ARMA II DayZ or DayZ stand alone or Rust?

Indestructible bases has imo always been pretty lame (CPC & MGT Epoch). With Rust it is pretty much all about base raiding and blowing peoples walls apart which is a whole new level of fun.

For once I beg to differ from you on that point.

Firstly, I don't like the idea that someone puts all that time & effort into building a base, only for someone to come along and blow it up.

Indestructible bases means enemy players have to work out how to gain control of your base, whether that be through an ambush while you're unlocking your door, or a movie style para drop onto it while you're in it. This leads to excellent gameplay which we, as a group, try all the time.
 
For once I beg to differ from you on that point.

Firstly, I don't like the idea that someone puts all that time & effort into building a base, only for someone to come along and blow it up.

Indestructible bases means enemy players have to work out how to gain control of your base, whether that be through an ambush while you're unlocking your door, or a movie style para drop onto it while you're in it. This leads to excellent gameplay which we, as a group, try all the time.

Well it does suck if you are offline working etc and you come home to find your base raided/blown to pieces :( It would be a nice feature to only allow this to happen if you were online. Rust does offer some ways to avoid this by giving hosts the option to remove C4 crafting and only to allow it in airdrops with a certain amount of players online. This kinda means if you set it to 20+ players then allow C4 in airdrops everyone runs and fights for it. Which makes a huge difference, I don't like bases you can't raid and you should kind of have to work really hard just to raid one base.

So really with that method you will probs get 2-4 C4 max and that is like one metal door or two wooden walls so it still makes it really hard to get inside. Must be a better way of doing it though.

Sure you know this already and have your own views on it though. If they could work it so you could only be raided when online I think that would make some very decent gameplay as well.
 
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Indestructible bases achieves that, Witcher. If you're offline and your base is well made, then you don't need to worry about it. When you're online, you need to be careful while entering your base.

I'm not on this clip, but the two guys doing it are my mates (one is my nephew, Ciegeman, the other is Crush)

Watch between 25-32 mins.

http://www.twitch.tv/ciegeman/b/502868830
 
Indestructible bases achieves that, Witcher. If you're offline and your base is well made, then you don't need to worry about it. When you're online, you need to be careful while entering your base.

I'm not on this clip, but the two guys doing it are my mates (one is my nephew, Ciegeman, the other is Crush)

Watch between 25-32 mins.

http://www.twitch.tv/ciegeman/b/502868830

Yeah I know you can stalk people when they enter bases etc, I don't know what to say really :) I just like the idea of being able to blow someones wall while they are sitting inside sorting food out between safes :) It takes more then one C4 so you know people are attacking. Just what I enjoy really, indestructible bases did bring about people just sitting inside feeling safe, people on Epoch know if a group of guys are outside they logout and they know everything is safe.
 
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Base cowards is their name. We call ourselves 'The Base Invaders' because we specialise in attacking players that shoot unprovoked from the safety of their base. We've evicted quite a few so far and it's a lot of fun. Within two weeks of taking over their base, their safes pop open and we reap the rewards. It's made us very rich so far.
 
Base cowards is their name. We call ourselves 'The Base Invaders' because we specialise in attacking players that shoot unprovoked from the safety of their base. We've evicted quite a few so far and it's a lot of fun. Within two weeks of taking over their base, their safes pop open and we reap the rewards. It's made us very rich so far.

What server are you playing on btw m8?
 
Wasteland i44 is also absolutely amazing.

There is NO reason at all to play DayZ Standalone. It's worse in every aspect to other mods out there.
 
Wasteland i44 is also absolutely amazing.

There is NO reason at all to play DayZ Standalone. It's worse in every aspect to other mods out there.

This tbh, I have thought about getting the standalone but as i already own Arma2/3 i don't see the point.:p
 
The only reason I would get the standalone at this point is price, its probably only going to go up as the game matures, at the moment they cant really ask more than £19.99 for it as the content isn't really there.

As for the MODs, IMHO they are currently leaps and bounds ahead of the standalone in terms of what you can do, there are so many to choose from that mix up aspects of the game.

I'm currently playing between DayZ Epoch and DayZ Origins ... have to say they are very feature rich and a LOT of fun.

Stu
 
Taviana which imo is the best DayZ map ever. Will jump on over the weekend for a bit, not really played the mod in ages.

