Are some game plots getting too confusing/convoluted?

Caporegime
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Does anyone else share this feeling that games plots are sometimes just really confusing or needlessly complicated?

I just finished the latest Assassins Creed (Mirage) and frankly, I had no idea what was happening at the end. Obviously I can't discuss specific plot details without spoiling that game but it focuses on a character who was in the previous game (Valhalla), albeit released almost 3 years after the game.

When I grew up we had very rudimentary text based games on the BBC Micro at school. And at home with the NES and Mega Drive, game plots were laughable. Often a bit of text to congratulate you when you completed them or a few paragraphs in the instruction manual to give it context. I guess DOOM is the equivalent on PC.

Then we had early FMV games which were usually **** poor. But as we reached the CD and 3D era you started getting some vague semblance of story to justify the gameplay. Games like Resident Evil 1 and 2 were decent for the time, though quite laughable by today's standards.
Other than point and click adventure games, I think the first game plot I was genuinely impressed by was Price of Persia: The Sands of Time on Xbox in 2003

Open World games that leave you to your own devices are probably the worst offenders. You can often find yourself doing a bit of story, then playing side missions or just exploring for 4-5 hours before the next story based mission, so it doesn't flow very well at all. I understand why they do this. Games now cost so much to make, that they often give you busywork so you feel you got value for money but there's a big difference between watching a 2 hour movie and playing a game that takes 100 hours to complete.

I do worry about my ability to retain plot points of games sometimes. I have no issue reeling off what happened in a movie I watched months ago but game plots often go in one ear and out the other.

Game plots from the last 20 years that I think good:

Prince of Persia: Sands of Time
Mass Effect 1-3
God of War (2018)
Guardians of the Galaxy
Horizon: Zero Dawn
Arkham Asylum games
 
Open world and non-linear does trash most attempts at story telling. Far Cry always springs to mind, any of the recent ones where you can take over the entire map but the game still has to act as though you're on the back foot because they can't write the script in enough ways to consider all the possible routes.

With other games, I think half the problem is that a good chunk of the audience wants to get on and play, without reading diary entries etc, and the makers still want to write plots that aren't completely basic / predictable, so you end up with a confusing, poorly explained and hurried plot. It's very difficult to tell a complex story without a good chunk of your audience feeling like they're getting bogged down.
 
My ability to keep track of complex plots has never been good and probably getting worse with age. That said, I don't think I've really played anything with one for as long as I can remember.
I struggle when there are loads of characters and remembering their motivations etc, Witcher 3 is an example of this but I didn't play the other games which would have helped.
 
With other games, I think half the problem is that a good chunk of the audience wants to get on and play, without reading diary entries etc, and the makers still want to write plots that aren't completely basic / predictable, so you end up with a confusing, poorly explained and hurried plot. It's very difficult to tell a complex story without a good chunk of your audience feeling like they're getting bogged down.
I have gotten to the stage where if I have to read 'lore' about the World but with no real relevance to the plot in notes and books, I really can't be bothered

A far cry from Deus Ex: Human Revolution where I read every email on every terminal.
 
I have gotten to the stage where if I have to read 'lore' about the World but with no real relevance to the plot in notes and books, I really can't be bothered

A far cry from Deus Ex: Human Revolution where I read every email on every terminal.

One reason I never liked Destiny. I don't want to have to read lore to understand the world on an external website.
 
Here's a few reasons why I think the quality and coherence of storytelling varies so much in games:

Too Many Cooks
When the story writing clearly isn't handled by one person or a tight-knit team, but a whole bunch of writers who aren't being properly managed.

Gameplay Reasons
Plot changes are suddenly dropped in from on high, often at a late stage for 'gameplay reasons' and what was once a well-honed story becomes a mangled mess.

Bolt On Frankenstein
Games which sprawl way too much to have a coherent story. MMOs are especially guilty of this because of their constant content expansions and insane number of quests.

Everyone Loves A Time Sink ... Don't They?
Lead writer asks everyone to pad out their quest storylines as much as possible to eat up player time, with inevitable results.

