I think I've now exhausted everything to do before either going to the bunker or travelling to another map. I'm only level 14 though. It must have taken lots of grinding to get to level 27 by that stage?
It didn't seem like grinding to me. Except maybe one fight in the dead city, the one with dozens of enemies. Maybe as many as 100 enemies. That took ages. Mostly waiting for each of the enemies to move, one at a time. That was somewhat tedious. I did spend quite some time roaming around killing slaver gangs and other raider types because that was in character. I was delaying a bit because I didn't want the game to end.
I'm still using the rifle one of the companions came with, two AKSUs and a pistol for my last companion (who sucks at everything except melee), so I am not sure I am well geared-up. Even after all these hours and with 45k Roubles in my pocket I can't find better guns with enough ammo to replace these, though. I have around 80 rounds for a better single-shot rifle and also for the Vintorez I took from some guy who appeared from nowhere and attacked me for getting too close to his stash or something, but that isn't going to last very long. I'd be willing to pay the extortionate prices in KRZ for bullets, but even that rip-off merchant only has a handful every few days. Is that load-out about expected for my level, or am I seroiusly behind the curve on armaments?
I had a modified Dragunov sniper rifle for my main character. I'm not sure about my other characters. Time to find my Atom installation and have a look at the last save point, which was just before the final battle...
Anastasia, my main character, is L27 with the modified Dragunov sniper rifle as their main weapon and the Vitinsky Experimental Rifle as their backup weapon (which they never used). 261 normal rounds left, 135 armour piercing. 354 custom made (player base ammo maker) rounds for the VER. Combat armour, Face Of Death helmet, Kikimora camo suit. 199 in both rifles+shotguns and automatic weapons.
Fidel is L24 with an AKMS with 631 armour piercing rounds as their main weapon and some grenades as their backup weapon (which they never used). An AS <VAL> rifle is in their inventory, which uses the same ammunition as the AKMS. I preferred the AKMS. Combat armour, a hedgehog helmet and a protective face mask. 199 in both pistols+SMGs and automatic weapons.
Hexogen is L24 with an AVS-36 with 510 rounds as their main weapon and a customised VSSM as theit backup weapon with 685 rounds and 645 armour piercing rounds. 6B2 body armour, ALTYN special forces helmet, protective face mask. 199 in both rifles+shotguns and automatic weapons.
Alexander is L25 with an HK-33 with 2722 rounds and 941 armour piercing rounds as their main weapon. The game moulded me into a bit of an obsessive hoarder regarding ammunution
. RPK-74 machine gun as their backup weapon, which uses the same ammunition. Hence carrying so much of it, although it was still far more than necessary. They had an M-16 rifle and a PK machine gun in their inventory. 6B2 body armour, hedgehog helmet and protective face scarf. 199 in automatic weapons, but no other heavily trained weapon type. 122 in martial arts, but that was a holdover from their training before meeting Anastasia. I spent the single dose of respec drug on Anastasia, so Alexander was locked in to hand to hand combat to some extent.
A large armoury at my player base, all kinds of weapons and ammunition. Enough guns to equip a sizable militia and enough bullets to fight a small war. A sizable cache of guns and ammunition in a container in Otradyne, left there as roleplay. I liked Otradyne, so I wanted to make a contribution to its defence if necessary. I figured that SMGs and oodles of bullets would be the best bet for the villagers, who probably weren't very skilled with guns. Plus some AK-47 variants, of course, for the same reason.
That said, I'm pretty sure my party was
way ahead of the curve on equipment, skills, levels, everything. The final fight wasn't much of a fight by that point. I don't know how you'll fair with your party. Maybe it's enough.