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ATI to implement 3xGPUs's

SteveOBHave said:
The issue lies with the GPU being told where the objects are going to be...
Yea I can agree with that. PhysX is all about the GPU being TOLD where the objects are going to be rendered.

Just thought, surely that'd put more strain on the bandwidth or the cards?
 
SteveOBHave said:
I'd have to say that I am dubious about that statement. There have been a number of incidences of ATI and NVIDIA suggesting that there is plenty of leeway on the processing power of a GPU to render the 'extra' objects onscreen. The issue lies with the GPU being told where the objects are going to be...

Yes but its not just telling where the objects are, it is telling where to draw a lot more 3D objects than before as game demos are over doing the amount of objects onscreen to show it off, just like HDR is over done in a lot of games atm just to show off that it has HDR.

The PPU should be used more realisticly by making all realworld abjects move the way thay should & walls crumble & water,liquids move right & smoke & fog swurl when they NEED, not to have a whole mass of unnecessary object hurling around showing off and putting strain on the gpu.
 
I see some ppl on other forums & and a few here, but its getting better here dont understand that putting more objects on screen will lower FPS.

An explosion that has more particals will have lower fps, putting in a PPU card has slowed down the games that have the option to use it, well yeah as putting in the PPU has put more on screen so it would.
Putting the Details to max with in game settings far as i know also gives lower fps with all games but you dont see ppl saying they should have never had in game detail settings that could cripple most ppls setups.
 
LoadsaMoney said:
Nah you wouldnt need 3x cards, quoted from the Article.

According to ATI’s internal benchmarks, Ageia PhysX PPU (366MHz) can perform about half a million sphere-to-sphere collisions per second, whereas the Radeon X1600 XT (590MHz, 12 pixel shader processors) delivers over a million, meanwhile performance of Radeon X1900 XTX (650MHz, 48 pixel shader processors) reaches five million sphere-to-sphere collisions per second.

x1900 XTX absolutely obliterates the Ageia, and even the x1600 beats it to, surely one x1900 XTX doing that many collisions would be enough, so 2x x1900's in Crossfire would do if one card was doing the physics i rekon.

It is getting a bit stupid now though.

yeah, but the x1900xtx consumes about 4 million times the power.

a few things to say:

Amd and ati are NOT going to merge, stop that bs from floating around.

Imo, this is maddness, i still stand by one card being enough, two is pushing it but 3 takes the ****, there is going to be no room for add in cards, the heat and power needed will be mind blowing.

Finnaly, dont buy anything physics related, PhysX could well be slaughted by a gpu, a x1800xt 512 costs about the same and the 256 version less, this is technically much faster then the ppu and could render it useless.
Then there is m$ with their physics idea and nvidia too, its too risky to your hard earnt cash to buy anything ppu related as its most probably going to be rendered useless soon.

:( graphics industy is quickly becomming a joke, they dont seem to have realised not everyone has a doctors paycheque. :rolleyes:
 
Lollage, that bloke form Ageia saying theres no games that support ATI's solution, someone should have asked him to name all the games that support theirs, "erm... oh theres GRAW sort of, and erm... ahh, must dash important meeting" *wanders off* :D
 
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