Atom RPG

I bought this game off the back of this thread way back in pre-pandemic 2020.

I have now put 108 hours into it on my first playthrough. it really is the spiritual successor to Fallout 1 & 2.

Thank you so much for this thread as I would never realised that this gem existed.

BTW. The family in the Dead City Metro is truly the work of a twisted mind. If you know, you know.
 
Encased is worth picking up if you like fallout 2 vibe. Been playing latest open access version (patch 5) and its amazing how far the game has come since early versions. Full release in less the 2 weeks now. Pretty heavily inspired by fallout 1/2 aswell, but the current version of the game + more content will be great fun I expect.
 
I bought this game off the back of this thread way back in pre-pandemic 2020.

I have now put 108 hours into it on my first playthrough. it really is the spiritual successor to Fallout 1 & 2.

Thank you so much for this thread as I would never realised that this gem existed.

BTW. The family in the Dead City Metro is truly the work of a twisted mind. If you know, you know.

Got some more good news for you - the sequel, Trudograd, has been available on early access on Steam for a bit and is now on version 0.9.2. It's already past the stage of development at which most mainstream games are released, so buying it now is reasonable. I'm waiting for the release version, but I doubt if much will change from the current version.
 
I was really enjoying this game (~12hrs play time), up until the part where you go into the bunker with the gang waiting outside.

I have spent MANY hours trying to resolve that but either I lose *all* of my equipment or I die before I've even taken my first step - neither of which I find very palatable. I did try using the console commands to get past them, but no way to disable them again after activating.
 
I talked my way out of that bit with Speechcraft of around 90.

There are different ways to cheese the result (leaving some things in a locker or exiting part way through looting the bunker), from what i've read it may be based on the weight/number of things you are carrying so leave the stuff you want to keep in a locker or desk and walk out with the trash loot may be an idea in your situation. I know a patch was released to combat this, but it is still worth a try.

Edit: Also make sure yo upick up the scanner from the bunker, it's one of the best items in the game.
 
I talked my way out of that bit with Speechcraft of around 90.

There are different ways to cheese the result (leaving some things in a locker or exiting part way through looting the bunker), from what i've read it may be based on the weight/number of things you are carrying so leave the stuff you want to keep in a locker or desk and walk out with the trash loot may be an idea in your situation. I know a patch was released to combat this, but it is still worth a try.

Edit: Also make sure yo upick up the scanner from the bunker, it's one of the best items in the game.

My speechcraft and strength are both a bit rubbish (I was going for more of a Engineer type build) and I've already tried many combinations of weight / number of things in my Inv without success. One tip online said to eat a Toadstool, but I dropped all of them before I start the bunker and no way to generate one in the cheat codes either.
 
My speechcraft and strength are both a bit rubbish (I was going for more of a Engineer type build) and I've already tried many combinations of weight / number of things in my Inv without success. One tip online said to eat a Toadstool, but I dropped all of them before I start the bunker and no way to generate one in the cheat codes either.

Do you have any perfume in your inventory? That raises your speechcraft quite significantly.

I don't recall the bunker being an issue at all. I don't even remember any gang. Presumably I either talked my way out of it (I had very high speechcraft because it's a very useful skill) or killed them easily. I went everywhere and did everything and I was death on legs by the endgame.

I've finished Trudograd as well now. I preferred Atom RPG. Trudograd is very much a sequel, so you're powerful from the start. I started at L27 IIRC (imported character from Atom RPG). I preferred starting as a rookie with little skill. Also, Trudograd is almost entirely within the city and I preferred the wasteland. Trudograd is still a good game and I think it's worth playing for anyone who has played Atom RPG and enjoyed it.
 
Do you have any perfume in your inventory? That raises your speechcraft quite significantly.

I don't recall the bunker being an issue at all. I don't even remember any gang. Presumably I either talked my way out of it (I had very high speechcraft because it's a very useful skill) or killed them easily. I went everywhere and did everything and I was death on legs by the endgame.

I've finished Trudograd as well now. I preferred Atom RPG. Trudograd is very much a sequel, so you're powerful from the start. I started at L27 IIRC (imported character from Atom RPG). I preferred starting as a rookie with little skill. Also, Trudograd is almost entirely within the city and I preferred the wasteland. Trudograd is still a good game and I think it's worth playing for anyone who has played Atom RPG and enjoyed it.

