Dang, I didn't realise this was a DX11 enabled game - does anyone have any comparison shots?
The only thing dx11 does in this is makes shadows look a bit better.
Dang, I didn't realise this was a DX11 enabled game - does anyone have any comparison shots?
I didn't thing DX11 was working for the beta? In the same way that HIGH settings only actually loads MEDIUM textures, as HIGH ones are not in the beta yet.
Google "wang tiles" for an example.
And no, not that kind of wang.
Pixels broken up into four triangles?
I don't even know what tessellation is![]()
Well, I basically wanted to use the word 'wang' to be honest.
Tessellation does do something like that though - breaks up the polys in some way that makes things look more detailed.
I think you should be able to pickup dogtags from any person you killed if you get to their body before it disappears. Also the taking of dogtags should prevent the player being revived.
Why is the bullet drop act soo weird at times, im aiming up hill as a sniper aiming slightly above thier head and miss, lower it to where thier head is and get a headshot, do the same for another person and missed had to aim above the head.
Why is the bullet drop act soo weird at times, im aiming up hill as a sniper aiming slightly above thier head and miss, lower it to where thier head is and get a headshot, do the same for another person and missed had to aim above the head.
O RLY?
What was your in game name? Morticus?
Yup, that's me.