Best Game Engine Ever?

Another vote for Wolfenstein 3D. Revolutionary. Top of the family tree.

Than Quake - first full 3D engine, very versatile.
 
However Square managed the programmers for FFVII I don't know but the talent going into the various parts of this game is awesome. So many parts of the game programmed to work together in harmony.

Also, Braben's Frontier. For me that beats most 3D engines for genius in its day.

If we're talking about pure graphical eye-candy and environmental finesse, I'm with Crysis for the current wave of engines. Just looks amazing.
 
n3crius said:
However Square managed the programmers for FFVII I don't know but the talent going into the various parts of this game is awesome. So many parts of the game programmed to work together in harmony.
FFVII is hardly an example of a good engine though. Excellent game of course but the engine as far as I know was completely proprietary and just made for that one game. It did the job pretty well I suppose but no more special than any other game.

I think the most influential engines have to be the Quake engines. The Unreal engines too although maybe slightly less so.
 
Psyk said:
FFVII is hardly an example of a good engine though. Excellent game of course but the engine as far as I know was completely proprietary and just made for that one game. It did the job pretty well I suppose but no more special than any other game.

I think the most influential engines have to be the Quake engines. The Unreal engines too although maybe slightly less so.

true but i'm not really considering how versatile the engine is. i just know that the way the effects changed the landscape and various spells took effect in realtime, how summons completely amazed me (and still do) really amazed me for its time.

biggest selling/most versatile (hitting the biggest selling plaform) - yeah probably QuakeIII or UnrealTournament.
 
dbmzk1 said:
If I had to pick though, the Quake engine has probably had the most influence, from the Doom 3 engine to Source and even UE3.

People who doubt the influence of the Quake engine should consider the following:

-One of the first true-3d environments in a mainstream FPS
-Introduced the idea of a console which prior to Quake was very rarely accessible to the end user.
-The first FPS game to introduce a dedicated client<->server model over TCP/IP (iirc)
-First game to introduce client-side prediction for network play (pushlatency in Quakeworld)
-Excellent support for modding (zoid got his job at id through his CTF mod. Steve Polge got his job at Epic through his Reaperbot quake mod).
-Speaking of mods, without Quake we wouldn't have CTF or TF.
 
n3crius said:
true but i'm not really considering how versatile the engine is. i just know that the way the effects changed the landscape and various spells took effect in realtime, how summons completely amazed me (and still do) really amazed me for its time.
I'd argue that's an artistic issue rather than a technical one. Take WoW for example. Technically speaking there's nothing that special about the graphics. But artistically WoW is amazing. I don't play it but from what I've seen it looks really good even though the models and textures don't actually have that much detail.
 
Quake 2 engine.
Which is odd, because I couldn't stand Quake 2.

I also truly dislike the Source engine, I've not played one game using it that I've liked the 'feel' of to play.
 
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