And he told me earlier I was trying to justify my purchase 
Gotta say, it's pretty brave to ignore what Nvidia themselves have said and then continue to bang on.
I'm glad though Tommy. It's over now, finito.
Oddly, even though I chose a very strange way of finding out how much vram it uses it all ends in the same way.
As we have strongly suspected for a very long time, 1gb is not enough. 1.2gb is also not enough. I also took note of Nvidia's mention of how vram usage can even go over 1.5gb.
Hilariously, this "texture streaming" is basically the paging file being used. This also explains the memory overload crashes, that have probably been patched out and now just allow the game to stutter like hell.
I tell you what else is worth taking note of in their guide.
To benefit from VSync without taking the performance hit, you can enable Triple Buffering, which should already be enabled by default in BF3. Otherwise the easiest way to guarantee the highest framerates, and to prevent any mouse lag, is to simply set Vertical Sync to Off. You can also disable Triple Buffering as covered in the Advanced Tweaking section.
They basically start explaining how to turn things off in order to gain acceptable frames.
Their section on texture streaming and input lag is also very interesting, as until you showed those benchmarks and information about texture streaming yesterday I had absolutely no idea what it all meant. I guess though in simple terms it really is as simple as the game using your paging file.
So I may have an odd way of going about things, but today has been very positive. We now know for sure that a minimum 1.5gb of vram is needed to run BF3 with ultra and 4XFSAA.
Good thing is that pretty much backs up the general advice being given on the forums, which is nice

Gotta say, it's pretty brave to ignore what Nvidia themselves have said and then continue to bang on.
I'm glad though Tommy. It's over now, finito.
Oddly, even though I chose a very strange way of finding out how much vram it uses it all ends in the same way.
As we have strongly suspected for a very long time, 1gb is not enough. 1.2gb is also not enough. I also took note of Nvidia's mention of how vram usage can even go over 1.5gb.
Hilariously, this "texture streaming" is basically the paging file being used. This also explains the memory overload crashes, that have probably been patched out and now just allow the game to stutter like hell.
I tell you what else is worth taking note of in their guide.
To benefit from VSync without taking the performance hit, you can enable Triple Buffering, which should already be enabled by default in BF3. Otherwise the easiest way to guarantee the highest framerates, and to prevent any mouse lag, is to simply set Vertical Sync to Off. You can also disable Triple Buffering as covered in the Advanced Tweaking section.
They basically start explaining how to turn things off in order to gain acceptable frames.
Their section on texture streaming and input lag is also very interesting, as until you showed those benchmarks and information about texture streaming yesterday I had absolutely no idea what it all meant. I guess though in simple terms it really is as simple as the game using your paging file.
So I may have an odd way of going about things, but today has been very positive. We now know for sure that a minimum 1.5gb of vram is needed to run BF3 with ultra and 4XFSAA.
Good thing is that pretty much backs up the general advice being given on the forums, which is nice