Nope, no perfume either.

Yesterday I finally relented and just gave my character high level armour and shield so I could survive the first shootout with them (they took their turn first) then just ran for it.

I dropped the armour and shield afterwards so I don't have the benefit of them any more. There's a lot of feedback online about that particular scene...

and Lvl 27, wow... I think I'm still only Lvl 7 or so!
 
Can't remember exactly as it was a while back but if it's the encounter that I think of then I might have I killed them on the way in.

Shame I never finished this game, should really go back to it.
 
Nope, no perfume either.

Yesterday I finally relented and just gave my character high level armour and shield so I could survive the first shootout with them (they took their turn first) then just ran for it.

I dropped the armour and shield afterwards so I don't have the benefit of them any more. There's a lot of feedback online about that particular scene...

and Lvl 27, wow... I think I'm still only Lvl 7 or so!

Ah, there's your problem. You're very underpowered for that encounter. Maybe a design flaw in the game, the devs not accounting for players who rush to it. They were expecting players to reach that encounter as a a full party of highly skilled characters with top end kit. When I got to it, my weakest and worst equipped characters had the best kit money could buy and combat skills over 150. The strongest and best equipped had some unique quest armour and combat skills at the 199 cap. Top end sniper rifle for the main character, top end full auto rifles for the other 3 characters. I was probably overpowered for how the devs planned that encounter. The way I play such games is to go everywhere and do everything because that's what's fun for me. Look everywhere, talk to everyone, do every quest. No stone unturned.

To give you a rough idea of what the devs expected, if you start Trudograd (the direct sequel to Atom RPG) with a new character that character starts as L15. So 15 is roughly the level the devs expected players to be at by the endgame for Atom RPG.
 
I was really enjoying this game (~12hrs play time), up until the part where you go into the bunker with the gang waiting outside.

I have spent MANY hours trying to resolve that but either I lose *all* of my equipment or I die before I've even taken my first step - neither of which I find very palatable. I did try using the console commands to get past them, but no way to disable them again after activating.

I basically got to that part of the game then gave up.
 
Ah, there's your problem. You're very underpowered for that encounter. Maybe a design flaw in the game, the devs not accounting for players who rush to it. They were expecting players to reach that encounter as a a full party of highly skilled characters with top end kit. When I got to it, my weakest and worst equipped characters had the best kit money could buy and combat skills over 150. The strongest and best equipped had some unique quest armour and combat skills at the 199 cap. Top end sniper rifle for the main character, top end full auto rifles for the other 3 characters. I was probably overpowered for how the devs planned that encounter. The way I play such games is to go everywhere and do everything because that's what's fun for me. Look everywhere, talk to everyone, do every quest. No stone unturned.

To give you a rough idea of what the devs expected, if you start Trudograd (the direct sequel to Atom RPG) with a new character that character starts as L15. So 15 is roughly the level the devs expected players to be at by the endgame for Atom RPG.

Getting to the bunker is literally the first quest given to you in the game though, I definitely felt underpowered but I have no problem at all actually getting into the bunker itself
 
Getting to the bunker is literally the first quest given to you in the game though, I definitely felt underpowered but I have no problem at all actually getting into the bunker itself

It ruined the game for me was really enjoying it up until then.

May go back and try it again maybe avoid that bit, but I dunno...... It's not fallout the original games were much better than this.
 
Had a little explore of this last night. Just got to the point of leaving the first town.

I can already tell it's going to be brutally unforgiving. I entered the town with max hunger and no food or money, and saw the warning that my hunger could soon lead to death. Couldn't swipe any food, couldn't afford any. I eventually found some corn in a field and cooked that, but then I found I needed that for a quest, so I guess I've snookered myself on that one.

It's pretty rough and janky, with a dated and clumsy UI, but I think I'm going to really like this. I am probably going to start over, though, and try doing things a bit differently in the town.

Planning a female rifle-user with sex appeal to make up for a low-mediocre personality stat (around 4, I think) and dumping luck to 1. I think my other stats will be str 6, end 7, dex 10, int 8, att 6. Planning to pump speech and then rifles. Does that sound like it should work? I get the feeling with this game that starting of with a poorly-optimised build will see me needing to restart (again).

