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Ashes of the Singularity Coming, with DX12 Benchmark in thread.

The migration to AMD Polaris have started with the owners of 970/980ti

Reason why
vmqc95.jpg
 
Maybe they have more pressing things to do than sort out drivers for a beta benchmark ?

I thought nvidia had the best coders and driver developers, their drivers are lightyears ahead of AMD, how long do they need to fix this minor thing called Async Shaders? 1st excuse was in August last year, same excuse shouldn't fly anymore half a year later.

The migration to AMD Polaris have started with the owners of 970/980ti

Reason why
vmqc95.jpg

Can you stop with this drivel ??? Enough is enough, man. This kind of crap is wccftech level.
 
Nothing wrong in exploring and trying to point out faults and image quality differencies. But details need to be right, especially game version and settings. This thing has been spreading for quite awhile now, and you see that video link posted on multiple forums. Even it's not valid proof.

I'm not saying there isn't differencies, but we need reliable source before we can even have a real discussion.

And about Finland, it's so cold that I have to heat up my Fury X before starting my computer since water is frozen. Nah not really, it's not cold here now, just very snowy.

2°C! Still decent benching weather.

Not paid much attention to Ashes since some of the initial async stuff last year, so was quite piqued having seen that video for the first time. Do recent builds still show lighting discrepancies?

Maybe they have more pressing things to do than sort out drivers for a beta benchmark ?

What, like worsening world hunger and keeping world peace at bay? :p
 
I thought nvidia had the best coders and driver developers, their drivers are lightyears ahead of AMD, how long do they need to fix this minor thing called Async Shaders? 1st excuse was in August last year, same excuse shouldn't fly anymore half a year later.

Nvidia are not struggling with the game being played on their hardware, maybe they think they have nothing to fix, maybe the driver wont make much of a difference, or maybe they just dont care. Who knows, but I wouldnt get upset about it. The game is still perfectly playable from both sides.
 
Nvidia are not struggling with the game being played on their hardware, maybe they think they have nothing to fix, maybe the driver wont make much of a difference, or maybe they just dont care. Who knows, but I wouldnt get upset about it. The game is still perfectly playable from both sides.

Yes it is playable, same as fury x is completely potent to run fps in hundreds at 1080p, yet it does not stop nvidians announcing fury x to be a complete failure just because 980ti gets more fps ;)

So now this is reverse in a way.
The thing is at 4k AMD Fury X goes into 60+fps, while 980ti gets 51fps. This might be noticeable by some ;) So if nVidia cares about their customers to get the game run the way its meant to be played, they would try and fix async shaders to give some boost to their cards.
And besides, when did nvidia not care about getting better performance than competition???? If that was truth they wouldn't be releasing Game Ready day one driver updates ;)
The answer is simple here: async shaders were non existent/broken in August, they are still non existent or broken today.
 
Me.:)

I also have TXs and FXs on identical PCs.

I will run the bench in a couple of days when I am off.

Is this new version of the bench with mGPU support available yet.

Not many owners it seems but muchos talk :D

It would be cool if you run it on both systems and the update is at 6pm but no idea about mGPU as I am a poor man running a lonely GPU :(:p
 
The comparison video shows big lighting differences between the old version and the latest version due to be released today. As we know one of the primary uses for async compute is for enhanced lighting which means the older version probably doesn't use Async compute much, if at all.

Once the bench is out then we will have a clearer picture of how much difference DX12 Async makes.
 
Do you have an 18 core Xeon as well? It would be very interesting to find out how core count affects the benchmarks.
 
Yes it is playable, same as fury x is completely potent to run fps in hundreds at 1080p, yet it does not stop nvidians announcing fury x to be a complete failure just because 980ti gets more fps ;)

So now this is reverse in a way.
The thing is at 4k AMD Fury X goes into 60+fps, while 980ti gets 51fps. This might be noticeable by some ;) So if nVidia cares about their customers to get the game run the way its meant to be played, they would try and fix async shaders to give some boost to their cards.
And besides, when did nvidia not care about getting better performance than competition???? If that was truth they wouldn't be releasing Game Ready day one driver updates ;)
The answer is simple here: async shaders were non existent/broken in August, they are still non existent or broken today.

I think its best I dont get too deep into this and what my thoughts are on what you've said. I cant show any negativity towards AMD or I'll be trolling.

Let me leave you with this..... Take EA for example, who are hypothetically the chummiest chums with Nvidia. Partnering their games, giving them drivers and even having EA flame AMD publically...... If you were AMD, and bearing in mind the game is not even out of beta yet after knowing this.... would you bother ? Knowing the game still runs ok, would you bother entertaining them ?

This is all my opinion, and of course its one game. You have to remember both sides do it, a GW game generally has game ready drivers from day 1. An AMD evolved game generally does too. I've never seen both sets of teams have drivers ready on day one for a GW/Evolved game..... remember AOS is still in beta.
 
Not many owners it seems but muchos talk :D

It would be cool if you run it on both systems and the update is at 6pm but no idea about mGPU as I am a poor man running a lonely GPU :(:p

I will try and get some single GPU runs done tomorrow morning when I get home from work.:)
 
Do you have an 18 core Xeon as well? It would be very interesting to find out how core count affects the benchmarks.

From what I have seen of high end setups and DX12 multigpu, you would need an 10 - 18 core xeon to get the best out of them. Anandtechs results were consistantly CPU bound in mgpu.
 
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