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ATI to implement 3xGPUs's

This is getting stupid. Nvidia wants you to have 4 GPUs and ATI wants you to have 3 GPUs. Then there's PhysX who want you to have a PPU.
I hope all this comes in one nice package in a couple of years!
 
TaKeN said:
IMO They need to iron out all the problems with crossfire before they do this :rolleyes:

You can say the same thing for Nvidia before they released their Quad SLI. Not valid argument if you ask me.
 
Johanson said:
This is getting stupid. Nvidia wants you to have 4 GPUs and ATI wants you to have 3 GPUs. Then there's PhysX who want you to have a PPU.
I hope all this comes in one nice package in a couple of years!


Take it you never read the article, the purpose of the third gpu is for physics.
 
people are forgetting that the idea is you use your old card for the physics - so it doesn't cost you anything more, it's just making good use of a wasted card (although I suppose you could otherwise sell it).

fini
 
This whole thing with Nvidia and Ati is beginning to stink of hitting a brick wall with being able to create NEW technology rather than speedbumping and combining of existing.
 
Kabaala said:
This whole thing with Nvidia and Ati is beginning to stink of hitting a brick wall with being able to create NEW technology rather than speedbumping and combining of existing.
Well they'll be holding tech back until DX10 comes out - what's the point of designing a new GPU architecture just to have to redesign in 6 months time?

fini
 
Kabaala said:
This whole thing with Nvidia and Ati is beginning to stink of hitting a brick wall with being able to create NEW technology rather than speedbumping and combining of existing.

Nah m8, if you are presented with the possibility of selling 3 VGA cards to the people with more money than sense, you'd do it too (not that I condone it in any way).

Fini, I am not entirely sure that you can use 'any' card, I believe it has to be of the X1000 series to work.
 
Gerard said:
Take it you never read the article, the purpose of the third gpu is for physics.

I know. They still want you to have 3 of their graphics cards though. I was trying to say that the whole GPU and PPU situation is becoming too complicated and expensive.
 
Johanson said:
I know. They still want you to have 3 of their graphics cards though. I was trying to say that the whole GPU and PPU situation is becoming too complicated and expensive.

I cant see how they want you to have 3x GPU's, as it says you can have an x1900 XTX doing the graphics, and you can pair it with an x1600 or something, and the x1600 will only do the physics, thats 2x cards still.
 
LoadsaMoney said:
I cant see how they want you to have 3x GPU's, as it says you can have an x1900 XTX doing the graphics, and you can pair it with an x1600 or something, and the x1600 will only do the physics, thats 2x cards still.

Yes but if you want the best possible performance, you would need 3x ATI cards, or 4x Nvidia cards.

Tommy B said:
Why not just make ONE awesomely powerful GPU.

This comment sums up what i was trying to say. It can only go on like this for a while before it all becomes integrated into a single card, hopefully.
 
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Nah you wouldnt need 3x cards, quoted from the Article.

According to ATI’s internal benchmarks, Ageia PhysX PPU (366MHz) can perform about half a million sphere-to-sphere collisions per second, whereas the Radeon X1600 XT (590MHz, 12 pixel shader processors) delivers over a million, meanwhile performance of Radeon X1900 XTX (650MHz, 48 pixel shader processors) reaches five million sphere-to-sphere collisions per second.

x1900 XTX absolutely obliterates the Ageia, and even the x1600 beats it to, surely one x1900 XTX doing that many collisions would be enough, so 2x x1900's in Crossfire would do if one card was doing the physics i rekon.

It is getting a bit stupid now though.
 
LoadsaMoney said:
Nah you wouldnt need 3x cards, quoted from the Article.

According to ATI’s internal benchmarks, Ageia PhysX PPU (366MHz) can perform about half a million sphere-to-sphere collisions per second, whereas the Radeon X1600 XT (590MHz, 12 pixel shader processors) delivers over a million, meanwhile performance of Radeon X1900 XTX (650MHz, 48 pixel shader processors) reaches five million sphere-to-sphere collisions per second.

x1900 XTX absolutely obliterates the Ageia, and even the x1600 beats it to, surely one x1900 XTX doing that many collisions would be enough, so 2x x1900's in Crossfire would do if one card was doing the physics i rekon.

It is getting a bit stupid now though.


According to techreport.com, the PhysX card and ATIs implimentation do two different things...

"Of course, the first games to use Havok FX aren't expected until later this year. Havok FX isn't exactly comparable to what Ageia's doing with hardware physics acceleration, either; Havok FX is limited to "effects physics" that don't affect gameplay, while Ageia's PhysX PPU has no such limitation". - http://techreport.com/onearticle.x/10117
 
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