you think that destructable environments dont have anything to do with physics. then your a bigger fool than i thought you were. if there was no physics interaction in a game then nothing exciting would happen. your knowledge of physics seems to be limited to nothing but bullcrap. no phyics in a game means no laws of physics being applied whatsoever. so you loose stuff like mavity to begin with.
also how are you going to blow up a building without out physics? how you going to throw a grenade? where will it go?
in games like even battlefield 2 you dont have destructable environments but physics is still being applied to everything. different vehicles have weight, rockets have propulsion force. impact of explosions.
i can throw a grenade in bf2 to bouce off a wall to get closer to the target im aiming for simply because i understand the laws of physics, the weight of the grenade, the distance to target and the type of surface it will hit and the amound of rebound force that will be generated.
without physics that grenade i throw will be stuck in mid air.
i can remember destructable environments in games all the way back to red faction 2. yes it had destructable environments but it was limited in what it could do but again guess what, its using its own physics engine to understand that a chunk blown out of a wall shoudl land on the floor and no in the sky.
you say that "How walls blow up has NOTHING TO DO WITH THE PHYSICS ENGINE" you just could not be any more wrong.
how you gonna calculate angles of impact and amount of breakage and debris and the direction of the debris without some sort of basic physics engine that takes into account the size and weight of the debris and the acceleration of movement and mavity into account.
and then there is phyics in half-life 2 which without a physics engine that mavity gun is about as much use as your posts are on this forum.
and you ask why everything cant be broken, its simple, not enough computation power is available yet for that sort of level of physics interaction. the cpu won;t be able to handle it, hence why hardware solutions are welcomed to try.
also how are you going to blow up a building without out physics? how you going to throw a grenade? where will it go?
in games like even battlefield 2 you dont have destructable environments but physics is still being applied to everything. different vehicles have weight, rockets have propulsion force. impact of explosions.
i can throw a grenade in bf2 to bouce off a wall to get closer to the target im aiming for simply because i understand the laws of physics, the weight of the grenade, the distance to target and the type of surface it will hit and the amound of rebound force that will be generated.
without physics that grenade i throw will be stuck in mid air.
i can remember destructable environments in games all the way back to red faction 2. yes it had destructable environments but it was limited in what it could do but again guess what, its using its own physics engine to understand that a chunk blown out of a wall shoudl land on the floor and no in the sky.
you say that "How walls blow up has NOTHING TO DO WITH THE PHYSICS ENGINE" you just could not be any more wrong.
how you gonna calculate angles of impact and amount of breakage and debris and the direction of the debris without some sort of basic physics engine that takes into account the size and weight of the debris and the acceleration of movement and mavity into account.
and then there is phyics in half-life 2 which without a physics engine that mavity gun is about as much use as your posts are on this forum.
and you ask why everything cant be broken, its simple, not enough computation power is available yet for that sort of level of physics interaction. the cpu won;t be able to handle it, hence why hardware solutions are welcomed to try.