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ATi Radeon can use PhysX!

“if i buy a 2nd gfx card considering 99% of games I'll be using sli/crossfire, I wouldn't ever remotely bother to switch it to PPU mode and lose framerate and the expense of playing a couple crap levels and some ridiculous and not realistic effects.”
That is just so wrong. You don’t lose FPS you gain FPS. It’s not a couple of levels it every single level in almost every Physx game. Take UT as an example.

Not turning it on is stupid as you gain FPS form it and you dont have to have any new effects if there are some. Take GRAW 2 you can choose to run the same effects as normal only faster as its on the GPU/PPU. Or you can turn extra effects on which do look better and is still faster then none GPU/PPU.

Anyway just like normal I bet as soon as your asked to prove anything you vanish from the thread. Like last time and time before. You always come out with rubbish then disappear.





”Every single useful thing you can do with real physics, you can do with estimated cpu friendly physics.”
You have been proven wrong about that time and time again. Why do you keep going on about it? Look at Crysis and how it turns to a slide show with the CPU doing lots of tress falling down at once. So intread they made it so large explosions dont knock tress down. Look at liquids and cloth which fail to work on the CPU with estimated physics at playable speeds. Can you show me any of these being down decently with estimated physics on the CPU. Anyway if you use estimated physics its still better on the PPU/GPU. The same estimated physics on the CPU run far, far faster on the PPU/GPU.

Estimated physics that slow a CPU down to 1fps run at 30fps+ on a PPU/CPU.





“Every wall that can be destroyed must be designed to do so, a wall that explodes in 5 pieces takes 50 times as long to design as a wall that doesn't destruct,W”
Again totally wrong. It just goes to show your complete lack of understanding of game development. Placing the 2nd destructible wall takes the same amount of time as the 2nd normal none destructible wall. Meaning the maps dont take much longer to make. 50x as long is just you making stuff up again.





“Levels are fully destructable as games would take 5 years rather than 2-3 to make. This is why we've only ever seen 1-2 "physx/highly destructable" levels per physx supported title, there is no time to make more.”
Just so wrong. Proven by the fact that highly destructible physx games come with more than just 2 levels and people who make their own maps up don’t take forever. Yes it takes a little longer but not that much longer. Physx isnt just about highly destructable levels anyway.





“even if its never used getting ATI or anyone else to buy a licence still means money in their pocket,”
It’s free for ATI to use and others to use. In fact it’s already working on ATI cards and Nvidia said they dont have to pay.






“Nvidia bought out Physx to let them die, rather than spend 10 times the cost competing with them for the next decade. Business wise its much much cheaper, its as simple as that.”
Why do you make stuff up? That just a complete lie. Just look at what Nvidia have done and are doing with Physx and its clear they are not killing it off but makeing it a major part of there line up.





“How walls blow up has NOTHING TO DO WITH THE PHYSICS ENGINE.”
Keep going your only making yourself look more stupid.




“Frame rate crawls to a halt with or without PhysX hardware?“
Without the hardware as with a GPU or PPU doing the physic work it runs fine.





“I ran UT3 with the Ageia PhysX map pack installed and the levels are rubbish.”
Those 3 map pack levels are pretty boring but the normal levels are not. Physics wise those extra levels are not rubbish it’s just the bad layout are no fun to play. That and the levels took a stupid amount of time to load.





“Eh? Sorry? The only PhysX games I can think of are UT3, CellFactor, WarMonger and Ghost Recon.”
Either you don’t play many games or like most people you don’t pay attention to the physic engine used.




“hen are we going to see a Call of Duty game where the environment is as destructable as it would be in real life?”
You mean like Warmonger? There are other PhysX games like that.
 
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Glad you took the time to disassemble his points. I couldn'tbe bothered :)

However, this does highlight how your dodgy method of quoting makes things annoying to read.
 
yadda yadda yadda yadda

What's that pungent stench....oh yes, it smells rather like fanboy :o

Here's Wikipedia's list of Physx-supporting games.

http://en.wikipedia.org/wiki/Physx#Title_support

Taken as read that all the U3 engine games listed are listed merely because the U3 engine can support PhysX, there is absolutely nothing worth playing there apart from Ghost Recon.

I'm all for physics-processing becoming part of mainstream gaming, but at the moment it has a long way to go.
 
