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tbh the game is more balanced now .

better players will still do good but its just vehicle nabs will need to up there game :)

wish they could make ammo guys drop ammo auto. last night ten guys all with ammo im spamming q not one drops ammo fuuuuuuuuuu :D
 
tbh the game is more balanced now .

better players will still do good but its just vehicle nabs will need to up there game :)

wish they could make ammo guys drop ammo auto. last night ten guys all with ammo im spamming q not one drops ammo fuuuuuuuuuu :D

I always drop ammo, no matter if you need it or not :p
 
earlier i spot a tank think ok your mine with mr javelin :D

launches hits the tank blows it up i die at same time and it says bad luck i was in middle of desert not being shot at tank was laf a mile away :confused::p

im just uploading a glitch i found on Kharg island is it the desert map. :)


this is alpha stuff took me like 2 mins to find who is testing this ****

I wondered what you were doing humping the wall as I ran past :D

I saw glitching like this as well, from near the army outpost looking toward offices. Just a second or two and I didnt go to investigate it further.
 
you're thinking of softcore ;)

As long as Hardcore remains the super easy mode that's fine, they just need to increase the TTK in normal. Guns need about twice the recoil they currently have and no random deviation.

tbh the game is more balanced now .

better players will still do good but its just vehicle nabs will need to up there game :)
Vehicle nabs? the hell do you think Battlefield is? Yes I mad.

Problem is tanks are stupidly easy to kill now with half of players being engineer, choppers actually got easier if you count below radar. Tanks should be something that's feared not something that can be destroyed in seconds by a single player.
 
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Yea, it said it was unchanged, but it just feels to have more recoil. I will give it another go tonight. Well it stuck me with the Halo attachment, Bipod and some other random one.. :eek:

Yeah the base weapon is unachanged, but the way different attachments affect the weapons has been changed.

Bipod is godly now.
Heavy barrel is awesome also, intended for short burst accuracy (rather than just single shot)
Foregrip actually decreases accuracy for aimed fire at range, it is more for close/mid range sustained fire
 
tbh the game is more balanced now .

better players will still do good but its just vehicle nabs will need to up there game :)

Yup the game is definitely more balanced regarding infantry only play, however, the vehicles aren't. The tanks are now as fragile as glass, as someone on BL said, you might as well make it so that a knife can destroy the tanks :p And the aircraft is far too OP now, meaning the good pilots who owned before the patch, now own even more and are completely untouchable pretty much.

As I said before, I would rather have it the way it was before, at least tanks were actually a threat that made people think twice before firing RPGs (as in they had to have plenty of cover and at least another engineer with him) and being much more cautious when they were around and they could be dealt with easily enough if you had a few working together, not just one man with an RPG and aircraft wasn't as much of an issue before patch either tbh.

The only people that seem to like the way the aircraft is now is the people that jet/heli whore the entire time and just want it to be like the days of BF 2 where jets/helis owned infantry with the bombs etc. non stop :rolleyes:

EDIT:

Anyone know of any good servers that don't have aircraft maps, softcore, less than 1000 tickets, 32-48 player, conquest large?
 
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As long as Hardcore remains the super easy mode that's fine, they just need to increase the TTK in normal. Guns need about twice the recoil they currently have and no random deviation.


Vehicle nabs? the hell do you think Battlefield is? Yes I mad.

Problem is tanks are stupidly easy to kill now with half of players being engineer, choppers actually got easier if you count below radar. Tanks should be something that's feared not something that can be destroyed in seconds by a single player.

think you know why they were changed they were to over powered. if they wernt they wouldnt of been changed would they ;)

in hc im using mattss server as eg here but dont cry anyone its just so people know what im talking about as many play on there.

before patch same people rush tanks lavs get spawn rape cause of damage and its hc of course . 90 percent are on footage so one splash damage of even a off target tank lav round they dead. this is why they do it.

you can go 50 -1 in a round just cause it was way to over powered.

the devs knew this i knew this and anyone with common sense knew this. why do people who do did that not do them scores on foot ? ;) point proven.

so now tanks can be done over instantly games were different yesterday and some even struggled to get reasonable scores or even level :)

this is exactly what i said would happen and it is now balanced.

bf does need vehicle presence but not to the extent where its just about vehicle killing.

in normal mode wouldnt mind the damage being as it was with tanks and so on but cause hc is so easy on damage wise with vehicles and on foot then i think theyve got it right at the moment.
 
The game shouldn't be balanced around hardcore and they way to balance is not to make the tanks coffins, there really weren't a problem they way they were. The problem lies with repair tool speeds, clustered flags and chokepoints.

VRXqU.jpg

Not that I think you're a troll but you certainly are playful.
 
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There is no doubt that tanks were OP especially when combined with thermal optics and reactive armour but DICE being DICE, they don't adjust to a medium level or by small amounts, they adjust stuff by huge amounts (e.g. the IRNV scope, frag rounds, other weapons that weren't balanced etc. etc. :p) and so now tanks are weaker than what they should be.
 
