Soldato
- Joined
- 14 Feb 2011
- Posts
- 7,490
Nvidia don't stand still.
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What gets me is that, according to some Guru's on here Nvidia can't do Async compute.![]()
Async compute is down to the hardware. A driver "fix" will do very little to change that.
Please explain why a software+hardware solution will do very little to change that? I am interested in why that is.
Async compute is down to the hardware. A driver "fix" will do very little to change that.
Well they said the same about the whole 970 fiasco and look how that turned out...
Please explain why a software+hardware solution will do very little to change that? I am interested in why that is.
Isn't Nvidia going to use context switching instead?
Edit: Although I don't see why people are making any conclusions from one game...
Good news that Nvidia is planning to implement async compute via software but I'm skeptical of how well it would work compared to AMD's hardware solution especially in games which will make heavy use of async compute.
Nvidia have never really said much about how async compute works in their cards compared to AMD.
Interesting read here.. It would be a lie if I said I fully understand everything written here but worth going through.
http://www.overclock.net/t/1572716/directx-12-asynchronous-compute-an-exercise-in-crowd-sourcing
Interesting read here.. It would be a lie if I said I fully understand everything written here but worth going through.
http://www.overclock.net/t/1572716/directx-12-asynchronous-compute-an-exercise-in-crowd-sourcing
Yer, agreed that there was massive issues but more to do with the dev than GameWorks and as for Mirror's Edge 2, I also worry because of who the dev is and their track record isn't the best.
And that slide about Pascal...dear oh dear.