Any good tips for someone just starting out?
 
3rd time of trying to get into this last night, just wont gel with me for some reason.

It really is rough around the edges. I played Encased right before it, and whilst both are similar in being homages to the old Fallout style of game, Encased is a lot more polished and user-friendly in its set-up and UI. I am convinced Atom is going to be the better game in many ways (Encased was far too easy, and it looks like Atom is going to make some build decisions have far greater consequences and have more complexity), but I can totally get why someone would be put off by how inaccessible and slow and clumsy it feels.
 
Had a little explore of this last night. Just got to the point of leaving the first town.

You're flattering the little village of Otradyne :)

I can already tell it's going to be brutally unforgiving. I entered the town with max hunger and no food or money, and saw the warning that my hunger could soon lead to death. Couldn't swipe any food, couldn't afford any. I eventually found some corn in a field and cooked that, but then I found I needed that for a quest, so I guess I've snookered myself on that one.

Maybe not. I don't recall that quest (I played the game a couple of years ago), but I recall that corn isn't unique in the game.

The game is brutally unforgiving, especially early on and even more so towards the end if you rush the main quest. You're given the main quest pretty much from the start. After all, you've been sent to the area on a specific mission. Incomplete information, but the basics are known including a rough location. But at the start you're a long way from being skilled enough or well equipped enough to handle the main quest. Bad planning, poor intelligence and a fairly large serving of both complacency and desperation on the part of the organisation you work for. The intention is that you take the time to explore the area, train in the field, acquire good equipment locally, gather intelligence, form relationships with the locals. Rather a lot to hand to a new recruit who's just finished basic training.

It's pretty rough and janky, with a dated and clumsy UI, but I think I'm going to really like this. I am probably going to start over, though, and try doing things a bit differently in the town.

The devs have refined the UI somewhat with the sequel, Trudograd. Did a nice job of it IMO. It's similar enough to be very familiar to Atom RPG players but definitely more refined. Same goes for the graphics.

I wouldn't say the Atom RPG is rough and janky, though. The UI is outdated but adequately functional and the game itself is well polished. I didn't encounter any bugs at all other than an inability to repair both the bedroom and bathroom in my player base (you can get it further on in the game - find it and claim it and it's yours). One or the other, but not both.

Planning a female rifle-user with sex appeal to make up for a low-mediocre personality stat (around 4, I think) and dumping luck to 1. I think my other stats will be str 6, end 7, dex 10, int 8, att 6. Planning to pump speech and then rifles. Does that sound like it should work? I get the feeling with this game that starting of with a poorly-optimised build will see me needing to restart (again).

Maybe, unless you're as stubborn as I was :) I started off with a poorly optimised build, but I stuck with it until I acquired the opportunity to respec. There's 1 opportunity to do so and you'll probably miss it unless you look it up or play the game the same was I (and many others) play this sort of game - go everywhere, examine everything, talk to everyone. Which is how I was able to hang in there with a quite seriously suboptimal build.

Your planned build looks good to me. Personally, I would start with a higher personality and a lower intelligence but I wouldn't say your planned build was at all wrong. You need a balance of persuader and enforcer. I'd edge a little more towards persuader, that's all. You do get a few potential opportunities to add a point here and there to your stats. Very few and hard to find, although a helmet with +1 strength is something you should probably encounter. It's a fixed reward for a specific side quest, so you'll get it if you're exploring and doing side quests. You'll want it with a rifle build with 6 strength because the best rifle is a high power high calibre high weight sniper rifle (Dragunov) and it requires 7 strength to use efficiently. It also requires 10 AP to make really good use of it (single shot takes 5AP, so 10AP gives you 2 shots per round if you don't move).

Overall, automatic weapons is a more useful skill than rifles in Atom RPG. Most of the long guns are classed as automatic weapons rather than rifles. Almost all of the ones classed as rifles are incapable of full auto and full auto is often more useful. But sniper rifles are an exception to that rule of thumb, so having a sniper on the team is a good option and if you do then it's best that the main character is the sniper so you have more direct control. But I'd build all companions with automatic weapons as their weapon speciality.

