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Behind the scorching beauty of Oxide’s Ashes of the Singularity!

RTS games needed this so bad, lets hope real pc gaming back!
any open world game should benefit bigtime too <3
 
Although i do not think directx11 is limited to 8 light sources, i think the number of light sources is kept low, due to driver overhead etc.

Thinking about it, the majority of current games use very few light sources in any one scene.
 
so with 8 a side, it would have be 16000, but the game came to a crawl with only 2000 on a map, the buildings were also included in the unit count. If the fps did not plummet, then the game would go into "Time Dilation" and the entire simulation would slow.
Hmm I dont remember it being that bad and we played 6 a side multiplayer. but maybe thats because the AI wasnt involved.


Cant wait to play games using the new "Low abstraction" API's, would love to see vulkan hit it off, it will be a boost to not only gaming, but also to Industrial software. e.g The Autodesk product line
Definitely, I'm looking forward to this. the video simply reminded me due to its similarity to sup com.

humbug said:
Whatever they did its not conventional and it was impressive for the time..
Sure, just the video brought it to mind due to its similar style. Lets hope Vulkan takes off! Total war should get in on the act.
 
Although i do not think directx11 is limited to 8 light sources, i think the number of light sources is kept low, due to driver overhead etc.

Thinking about it, the majority of current games use very few light sources in any one scene.

Any limits in the number of lights will be due to computation time in the shader rather than driver overhead.

Edit: DirectX11 isn't limited to 8 lights. You can have as many as you want, within frame time computation and memory constraints.
 
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i like big battle rts, rts doesnt have to be boring
me not being very good at them maybe has something to do with getting bored of the other type tho lol
 
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