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Batman™: Arkham Knight Performance


Tom Peterson-Nvidia

I look at [Arkham Knight] as an example of where Nvidia can help a developer get to market with a quality game," Peterson said. "Warner Bros. ... made a few mistakes getting the game out. It wasn't fully performance optimized for PC. So now we're deploying our QA resources and our engineers to make that game as good as it possibly can be.

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Kaap, Dicehunter and greg's thoughts imo are all 'correct' per se, but Dice's words are more the reality.

Humbug hit the nail on the head though, if gpu users were more critical towards either vendor and not predominately one sided, there could be slim chance of rectifying it...


Waits for DX12 mgpu support going clean out the window.
 
Why is an SLI-Ready PC an Intelligent Investment? No other PC component upgrade can offer even close to the gaming performance boost gained from adding a second graphics card.

http://www.nvidia.co.uk/object/sli_technology_overview_uk.html

That’s performance you can count on

http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming/crossfire

Nvidia link is sparse, AMD one, I'm still laughing.:D

They are both capable of making sure they have solid high scaling profiles for synthetic BM's, because that sells gpu's.

For the investment, support is lousy and why after 5 different gens of running both vendors mgpu, I've had enough, the reward for the investment/time is simply not 'good enough'.
 
Kaap, EVERY GE/TWIMTBP endorsed title should have working mgpu support, to miss release is shoddy enough, but none full stop is a slap in the face.

They slap their brand on almost every AAA title, AMD/Nvidia should have ZERO excuse for not having mgpu support.

Don't reward AMD/Nvidia with mgpu sales if they let you down, don't REWARD them with any amounts>1
but can appreciate that would be like coming off class A's in your case:p

What complete drivel Humbug.

You probably don't notice the rampant ones in here to know who he's talking about.
 
Batman: Arkham Knight - PC Update November 24th Changelog:

Fixed a hitch during some game saves
Fixed a Windows 10 issue causing the game to be unresponsive on launch when the keyboard language was set to Japanese, Japanese Microsoft IME, Korean, Chinese (Traditional) or Chinese (Simplified)
Fixed minor delay when aiming a gadget when playing with a keyboard and mouse
Fixed a bug causing full screen movies to play at half the monitor’s refresh rate on some systems
Fixed players sometimes not being able to counter the Mini-Gun Brute after being spotted when playing as Nightwing or Batman
Fixed a performance drop that occurred when encountering Man-Bat for the first time
Fixed some Multi-Monitor specific bugs
Some improvements to mouse and keyboard bindings
Improved VRAM management to reduce framerate hitches
Stability improvements for rare crash issues
Fixed an issue causing certain types of lights & shadows to render incorrectly
Fixed an issue causing the game process to occasionally remain running in the background for a period of time
Fixed the Knightfall Protocol not being able to activate under certain conditions
Fixed a progression blocker that could occur in Stagg Airships when leaving the predator room after only knocking out one of the guards
Fixed damage states for Batman’s V8.03 skin in Story Mode after selecting an alternate skin for AR Challenges
Fixed missing rain effects on several Batman skins (fix for 1970s and Arkham Origins skins coming soon)
Added support for new DLC releasing on November 24th
Play as other characters in AR predator challenges
 
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