Battlefield 4 Thread ~ Server details in opening post ~

I'm so glad

1 - I didnt buy this unfinished pos
2 - I didn't buy premium

See, I learned from BF3, didnt pre order and didnt buy into the marketing ****

Whether I buy this full stop or not hangs in some dodgy less than AAA rated publishers ability to code

EA or activision, they both rape you!, this isnt worth £10 never mind £40+
 
Ah **** this.

Just had a game on Golmud Railway. Suffered from sound drops, rubber banding, pulse blur and the hit reg was way off.

I'm done completely now until this ******* **** is completely sorted (if ever). It's pointless firing a game up hoping to have a trouble free round. It happens very very rarely for me (about 1 in 10).
 
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Thing is I could list double of what those patch notes have supposedly fixed that I doubt dice even have any idea about game is a total ****ing shambles...
 
The player movement also seems to have got even slower since today's patch. It feels so sluggish.

When I sprint, I want to actually feel like my player is sprinting and not running in ******* quicksand.
 
Thing is I could list double of what those patch notes have supposedly fixed that I doubt dice even have any idea about game is a total ****ing shambles...

Thing is, i can come up with a great analygy from today

I work and use / support a ERP sytem called SAP which has gone the same way as these supposed AAA games publishers

You pay a heafty fee for a toaster that requires you to press 4000 butons to get a nice piece of toast

You get any of these buttons wrong and it ends up with a burnt inedible peice of toast

But to get a nice pice of toast you have to spend extra £££ on developers (most of which are employed by said developer) to get this

Whose the mug ?
 
Thing is I could list double of what those patch notes have supposedly fixed that I doubt dice even have any idea about game is a total ****ing shambles...

Like the way the map views (mortar, m142) goes erratically flying off in a random direction :S and a million more fundemental bugs which should have been sorted long before they started work on real game content.
 
Front counter knifing in this game is beyond a bad mechanic at this point in time, I don't think I've missed a counter yet - the timing is way to easy to hit.

Amount of times I've caught someone side on - for it then to perform a front knife, which everyone pretty much reverses is beyond enraging.

I get that people don't just want a instant win when they are in a CQB but in it's current form it's way to easy to counter.
 
Just had the two best rounds since the game came out, hit reg seems 100% better for me, no crashes yet.


IMO knife countering should be like the revive thing in RAGE and BioShock - when you counter both players get some form of the mini game thing (it could be done with the knife animation) and whoever hits their melee key again closest to perfect gets the kill if both hit it perfect its a block and both players get thrown back.
 
Well we finally got past single round server crashes, by only having one map in rotation.

Then we applied the Temp Fix for R10 which was basically to disconnect Battlelog Live Score and the servers haven't crashed.....yet.

Bug-fest galore :D
 
ok played maybe 6-7 rounds tonight (or more) no issues whatsoever. I didn't get no weird blur and my network smooth is 10%, it plays fine, though i did have fingers crossed allot!.

I am still seeing the memory leak tho. round to round is not flushing ram (or maybe battlelog/origin)
 
IMO knife countering should be like the revive thing in RAGE and BioShock - when you counter both players get some form of the mini game thing (it could be done with the knife animation) and whoever hits their melee key again closest to perfect gets the kill if both hit it perfect its a block and both players get thrown back.

i dont like the idea of counter knifing. If an enemy spends the time to walk right upto me and i dont notice i deserve to die. I think frontal knife should do 50% dmg always with no auto animation. Only from out of los should there be an auto kill animation (with no counter knife at all).
 
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