Well, after playing for around 40h my enthusiasm for the game has waned quited a bit
I still think it's a bit better than Odyssey. The setting is good, story structure is handled better, less level-gating, mysteries were a better choice for such a game than regular sidequests but... it's still too damn big and samey.
The combat has been consistently mediocre and it should've been superb in this sort of game (think God of War with less over-the-top runics). I can't find a satisfying weapon combo, everything gets old so fast and feels clunky. There are barely any attack combinations and it's so easy most of the time that I don't have to use abilities (which also mostly suck anyways). The fnishers are cool when they don't glitch out but I'm still tired of seeing them for the umpteenth time.
Not much incentive to explore as well except ingots and very few pieces of gear. The worst thing is that at 40h in I barely uncovered half of the map and the perspective of going at it for another 40 to get through this sort of repetitive content doesn't fill me with joy. It doesn't quite reach Odyssey level of pointless identical places but it's still a slog now.
I don't get why they can't seem to focus on only a few places of interest in each region and make them truly unique and robust, with different kinds of rewards, special bosses and their own stories and perhaps decisions that could influence the main storyline in various ways, bigger or smaller. Add to that just a few things like the Drengr and some mysteries to break up the pace and it would've been perfectly manageable.
This formula was great in Origins because it was the first and most balanced in terms of busywork and had the best setting. It even had combat that, while not amazing, felt better and more satisfying that its sequels. Neither Odyssey nor Valhalla have the gameplay to sustain this sort of length and samey content Ubisoft insists on.
Oh well, rant over, I'll go back to it in the evening and see if I can force myself to at least finish the story