Speechcraft is as useful as your planned build implies you think it is. You're there in part to acquire information and maybe make an impression on the locals in order to help the organisation you work for. Persuasion is a good fit. You can brute force situations instead, but some finesse usually works better for your purposes. Low personality might lock you out of that in some cases. Sometimes it doesn't matter how persuasively you can speak if the person you're speaking to thinks you're not someone to speak candidly with, somewhere they can trust with personal matters and with secrets.

You'll need to pump your main weapon skill as well, though, to some extent. There are plenty of situations in which persuasion is not an option and force is required. It's a brutal and unforgiving world. I'd say maybe speechcraft and your main weapon skill equally, maybe 2/3rd speechcraft and 1/3 main weapon skill.

Any good tips for someone just starting out?

Go everywhere, do everything, talk to everyone. You're fresh out of basic training and that basic training isn't very good anyway. It's a post apocalypse world. Everything is limited, including training and personnel. You weren't the best choice for the mission. You were the available choice. Then you're dropped into a completely unfamiliar area and you have almost no resources. You need to learn skills and acquire resources, especially effective equipment. Of course, you will end up going into places you can't handle. Generally stay out of the countryside in the southeast for a while. Slaver gangs control that territory and they're very well equipped and very experienced in violence. Go in early and you'll be dead with most of your head missing before you get within shooting range of them. They often have a well equipped and highly skilled sniper in their teams.

Talk with everyone who will talk with you. Where possible, be friendly, persuasive and helpful. Hearts and minds style. Also, pragmatism. You need their help. You could seriously use some companions as well, and why would they agree to follow you if you're an arse to them or you haven't even spoken with them? This isn't a game in which you can easily go alone against 6 bad guys and stroll through it wondering what you'll have for tea later. You'd be much better off with several people in your squad, people who are skilled and well equipped, with skills that complement yours. You can't be an expert in everything in this game. Maybe you're charismatic and a brilliant orator, able to sway almost anyone who'll listen to you. That won't do you any good against a locked door. You can't talk the lock into opening for you. But if one of your squad is a skilled lockpicker, they can deal with the lock.

Try to avoid using scrap metal. Later on, if you acquire the player base and you handle a situation at the base correctly you'll have a very skilled ammunition maker who can make all the common types of ammunition and who can learn to make other types if you bring them a gun using another type of ammunition to study. That's extremely useful for some of the best guns as they use rare ammunition. But the ammunition maker will require scrap metal (amongst other things) to make ammunition.

You can use any container other than a dumpster-style bin as a stash. No other containers respawn and NPCs don't take things from containers so anything put in them stays there. Initially, I used a container in an abandoned derelict house towards the southeast of the open world map that contains Otradyne. After acquiring my player base I moved everything to containers in my base.

There's a skill tree. The UI doesn't make that obvious. I played for a couple of hours before finding out it existed :) Your companions have their own skill trees, which you control. The skill tree is split into related sections, e.g. crafting, survival, pistols, rifles, etc. Personally, I think that the defensive skills (spreading out towards the top right of the skill tree) are the most useful. For example, being able to wear heavy armour without penalties is extremely useful. You will have to specialise to a large extent in the skill tree because each skill you take increases the skill point cost of taking more skills. You will never have anywhere near enough skill points to learn them all, so you can have low level skills in everything or high level skills in probably only one section. The skill tree UI in Trudograd is clearer. One example of the refinement of the UI.

You can unload a gun in a merchant's inventory and buy only the bullets. Bullets are often much more useful to you than a gun. I was roleplaying, so I felt bad about doing that and leaving the merchant with an empty gun they would have trouble selling. Except for the gun merchant in Kroznanomenny (wrong spelling, but close enough so you'll know where I mean when you see it). When you see the prices he charges, you'll understand why.

You can trade with many people in the gameworld even if trading doesn't appear in the dialogue options. In the top right of the dialogue window you might see a barter button. Clicking on that opens the trading window with that NPC. Only merchants mention trading in the dialogue, but a lot of other NPCs are open to the idea of trading. They rarely carry much, but it can be useful. For example, you might be able to trade some stuff you've picked up for a bit of food with some of the non-merchant NPCs in Otradyne (or anywhere else). Barter is commonplace, which is realistic in a post-apocalypse gameworld.

