so now you are trying the straw man - ggwp
Wow, im out.
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so now you are trying the straw man - ggwp
DX12 is coded for the game not for the gpu - so whth it working on Xbone and later direct2metal on PS4 (with similar features as xbox) there is 0 reason to not have the option from day 1. look at ashes - turn off async and run the DX11 code path.
but they didn't and they removed it entirely AND they have added to the pc version , Nv only options.
a dev doesn't do anything without funding - and the company funding them , depending on the size of the pay , asks for and get the options they want.
same in retail - those promo`s? they are all paid for by the companies doing them
DX12 is coded for the game not for the gpu - so whth it working on Xbone and later direct2metal on PS4 (with similar features as xbox) there is 0 reason to not have the option from day 1. look at ashes - turn off async and run the DX11 code path.
but they didn't and they removed it entirely AND they have added to the pc version , Nv only options.
a dev doesn't do anything without funding - and the company funding them , depending on the size of the pay , asks for and get the options they want.
same in retail - those promo`s? they are all paid for by the companies doing them
Its HBAO+ - nv only and it got an upgrade in the last patch;
I disagree about DX12 - If the game engine is coded for DX12 - then is down to the IHV`s to have supporting drivers , as DX12 is direct 2 metal. write a game that works properly and it works; one reason why porting games between xbox and pc should be a lot easier ; but riddle me this - why does AMD drivers work in DX12 and Nv ones don't work well (and still no Fermi ones !!)
Its HBAO+ - nv only and it got an upgrade in the last patch;
I disagree about DX12 - If the game engine is coded for DX12 - then is down to the IHV`s to have supporting drivers , as DX12 is direct 2 metal. write a game that works properly and it works; one reason why porting games between xbox and pc should be a lot easier ; but riddle me this - why does AMD drivers work in DX12 and Nv ones don't work well (and still no Fermi ones !!)
Its HBAO+ - nv only and it got an upgrade in the last patch;
I disagree about DX12 - If the game engine is coded for DX12 - then is down to the IHV`s to have supporting drivers , as DX12 is direct 2 metal. write a game that works properly and it works; one reason why porting games between xbox and pc should be a lot easier ; but riddle me this - why does AMD drivers work in DX12 and Nv ones don't work well (and still no Fermi ones !!)
Apparently, async isn't enabled in the latest drivers.
"Update 02/24: NVIDIA sent a note over this afternoon letting us know that asynchornous shading is not enabled in their current drivers, hence the performance we are seeing here. Unfortunately they are not providing an ETA for when this feature will be enabled."
http://www.anandtech.com/show/10067/ashes-of-the-singularity-revisited-beta/6
Seriously stop using that video as comparision. They are not the same game version.
Who here actually owns AoTS?
Nvidia's cards were designed to get the best out of DX11 and single queue processing and still are the best DX11 cards in the highest tier. But the times they are a changing and it looks like AMD who seem to have gambled on DX12 and low level API's will have their moment in the sun....at least for a little while....which is nice.
Whoa, chill buddy.
Shouldn't Finland be pretty cold this time of year![]()
Didn't we hear the same thing last year when initial AoS benchmark was released??? nVidia promised to sort it out. Now so many months later, they issue another statement that async is not enabled. Why can't they just stop this bull**** and admit that maxwell does not have hardware async implemented. Surely wonderful nvidia software engineers would have already sorted driver issues in such long time? Last I checked AMD driver team is clueless here, not nvidia...
Maybe they have more pressing things to do than sort out drivers for a beta benchmark ?
I do, but I am at work, and we are still waiting for new version don't we![]()
6pm UK time![]()