Box Ticking Gone Mad
A plot that gets mangled by clumsy attempts to shoehorn in whatever agenda is currently flavour of the month.

Err, you wanted an ending? Oh, Hang On
Mass Effect 3 and Baldur's Gate 3 I'm looking at you. Sometimes you wonder at what point the lead dev realised someone had better write an ending.

The Intern's Big Break ... Or Not
And then there's just plain awful writing which nothing is going to fix.

Best games I've played in recent years for an enjoyable and largely coherent story are Horizon Zero Dawn and Witcher 3. Mass Effect 1-3 and Baldur's Gate 3 would be up there if they hadn't had two of the worst endings I think I've ever encountered in games which deserved so much better.

Best I've played with procedural story telling would definitely have to be Wildermyth.
 
Not sure about complex, but bad writing in games and movies seems to be common right now.

The whole "diversity" box ticking is a part of that. Got to have the minority writers and characters, even if neither are any good.
 
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Not sure about complex, but bad writing in games and movies seems to be common right now.

The whole "diversity" box ticking is a part of that. Got to have the minority writers and characters, even if neither are any good.

Do you know which studios have employed minority writers that aren't very good? Or is this a speculative shake fist at cloud type comment?
 
Do you know which studios have employed minority writers that aren't very good? Or is this a speculative shake fist at cloud type comment?

Bioware, Bethesda I'm guessing after Starfield. Maybe not minorities but they have decided to tick off boxes over having the most talented people.

Even Baldur's gate 3. Great game and largely well written. But they try to railroad the player in to gay sex.

As for TV, pretty much everything on domestic channels has suffered from box ticking exercises. The programming is awful now which is why the BBC is seeing so many license cancellations.
 
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I enjoyed Cyberpunk's story telling. Maybe it's because I feel as if the story is actually happening to me (my character) in first person? Having said that, it still gets a tad confusing nearer the end.
 
I enjoyed Cyberpunk's story telling. Maybe it's because I feel as if the story is actually happening to me (my character) in first person? Having said that, it still gets a tad confusing nearer the end.
I've got to admit, I recently played the DLC and had forgotten what the blackwall actually was, why Netwatch exists etc and why an ex-girlfriend of Johnnie's had became a construct/a.i.
 
Most of them tbh, I'm trying to play through Cyberpunk and Starfield and it's just a mash of things really early on.

Rockstar seem to do it very well with GTAIV, V and RDR2 where the story is pretty clear.

If I have to figure out lore by reading reams of dross I'm done. I get a few hours a week to game, so if I can't pick it up and instantly remember what the story is, or what my quest is, I'll end up up installing.
 
I have gotten to the stage where if I have to read 'lore' about the World but with no real relevance to the plot in notes and books, I really can't be bothered

A far cry from Deus Ex: Human Revolution where I read every email on every terminal.
Yeah I used to. When I was younger I'd sit and absorb every single piece of info to understand the game world better.

Now though, I've got maybe 60-90 minutes when I can play a game. Even if it's well written, I'm not going to use up a third of the time I've got on reading stuff that in all likelihood won't affect the game in any way.
 
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It's all the ******* side quests. By the time you've finished them all, you've forgotten what the original plot was.
Playing Skyrim, I eventually found this 'Kill your first Dragon' task from yonks back and remember everyone saying it was wicked hard when you first try it... Problem was, I'd levelled and skilled up so much, I hit the thing once and it just fell over. I'd gotten so badass by ignoring the main story that I didn't ever need the dragon shout things.
 
It's all the ******* side quests. By the time you've finished them all, you've forgotten what the original plot was.
Playing Skyrim, I eventually found this 'Kill your first Dragon' task from yonks back and remember everyone saying it was wicked hard when you first try it... Problem was, I'd levelled and skilled up so much, I hit the thing once and it just fell over. I'd gotten so badass by ignoring the main story that I didn't ever need the dragon shout things.
Yeah I remember I did the exact same thing!
 
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