The game was designed for a fairly extensive amount of looking around, talking to people, exploring, finding and doing side quests. There's a lot of scope for that. To give you a rough idea of the scope, I was L27 at the endgame and I had the best possible equipment and close to max in my main skills and with 3 highly skilled and very well equipped companions. At the other extreme, players have been hitting the endgame as low as L7 with early game equipment and skill levels and probably fewer companions (or none). They get mashed. One round slaughter time. I walked the endgame, enjoying the developing story. The devs planned the endgame for a well equipped party of 4 at ~L15, based on the fact that if you start a new character in the sequel that character will start at L15. The difficulty of game does not adjust to your character. Your character is not the centre of the gameworld. The gameworld doesn't give a rat's arse about your character.

There are areas of contamination. Some chemical, some biological, some radioactive. Go there and die. Often without knowing what's killing you. There are plenty of very dangerous substances that will kill you in ways you can't see, hear, smell, feel or taste. You stop to camp in an area that's contaminated with radioactive material. You don't have a radiation detector, so you can't detect the radiation. By the time you show symptoms, it's far too late. You die of radiation sickness. The gameworld does not care. Or maybe it was a tasteless, odourless toxic chemical that was contaminating the place that killed you. Your corpse doesn't know.
 
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The devs have refined the UI somewhat with the sequel, Trudograd. Did a nice job of it IMO. It's similar enough to be very familiar to Atom RPG players but definitely more refined. Same goes for the graphics.

I wouldn't say the Atom RPG is rough and janky, though. The UI is outdated but adequately functional and the game itself is well polished. I didn't encounter any bugs at all other than an inability to repair both the bedroom and bathroom in my player base (you can get it further on in the game - find it and claim it and it's yours). One or the other, but not both.

In fairness, it is more clunky than janky I guess, in that it feels a bit cumbersome to use the UI a lot of the time and it wasn't immediately obvious to me how to do... well, much of anything.

But I did also notice the pathfinding being a bit wonky, finding it difficult to go into small structures, the roofs not always going transparent to let me see what I'm doing, that kind of thing. Minorly annoying, but the kind of thing I can happily overlook.

I did get a taste of the companion AI in the tutorial I think, though. That guy who "spars" against the two other guys with you. On his turn, it was just, "What on Earth are you doing? You've run out of cover towards the enemy, done nothing and then moved away from him to end your turn out of cover. And he has a gun..."

I downloaded a "control your companions" mod after that :)

Your planned build looks good to me. Personally, I would start with a higher personality and a lower intelligence but I wouldn't say your planned build was at all wrong. You need a balance of persuader and enforcer. I'd edge a little more towards persuader, that's all. You do get a few potential opportunities to add a point here and there to your stats. Very few and hard to find, although a helmet with +1 strength is something you should probably encounter. It's a fixed reward for a specific side quest, so you'll get it if you're exploring and doing side quests. You'll want it with a rifle build with 6 strength because the best rifle is a high power high calibre high weight sniper rifle (Dragunov) and it requires 7 strength to use efficiently. It also requires 10 AP to make really good use of it (single shot takes 5AP, so 10AP gives you 2 shots per round if you don't move).

Overall, automatic weapons is a more useful skill than rifles in Atom RPG. Most of the long guns are classed as automatic weapons rather than rifles. Almost all of the ones classed as rifles are incapable of full auto and full auto is often more useful. But sniper rifles are an exception to that rule of thumb, so having a sniper on the team is a good option and if you do then it's best that the main character is the sniper so you have more direct control. But I'd build all companions with automatic weapons as their weapon speciality.

Good to know. I was hoping the female sex appeal giving me an effective per of 6 with most NPCs would be enough. I am used to Cha/Pers being a stat that is usually easily boosted by clothes and consumables in these types of games, and hoping this was no different if I need to scrape a few more points.

Like the idea of my MC being a sniper, so that's cool.

You can use any container other than a dumpster-style bin as a stash. No other containers respawn and NPCs don't take things from containers so anything put in them stays there. Initially, I used a container in an abandoned derelict house towards the southeast of the open world map that contains Otradyne. After acquiring my player base I moved everything to containers in my base.