There is no doubt that tanks were OP especially when combined with thermal optics and reactive armour but DICE being DICE, they don't adjust to a medium level or by small amounts, they adjust stuff by huge amounts (e.g. the IRNV scope, frag rounds, other weapons that weren't balanced etc. etc. :p) and so now tanks are weaker than what they should be.

Exactly, tanks needed to be tweaked not be equipped with tinfoil armour.
 
The game shouldn't be balanced around hardcore and they way to balance is not to make the tanks coffins, there really weren't a problem they way they were. The problem lies with repair tool speeds, clustered flags and chokepoints.

VRXqU.jpg

Not that I think you're a troll but you certainly are playful.

hehe

but if they wernt so damaging why you think they changed them ?

go have a look at round on bizar and other maps on matts look at the top scores and see what was top the score and what was used ;)

it was basically jump in a lav rape spawn rape spawn rape some more yay its hc lets rape some more :p that isnt skill its low . dice new this as did everyone else with common sense they were then adjusted. now out cry as the vehicles can be killed in a easier was so its not as imbalanced.

could a person on foot sprint striaght upto the enemy spawn and sit there doing that ? = no . they would have advantage over foot solider in speed damage and damage that could be taken. thus over powered especially in hc. that is why same people do it or did it now they or those that did it need to change tactics :)

no arguement really and not a troll.
 
think you know why they were changed they were to over powered. if they wernt they wouldnt of been changed would they ;)

in hc im using mattss server as eg here but dont cry anyone its just so people know what im talking about as many play on there.

before patch same people rush tanks lavs get spawn rape cause of damage and its hc of course . 90 percent are on footage so one splash damage of even a off target tank lav round they dead. this is why they do it.

you can go 50 -1 in a round just cause it was way to over powered.

the devs knew this i knew this and anyone with common sense knew this. why do people who do did that not do them scores on foot ? ;) point proven.

so now tanks can be done over instantly games were different yesterday and some even struggled to get reasonable scores or even level :)

this is exactly what i said would happen and it is now balanced.

bf does need vehicle presence but not to the extent where its just about vehicle killing.

in normal mode wouldnt mind the damage being as it was with tanks and so on but cause hc is so easy on damage wise with vehicles and on foot then i think theyve got it right at the moment.

Tanks were never a problem there always equal number of tanks on each team and theres always tones of engineers to deal with them Its just bad teamwork (Idiot engineers shooting infantry to get easy kills with RPG's ignoring tanks). If one guy in tank manages to get 50 -1 in a tank then everyone on the other deserved to be killed as there frankly just noobs for allowing it to happen.

This is a battelfeild game after that's the whole point if you get caught on your own vs tank you are dead, it encourages team work.

Dice are idiots for showing land mines on mini maps then nerfing vehicles Idon't understand the logic behind that.

Edit: Maybe instead of Nerfing them you should be able disable tank by shooting the tracks, this would disable the tank for 5 -10 seconds
 
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ak what you are talking about is team work on general pub servers very rarely does this happen or work.

also which team you are on can have a very big advantage to where you start and are. this is also why some lows will go to a certain team everytime a certain map starts.

i think the armour damage may get adjusted well see how many tears are shed about the new way its been done :p
 
There is still hope for a true battlefield experience that I and many others miss, let's hope he is not talking BS about armored kill.


Indeed!
Not going into too much detail here, but in general, a more sandbox approach with more choices, flags and larger distances.
 
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ak what you are talking about is team work on general pub servers very rarely does this happen or work.

Exactly my point mate ;) It should encourage team work like when I play with Stonedpenguin we run around eating tanks for breakfast.

Its seems a lot of games these days lack teamwork not sure if its the game mechanic, people worried about stats, or just the gamers these days. :mad:
 
There is still hope for a true battlefield experience that I and many others miss, let's hope he is not talking BS about armored kill.

:D, although I'm still sceptical about it, not sure if it was the same person, but someone said they would be the same size as the larger bf2 maps, but might not seem it as the model sizes, speed etc are different to bf2. Just puts a bit of doubt in my head, that they will come, be smaller, then that excuse will be rolled out.
 
My only real problem with tanks is that they became not only powerful (which you'd expect), but immpossible to hide from.

Back before most of the community had all the unlocks for the vehicles, then you could at least take cover when a tank rolled past, hide, then get away from it when it wasnt facing you. Which was fine. You had to know when to fight or when to run.

Now that everyone has Proximity Sensor, that's no longer an option. You hide from the tank, but they see you on the minimap and just blast away at the cover you've chosen until you're dead. There's no gettign away from them.

I haven't had a chance to play the new patch for more than 30 minutes or so, but it seems like Dice have done the classic of going too far the other way. I dont want tanks to be too easy to destroy, I just want the opportunity to get round them in other ways.
 
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