Associate
- Joined
- 6 Nov 2005
- Posts
- 173
The $200K is on top of the standard license fee for the Havok API. This is purely to enable Effect Physics on the GPU which means more debris and smoke effects. These will not add to the actual way games are played just the visual appearance. The actual game physics will still be executed on the CPU. This is my understanding on the information on Havok's website.
I do not know exactly how much the license fees are for the basic Havok API but it is probably more than the $50K for the Ageia API which is of course free if you support the PPU. Once you add an additional $200K to accelerate some debris it becomes pretty expensive.
Whilst Havok FX running on Nvidia and ATI hardware will no doubt look impressive, it will be purely cosmetic. In my opinion the potential of the Ageia PPU is by far greater, however, time will tell if it is successful. This will largely depend on how it is utilised by developers.
At present it is probably not worth buying a PPU as they are overpriced just to run a few games that use it poorly.
I do not know exactly how much the license fees are for the basic Havok API but it is probably more than the $50K for the Ageia API which is of course free if you support the PPU. Once you add an additional $200K to accelerate some debris it becomes pretty expensive.
Whilst Havok FX running on Nvidia and ATI hardware will no doubt look impressive, it will be purely cosmetic. In my opinion the potential of the Ageia PPU is by far greater, however, time will tell if it is successful. This will largely depend on how it is utilised by developers.
At present it is probably not worth buying a PPU as they are overpriced just to run a few games that use it poorly.