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I am the only one who wishes the new battlefield games would go back to the way it was in bf2/1942 a lot slower pace ?
I am the only one who wishes the new battlefield games would go back to the way it was in bf2/1942 a lot slower pace ?
I'm with you, BF1942 is still my favourite BF to date, I think its the one that had the most interesting maps and the best balance. Plus I loved having the naval ships/subs too.
Loving this BF1 game engine though, would love to see a BF1942 remake using this engine.
Are EA/Dice doing the same as hardline and battlefront? As in only having a handful of weapons per class with obvious OP ones?
Or will it be more like the old bf's with progression and lots of weapons?
This isn't Day 1 DLC, so no, it's not just cut content. It is post-support content, and is not just for Premium users.BTW, the French will be locked behind premium DLC *sigh*
Can't stand all this premium/DLC/season pass or whatever before the damn game is even released! It is just removing content from the base game and locking it behind ANOTHER paywall.
The only really good DLC maps for bf 4 were propaganda, lumpini gardens imo. Final stand maps were ok and I enjoyed the naval maps but don't think any of the others liked them). Second assault was a disaster, they took the best maps from bf 3 and completely butchered them
Yeah x, anderzel and I believe others have said that you get rewarded more for holding down the LM button instead of tap/burst firing, iirc, the automatic guns get more accurate the longer you hold down the LM button Even when just tap firing 1 shot at a time at a very slow rate, apparently the bullets don't go where your ADS is aiming, they either go slightly to the right or left. Essentially making it more noob friendly for the COD boys who are just use to hold LMB FTW...
This isn't Day 1 DLC, so no, it's not just cut content. It is post-support content, and is not just for Premium users.
I think a lot of people dont understand that DLC takes time to make, and plans for it are usually made well ahead of the actual production of it.
This isn't Day 1 DLC, so no, it's not just cut content. It is post-support content, and is not just for Premium users.
I think a lot of people dont understand that DLC takes time to make, and plans for it are usually made well ahead of the actual production of it.
To really do justice to the French army in multiplayer and, once again, to show a side that we're not used to seeing, we have chosen to dedicate an entire premium expansion with special treatment after the launch of the game.
Ahh I hope that's not the case . I hope they still keep the relatively high skill ceiling.
Quite normal. DLC plans are made ahead of time. It's good management.Yup it's not day 1 DLC as the game isn't even released yet and they are already marketing the DLC/premium expansions...
What do you mean 'it should be in the base game'? This is where I think a lot of gamers really would benefit from understanding how development works.Call it what you want, doesn't change the fact that the game isn't even out yet and they are already locking content that should be in the base game as default behind another pay wall, there is no way around that.
I think they're just trying to promote 'Premium' assocation with DLC, but other sources have stated this is just an expansion, like any of the others. Will be available for 'free' to Premium members, but will still be available to buy separately for non-Premium members.This is what DICE said about the expansion
French forces will be premium DLC for Battlefield 1
Sounds like a premium only thing to me otherwise why not just say "expansion" or "DLC pack"???
You're increasingly showing you dont really understand how game development works.What I classify as proper DLC is the vietnam pack that we got for DLC for BC 2, something that was developed and marketed a long time after launch and was something completely different/new to the game. This is what hardline should have been to BF 4.
Ya know, if gamers would accept games that cost $90-100+ like they probably should given inflation and the exponential rising costs of game production, publishers wouldn't have to do all this stuff. But gamers wouldn't accept that. As it is, for the same price that a game cost in 1995, we get MUCH bigger games(on average) that cost magnitudes more to make. I dont really see how we can complain.Publishers just love to milk customers these days with all this season pass, premium, dlc crap on day 1/before the game is even released. To the likes of EA, all they care about is how much more money can they make by using tactics like that, it is as simple as that. If people really want a certain map, weapon, skin or whatever then they will pay for it (unfortunately).
What do you mean 'it should be in the base game'? This is where I think a lot of gamers really would benefit from understanding how development works.
Yes, they *could* put it in the base game, but they'd have to delay the entire base game to do it. And then you could make the same argument for their next content expansion. Say THAT is supposed to be in the base game and you delay the entire game to include. Etc etc. Eventually the game comes with ALL the content from expansions, but it's a year and a half later!! Obviously not realistic or practical for many reasons.
I wish they just made BF5 because WW1 weapons suck. You spend more time reloading than shooting.
Plus no heat-seekers