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I've not played the physx demo maps (I don't think it'd be worth it me not having a PPU or anything), but (my opinion of course) the normal maps in UT3 hardly have the best physics in the world, it's stiff and lifeless, the vehicles have okay physics but not anything that makes me go 'cool, I wonder what else I can do with this.' Then we see a game like Painkiller that was brought out in 2004 which uses Havok, there are destructible items, neat ragdoll physics and exploding bodies, giants slinging rocks all over the show, pots of fireworks... UT3 is a fun game but a good example of physics being used in games it is not.
 

You shouldn't rise to it Pottsey. People are either so full of their own opinions that they'd rather argue than absorb what you're posting or, like the more sensible of us, they know the argument won't lead any where worth going to and so know it's not worth the effort.

There's really no point in typing long posts out for this stuff, it just goes round in circles.
 
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If I was drunkenmaster I'd be deleting that post and hiding in a corner hoping people forget about it right now... there was so many incorrect points it needs to be highlighted.

The only game that really uses phyics to any degree above incidental is cell factor and that game was badly implemented and designed all around...

Mass effect I think uses physx for the particles - but thats about it (other than simple physics objects).

Physx can do so much more than most people seem to realise and simply can't be done on current or even most future gen CPUs and give playable performance.

GPUs can do quite a bit of physics processing without any framerate hit at all - thats not spare capacity that _could_ be used for faster rendering performance.
 
Good news, hopefully that'll really encourage game developers to include better physics into games knowing that it will run on all the new cards.

Although there's not much benefit now there will definitely be a lot more games with a lot better physics in the near future, and I'm looking forward to that. :D
 
I'd still be happier if there were a standard. It's a shame both the major physics companies got bought by rival companies - guess it'd have to be some kind of realtime computational physics consortium...
 
I'd basically been willling to accept Pottsey as an expert in this.........

RIGHT up until he said that switching one half of your SLI/Xfire rig from gfx to phys...would increase FPS.
Howling mad.

Physix would be useful in m beloved driving games, yet not one has ever used it. Hmmmmm.
 
“RIGHT up until he said that switching one half of your SLI/Xfire rig from gfx to phys...would increase FPS.
Howling mad.”

It’s not mad the benchmarks agree. You go from sub 30dps to over 60fps.
http://en.expreview.com/img/2008/06/20/cpu-gpu.png

On high physics maps you get higher fps by doing the physics on the GPU over doing the physics on the CPU and just using the GPU for graphics.

Dont think I ever said use one one half of your SLI/Xfire rig from gfx to physics.
 
I'd basically been willling to accept Pottsey as an expert in this.........

RIGHT up until he said that switching one half of your SLI/Xfire rig from gfx to phys...would increase FPS.
Howling mad.

Physix would be useful in m beloved driving games, yet not one has ever used it. Hmmmmm.

If your CPU is bogged down enough with Physics calculations you'll become CPU limited. In which case switching one card to PPU mode would speed things up.

As far as I know though you don't actually have to switch one card to a PPU mode, they can calculate both graphics and Physics at the same time.
 
“if i buy a 2nd gfx card considering 99% of games I'll be using sli/crossfire, I wouldn't ever remotely bother to switch it to PPU mode and lose framerate and the expense of playing a couple crap levels and some ridiculous and not realistic effects.”
That is just so wrong. You don’t lose FPS you gain FPS. It’s not a couple of levels it every single level in almost every Physx game. Take UT as an example.

Not turning it on is stupid as you gain FPS form it and you dont have to have any new effects if there are some. Take GRAW 2 you can choose to run the same effects as normal only faster as its on the GPU/PPU. Or you can turn extra effects on which do look better and is still faster then none GPU/PPU.

Anyway just like normal I bet as soon as your asked to prove anything you vanish from the thread. Like last time and time before. You always come out with rubbish then disappear.

:rolleyes:

No he's actually right in what he said. Read it again.

He said if he does buy another card he wouldn't use it as a physx card, when he can run it in sli/crossfire instead and get a faster framerate. If he were to fit the second card but switch it to a ppu mode he'd lose out fps-wise from the total of the two cards running in sli/crossfire.
 
“He said if he does buy another card he wouldn't use it as a physx card, when he can run it in sli/crossfire instead and get a faster framerate. If he were to fit the second card but switch it to a ppu mode he'd lose out fps-wise from the total of the two cards running in sli/crossfire.”
But that’s wrong. As the physics are run in the spare cycles of the GPU which is still faster than the CPU. If anything a 2nd sli/crossfire is going have more spare cycles to fit in Physic processing. So far all the benchmarks say you gain FPS not lose FPS. Can you show any benchmarks showing PPU mode to be slower? As far as I am aware there is no sli PPU only mode.

