rFactor2, iRacing, nkPro (AC's precursor) and LFS as well.ive heard automobalista compairs well for track day stuff too
rFactor2, iRacing, nkPro (AC's precursor) and LFS as well.ive heard automobalista compairs well for track day stuff too
Have any of you ever gone from Assetto Corsa or something similar to drive a real car around the track?
TBH I doubt I'll be doing the course, partly because I don't particularly want to bend my own car and secondly because the drivers brief is as 8am, which means we'd have to set off at 5am to get there and I don't really want to be driving back at the end of the day tired.
Not sure which course layout it'll be, but I'll get laptimes and compare them to what people have done ingame.
Oh noesI dont think Sstone is a risky circuit, its all modern F1 with massive run offs everywhere apart from the straights, so although I'd also give some places like Cadwell Park a miss for the same reasons as yours, I'd still go for it at Sstone (providing the car is in top shape of course - oil, cooling, tires and brakes wise)- if I went there in a first palce of course
Copse-maggots-becketts is fun in any car, and relatively safe too - in AC at least
(Of course even gravel traps are not completely harmless in RL as they can chip paint, so maybe you are right to be cautious after all haha
) But getting up at 5am does sound harsh as well...
Will they not let you drive without the 8am induction? Are you going there mostly for the social side (nothing wrong with that of course)? Anyways -enjoy! Sounds like a great day out regardless.
Yea, that's one area where sims still aren't up-to-scratch on the real thing. Driving surfaces can vary greatly, even ones that are built similarly. Combined with how tracks accumulate(and discard) rubber, it means sim racing tends to be a far more 'static' type experience than real world driving, even taking into account the somewhat poor attempts at rubbering-in that games like iRacing attempt.One thing I found quite interesting games like AC versus actually driving the track was summed up in one of DAIR's recent videos from motors - the instructor is telling him don't go on that side (even though it looks like the best line when ingame) as the surface ain't great and will slow you down.
I've done a bit of driving in slower cars (performance golf) in AC versus real life with pretty similar results but I'd imagine very very different story for the faster stuff.
I can work with that.![]()
Lost the best part of a second in the last sector, but hey..
I did a track day years ago at Oulton Park in a formula ford, and before I'd ever played a driving game. I didn't know the circuit. I'd be interested to try it again now.
Have any of you ever gone from Assetto Corsa or something similar to drive a real car around the track?
Speed bumps are not too bad, curbs are the real killer. One mistake around them say good buy to your entire front/rear wheel assembly - suspension, everything'private' road that I tend to use as a track when its quietLovely corners and decent straights, only prob is they put speedbumps halfway round now
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has anyone got any set ups for the Cayman GT4 cant find any.
It's great in some corners, slides in others, then I can get full on under steer when using even a small amount of the brakes. Jenson Balance right now.![]()
Its got an interesting handling model - fair bit like an F1 car in terms of oversteer under acceleration - can make it do some crazy things on the edge of stability if you are a lot better driver than me lol. I've found a few times though it doesn't seem to grip at all when braking even in a straight line and you just kind of skate like on ice never mind understeer when braking.
just checked no set up there for the porsche cayman
love the car tbh just wanna tweak it a bit.or get the best set up.