasting long because OpenCL stuff is starting to show up (I'm really looking forward to OpenCL Vray).
I was wondering if you think ATI Drivers are bad comparing to Nvidia?
Is that the only disadvantage to ATI?
What would you like to see from their drivers?
Share your opinions
Yep, perceived quality is important for the average consumer. Apple know how to work this very well.
I had terrible trouble with Maya and Mudbox 2011. In Maya using Viewport 2.0 would randomly glitch out to a black screen which required a restart to fix, or it would just crash the app completely. Also the right click context menu would corrupt the screen for a few seconds every time i brought it up. The viewport in Mudbox would go fubar after adding a new paint layer, where the only area of the screen that would remain active was a little square area left behind after selecting the layer options. The viewport would correct itself after toggling to sculpt mode and back, but this got seriously irritating after a while. Also i could only apply 1 viewport filter maximum, anything more than that and the model would turn completely white requiring a restart. When i searched about that particular problem a lot of people seemed to think it was a lack of VRAM, but when i switched out to my old 256MB 8600GT backup card the problem went away (as did the other issues).
Maybe i just got really unlucky, but 2 clean Windows installs while i had the Radeon did absolutely nothing to solve the problems.
Qaudros are certainly very expensive but they are not rip offs by any stretch, if you are a professional they are worth every penny compared to desktop cards:
I have an app called 3D-Coat which can use CUDA for voxel sculpting, but my 8600GT is not powerful enough to bother at the moment and i prefer Mudbox for sculpting anyway (3D-Coat has superb re-topology tools though). Mental Ray in Maya also uses it (well iRay) but i'm not really interested in offline rendering at all.
CUDA/OpenCL/DirectCompute are all great, but none of them have any significant impact on my situation at the moment. I have no doubt that OpenCL will do well in consumer apps eventually, but in the professional market Nvidia have such a big market share advantage (over 80% even after the Cypress based FireGLs launched) that i wouldn't be surprised at all if CUDA continued to dominate for a long time. Nvidia have made some questionable business decisions over the years, but i think investing so heavily in GPGPU earlier than everyone else has paid off pretty well.
I completely understand that FireGLs and Quadros have their places, by rip offs, I meant when some one will buy one only use it to display the viewports in their applications.
That's actually exactly what they are designed for though, and what the SpecViewPerf 11.0 benchmark tests. If you want GPGPU for offline rendering/general compute tasks etc... then you buy Tesla/FireStream. Quadro/FirePro are for working with massively complicated models and scenes in real time.
I've never had a problem with either. I'm one of the rare people that will buy ATI or Nvidia. My last 2 cards have been Nvidia but for no particular reason. I think the main problem is; when people experience an issue with games/graphics they are too quick to assume it's because their card is Nvidia/ATI ESPECIALLY if it is their first card from either one.
the same can be said with OS's. If someone installs a new OS and at any point there is an issue it automatically becomes a 'Windows 7 issue'
PEBKAC.
For the likes of what we've been talking about? Viewports in CAD apps such as Revit/ArchiCAD/3DS Max/Mudbox/zBrush, a quadro or FireGL is completely unecessary.
Yep exactly for those things. Zbrush uses a software renderer so GPU makes no difference there (even Intel graphics is on par with the top Quadro) but for AutoCad/Maya etc... there is a massive difference. You can download the SpecViewPerf benchmark and see for yourself here:
http://www.spec.org/gwpg/downloadindex.html
Consumer graphics cards are serviceable for hobbyist work like what i do, but they don't even come close to workstation cards for serious work.
What's "serious" work? I've used consumer graphics cards for "serious work" (in ArchiCAD) and they performed fine. I didn't feel like I needed anything better.
What's "serious" work? I've used consumer graphics cards for "serious work" (in ArchiCAD) and they performed fine. I didn't feel like I needed anything better.