PPU mode doesnt stop the GPU doing graphics work. It means you do physic work with any unused power. At least thats how I understand it.
 
PhysX is the new pet rock, except the pet rock was popular during its fad.

Stop slinging the acronym PPU around as well, it's about GPGPU now as I predicted. :D
 
Stop hanging Pottsey out to dry every time he posts about PhysX ;)

Besides, using PhysX within a Crossfire/SLI system is not an either or situation, it's an as well as situation.
 
“He said if he does buy another card he wouldn't use it as a physx card, when he can run it in sli/crossfire instead and get a faster framerate. If he were to fit the second card but switch it to a ppu mode he'd lose out fps-wise from the total of the two cards running in sli/crossfire.”
But that’s wrong. As the physics are run in the spare cycles of the GPU which is still faster than the CPU. If anything a 2nd sli/crossfire is going have more spare cycles to fit in Physic processing. So far all the benchmarks say you gain FPS not lose FPS. Can you show any benchmarks showing PPU mode to be slower? As far as I am aware there is no sli PPU only mode.

PPU mode doesnt stop the GPU doing graphics work. It means you do physic work with any unused power. At least thats how I understand it.

That would NEVER work and will never happen. its ridiculous to even suggest that, really, i mean one of the most ridiculous things ever. SLI already has a massive problem, as does crossfire, with load balancing, you think it will just add in another load balancing issue. Also Gpu's basically don't have unused cycles, they might have unused shaders, and unused this and that, but it works as units. YOu can't just sub in a few commands here and there for another application. Gpu's basically use all power available, there are basically no spare cycles, you could not run ppu stuff in spare cycles and you WOULD have to turn off sli and use only one graphics cards for, graphics and the other for PPU, as I said, completely correctly, this would only ever decrease performance.

Everything else i said was accurate too, Pottsey, basically everything you said is bull, twisting everyone elses words and like you clearly did to my post, reading exactly what you want into my words, twisting and misquoting them to make your own point which is, again, incorrect.

Things like Call of Duty have been done in things like Warmonger. Which is in comparison a FAR FAR less polished game, that almost no one liked, that ran like crap except for people with ppu's, is short and took YEARS to make. You will not get a COD length fully polished game as destructable because its design time, nothing else.

You think a more realistic physics engine simply means any wall you design into the game will explode realistically? E-mail any game designer on the entire planet and he'll laugh at you, literally. Every explodable item, wall, character(SOF) is DESIGNED in two models, a full model and an "exploding" model.

that statement clearly shows that you have no idea what your going on about.

No, you would be completely wrong, if you HAVE to have realistic physics engines to have destructable terraine, explain how games for decades have had "some" destructable items without a completely realistic physics engine.

Again, go and e-mail anyone, tech support, any way possible contact any game studio, design studio, game designer, a dev chat, ANYTHING, and ask them whose right, me or Pottsey, or you. Seriously, go on. Or explain to me how a physic engine automatically makes things explode in SPECIFIC PIECES THAT ARE THE SAME EVERY TIME, that explode by and large in the same way time and time again. Please tell me how these destructable items get into a game, also please tell me why absolutely everything in all the proper Physx games proper levels, doesn't explode, only parts do... if its done by the engine, and nothing needs designing, and its ALL the engine, why can't everything be broken.


Also Pottsey, yet again twisting my words, i VERY CLEARLY and obviously to anyone in the universe was talking about the specific levels in the games that support Physx that are for Physx only. Infact its ridiculous, maybe you're involved with the company, maybe not. You don't know much about it and you constantly, to my posts and everyone elses posts misquote them on purpose all thread long, for years, its irritating, very obvious, and frankly, stupid.

Mav, you clearly don't know much about the subject so maybe you should keep your nose out and not tell me I'm wrong when I know I'm correct, and I know you won't be able to come up with anything to disprove what I said.

Hell, this post was long, I'm still trying to decide if I should quote your long post and point out why absolutely every last thing you posted was completely incorrect...... I just can't work out if I could take reading the reply with the awful quoting and the utter tripe I'd have to read in response. Maybe when I'm less tired.
 
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