Totally agree with this!! I managed to convince all the TFU guys to play on this map. We’ve since built city more less in Molotaska (cant spell it).

As Prestonian has said tho. Epoch bases are much better being indestructible. Example of this, we noticed a base started to deteriorate because a clan hadn’t maintained it. Before they had chance we managed to lander a chopper in their compound, breached their door and dug up their plot pole (gives you building control of the base). We then put loads of new doors and combination locks to keep them out… Went back 7 days later (when their safes open) and made off with 55 Briefcases and truck loads of gear (jackpot).
 
I tried the MGT Epoch Taviana server yesterday and I have to say it's an excellent map and MOD combination, made a nice change to playing on Chernarus.

I had a good few hours on there playing as a lonewolf with plenty of heart in mouth moments at various times, excellent fun.

Stu
 
Well I spent my whole two hours gaming session helping fortify the base we use because someone managed to blow up our wooden parts. I never shot my gun once and wasn't happy. Still, if it prevents him or others landing on our roof and blowing our stuff up, then it's been worth it. We put tank traps above the roof so no one will land there again.
 
Thanks for all the posts guys, they make interesting reading.

We decided to stay with the ARMA II DayZ mod as it doesn't involving spluring any more cash!

However from reading these posts and looking at the server list it seems like a ridiculous learning curve!

From what some of you are saying the DayZ mod has a mod called Epoch? A lot of the servers had Epoch in the title so I guess that's probably the way to go...where do you go about getting it though?

Is there a beginners guide to getting started that you would recommend?

We don't have a lot of time to spare...is it something that's easy to pick up and play or does it demand hours of your time to get anywhere with? If it does then there might not be any point in us giving it a go.
 
Thanks for all the posts guys, they make interesting reading.

We decided to stay with the ARMA II DayZ mod as it doesn't involving spluring any more cash!

However from reading these posts and looking at the server list it seems like a ridiculous learning curve!

From what some of you are saying the DayZ mod has a mod called Epoch? A lot of the servers had Epoch in the title so I guess that's probably the way to go...where do you go about getting it though?

Is there a beginners guide to getting started that you would recommend?

We don't have a lot of time to spare...is it something that's easy to pick up and play or does it demand hours of your time to get anywhere with? If it does then there might not be any point in us giving it a go.

Download DayZ Commander, you can then download all the mods through that with no fuss. The learning curve is pretty steep, i've been playing Dayz about 2 weeks and Epoch for the last week and im still very much a noob.
 
Download DayZ Commander, you can then download all the mods through that with no fuss. The learning curve is pretty steep, i've been playing Dayz about 2 weeks and Epoch for the last week and im still very much a noob.

Oooh thanks very much for the tip, that doesn't half make it easier!

Using that tip we managed to get a game fired up last night but didn't have great deal of success...we ran away a lot....the missus found a crowbar, she got low on health so dropped it to give it to me and it disappeared in the grass...bah, still fun though! :D

Using the Dayz Commander I can see there are loads of extra mods available (before this I'd never heard of a mod for a mod!)...is it best the play the vanilla to get the hang of it or move onto a modded version?

I see that Epoch has been mentioned a few times, what's the difference between the major mods and how does it affect game play?


Cheers. :)
 
I'd definitely stick with vanilla dayz to start with, just to get a feel for game. I'd suggest searching youtube as there are a lot decent videos to help you newbies. Just make sure you're watching videos for the Mod and not the Standalone.

Epoch is the only other mod ive played and it has base building, trading, missions against AI etc.
 
Standalone easily.

Its the only game that has live in it, we are 3 months since Alpha release... loads of patches and additions to the game... a roadmap, regular updates, experimental servers... so much vision that this game can go as far as it wants.

Not only that, but its better than the Mod graphically, inventory, the way you interact... more options and customisation etc.

Plus importantly, there is a massive community that continues to grow and will swallow up all those who are hanging on to their 'Mod' memories and so forth.

The Mod, well it is was it is.. old, easy to hack, relies on honest admins... you may get your kicks on it, but in the end you will wish you had invested that time into Standalone.

Rust, ive not played it, so cant really **** it off, but it looks pap to me and dosent have the intensity that Standalone can offer. But maybe thats because ive not invested time into it....

So id say Standalone, especially if you are thinking Mod or SA.

As for Rust v SA, based on videos of Rust and actually reading what the future holds for both... SA by a length. However it may be worth investing in both if you have the coin....
 
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