Benchmarking VR setup?

Soldato
Joined
17 Nov 2007
Posts
3,266
Hey All,

What would be the best way to get some benchmarks from VR games / experiences, which software should I be using for the stats?

To record I am guessing OBS Studio will do the trick, I have used that before.

I am using a Rift but details on how to do it with Vive too might also be useful for others.


Thanks
 
Hey All,

What would be the best way to get some benchmarks from VR games / experiences, which software should I be using for the stats?

To record I am guessing OBS Studio will do the trick, I have used that before.

I am using a Rift but details on how to do it with Vive too might also be useful for others.


Thanks
Vr mark. Not aware of any others.
 
What sort of score on SteamVR is good for the best experience? My system got a 10.9 which says it's ready, but how high does the scale go? I really want to pump up the visuals in Project Cars when I get my Rift to see how good I can get it looking. I'm aware of the step down from HD 1080p, but are there any tricks to get it looking closer to a monitor?
 
Dont have my SteamVR score to hand, I did post it on here somewhere.

What spec is your machine and are you using the Oculus Debug tool for SS?
 
I think i'm an 11 on SteamVR.

This is my VR Mark score for orange room: http://www.3dmark.com/vrpor/81631
What sort of score on SteamVR is good for the best experience? My system got a 10.9 which says it's ready, but how high does the scale go? I really want to pump up the visuals in Project Cars when I get my Rift to see how good I can get it looking. I'm aware of the step down from HD 1080p, but are there any tricks to get it looking closer to a monitor?

Project CARS performance isn't great in VR, AC performs far better.
 
What sort of score on SteamVR is good for the best experience? My system got a 10.9 which says it's ready, but how high does the scale go? I really want to pump up the visuals in Project Cars when I get my Rift to see how good I can get it looking. I'm aware of the step down from HD 1080p, but are there any tricks to get it looking closer to a monitor?
Don't get too hung up on the looks it's all about the presense. Do you feel like you're sitting in a car? (< the answer is yes, by the way :))

But, having said that for the vive you can up the supersampling. Not too sure about the Rift as my DK2 is long gone and the software has probably changed a lot.
 
I entered the OCUK Racing Series, mainly just to have a go with the Vive, but I'd been thinking about it before then tbh. The step down in visual fidelity in Vive was offputting at first, but as you say the feeling of being in the car definitely adds to the experience/immersion. I'm going to look at a Rift on Tuesday and if it's as advertised I'll be buying it. I'm aware there is a super sampling modifier in Project Cars but haven't heard anybody say it has much impact overall, will the Oculus debug tool for SS tell me anything before I get the rift? Will be playing AC as well, and probably a bunch of other stuff when i get into it tbh. I had a go on the Star Wars Battlefront Rogue One X-Wing VR mission on PSVR at christmas and was giggling like a schoolkid, so I know I'm going to enjoy it.

Current system:
Geforce 980Ti
Intel Core i7 950 3.06GHz (Bloomfield) (Socket LGA1366)
Gigabyte GA-X58A-UD3R Intel X58 (Socket 1366) DDR3 Motherboard
GeIL 12GB (3x4GB) DDR3 PC3-12800C9 1600MHz VALUE PLUS Triple Channel
Samsung SSD

Not overclocked, but CPU is watercooled (AIO 240m rad) to help a little when load increases. When I used the Oculus website it said my CPU wasn't good enough, but I have no issues in SteamVR test...don't want to have to drop in another £600 on Mobo/CPU/RAM if I can help it. Original plan was to build a new PC in November using Black Friday deals where possible, but if I can make this one last another 2 years until the next gen headsets come out that would be great. I don't really have too many issues with it right now. (Running triple x24" screens, but these will be sold to get some money back toward the rift once I'm happy with it).
 
Super sampling makes a big difference on Vive running Project Cars but it also really causes my system to struggle. I run 1.4SS with low to medium settings, I also turn off Asynchronous re-projection and put up with the odd drop in FPS as I find it less noticeable than the more frequent drops to 45FPS with Async on.
 
So a 10.9 for my ageing system isn't too bad then. Will have to play around with SS. Going straight from work to get the rift tomorrow, but it'll be Wednesday night before I get to set it up I think...I'm a bit excited tbh!
 
Just leave the Supersampling until you're happy with the headset in general as it really will cripple most GPUs once you ramp it up a bit.
It'll be absolutely fine in default :)

Have fun
 
So a 10.9 for my ageing system isn't too bad then. Will have to play around with SS. Going straight from work to get the rift tomorrow, but it'll be Wednesday night before I get to set it up I think...I'm a bit excited tbh!

The Steam VR score is mostly based off your GPU and will not give you an idea when it comes to a normal game and having to do tracking also.
 
More CPU hungry, yes (not sure how much more), I'm not sure any tool is more accurate - you'd need external framecounting I believe.

e: I'll try and have a look later, I can run a VRMark Orange room bench and get CPU usage and then the OR Experience and see what the usage comes out at.
 
Last edited:
Game changer :D

Just wow! I remember being disappointed with the Vive when I did the OCUK driving challenge, in Project Cars I couldn't read the HUD...but in the rift I can...it's been a few months between the 2 so maybe I'm not remembering correctly, but first impressions with the rift...I'm in love.

Anybody want to buy my triple 24" 1080p monitors and stand? No way am I going back.

Scared the living crap out of myself doing a few laps around Bathurst...as I said to begin with...just Wow!

One very happy bunny here :)
 
Back
Top Bottom