This is inceadibly useful to know! I was already encumbered in the first town... well, village :)

There's a skill tree. The UI doesn't make that obvious. I played for a couple of hours before finding out it existed :) Your companions have their own skill trees, which you control. The skill tree is split into related sections, e.g. crafting, survival, pistols, rifles, etc. Personally, I think that the defensive skills (spreading out towards the top right of the skill tree) are the most useful. For example, being able to wear heavy armour without penalties is extremely useful. You will have to specialise to a large extent in the skill tree because each skill you take increases the skill point cost of taking more skills. You will never have anywhere near enough skill points to learn them all, so you can have low level skills in everything or high level skills in probably only one section. The skill tree UI in Trudograd is clearer. One example of the refinement of the UI.

I spent a while agog at the description in the skill tree that told you each perk taken raises the cost the next by one point! Some back-of-an-envelope calculations told me I would need to be very selective with my perks!

You can unload a gun in a merchant's inventory and buy only the bullets. Bullets are often much more useful to you than a gun. I was roleplaying, so I felt bad about doing that and leaving the merchant with an empty gun they would have trouble selling. Except for the gun merchant in Kroznanomenny (wrong spelling, but close enough so you'll know where I mean when you see it). When you see the prices he charges, you'll understand why.

This is also incredibly useful to know! Thanks.

Your character is not the centre of the gameworld. The gameworld doesn't give a rat's arse about your character.

This vibe is definitely one of the things I liked about it even if my short experience so far.

There are areas of contamination. Some chemical, some biological, some radioactive. Go there and die. Often without knowing what's killing you. There are plenty of very dangerous substances that will kill you in ways you can't see, hear, smell, feel or taste. You stop to camp in an area that's contaminated with radioactive material. You don't have a radiation detector, so you can't detect the radiation. By the time you show symptoms, it's far too late. You die of radiation sickness. The gameworld does not care. Or maybe it was a tasteless, odourless toxic chemical that was contaminating the place that killed you. Your corpse doesn't know.

:eek: Yikes! Now that's hardcore old-school style!

Really looking forward to starting again this evening. Ususally restarting feels a bit of a chore, but I am eager to try the start again this time.

Thanks for all the detailed information! :D
 
[..]
Good to know. I was hoping the female sex appeal giving me an effective per of 6 with most NPCs would be enough. I am used to Cha/Pers being a stat that is usually easily boosted by clothes and consumables in these types of games, and hoping this was no different if I need to scrape a few more points. [..]

You might well be right about the female sex appeal trait. I'm not sure if that trait is taken into account for dialogue checks, but it wouldn't make sense for it not to be. Also, more intelligence might be more useful than more personality.

Personality can be boosted in Atom by perfume. I think also by cannabis, but I'm not sure about that. But stat boosts from consumables are very temporary and have to be applied in advance. No use if you're in a conversation and need to pass a stat check. Ending the conversation might well be trigger a failure by itself. Which makes sense - how would you respond if you were considering telling something personal and/or secret to someone and they did that? Walking off during a conversation is rude. Applying perfume in front of someone in a blatant attempt to influence their decision is counter-productive. Or maybe you won't even see that there is a stat check if your stat is too low. I think the option appears, but my memory isn't certain on that.

Stat boosts that aren't very temporary (either permanent or on clothing) are extremely rare in Atom and most of them are well hidden and depend on certain choices. As far as I know, a maximum of 6 points potentially exist in the game and the only clothing with +stat is a helmet with +1str. And 1 of those six isn't really permanent. You can do weight training in your player base which adds +1 str for a while, but you have to do it a few times with heavy enough weights (you can drug up with +str consumables to make the lift) to get the effect and then you have to go back to base to work out often enough to maintain your higher strength.

I listed the ones I know about in spoiler tags in post #30 in this thread, back when I played the game. They're only partial spoilers, telling you what's available but not any details on how to get it.

:eek: Yikes! Now that's hardcore old-school style!

There are sometimes some environmental clues, if you're observant. Maybe barrels. Maybe just a pile of rubbish without any plants very close to it. Maybe those things are harmless, but in a post-apocalypse world after a nuclear war maybe they're not. Perhaps a partially collapsed yellow warning sign, mostly wrecked. Or perhaps no sign at all. Or maybe a sign I wasn't observant enough to notice. I died that way once or twice, sleeping off an alcohol bender. Alcohol boosts your luck and I had very low luck, so I went on benders every now and then when I wanted to be less unlucky.
 
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