Best single player between BF4 and COD Ghosts for PS4?

Soldato
Joined
16 Jun 2004
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2,814
I can't cope with on-line shooters as I keep getting killed... so, for PS4 which of above offers best single player experience?

BTW I played BF3 single player on PS3 and thoroughly enjoyed it!
 
I wouldn't buy BF4 for the single player its awfull, if you have not played killzone then I recommend that.
 
I actually enjoyed the SP on ghosts. I wasn't so keen on the MP though :p

Both are utter garbage and I'm a CoD fanboy before you ask. Couldn't wait to actually finish the SP campaign it was that bad.

BF4 isn't much better either. Go for Killzone as mentioned IMO.
 
Both are utter garbage and I'm a CoD fanboy before you ask. Couldn't wait to actually finish the SP campaign it was that bad.

BF4 isn't much better either. Go for Killzone as mentioned IMO.

I've not played em on console (seen a fair bit of ghosts played on the xbox though) but this pretty much echos what I would have said.
 
Killzones SP isn't much better either tbh.

It's rubbish. I stopped playing originally because it was doing my head in and managed to finish it yesterday. I just found it a chore.

I actually quite liked the Ghosts campaign. Definitely better than the BF4 campaign. Although BF4 looks incredible compared to COD.
 
this was my review of the single player posted in the BF4 thread :

We had loads of issues last night. I tried for about 20 minutes to get into a game and gave up and replayed single player (after the first time I played it didn't register on my achievements or on the scoreboards)

So after playing it a second time on Hard I have this to say about the single player:

** Warning Rant Mode Engaged **

The idea that this time round the single player is not on rails is complete bobbins. I repeatedly ran into doors which were open, but once you passed through them became locked. Equally i came to do doors too early, that wouldn't open until one of your NPC squad mates pushed them open for you.

The whole idea of having a squad and having the ability to spot for them and get them to attack is a lie. The enemy NPCs have their AI programmed to only interact with you. Doesn't matter how much your NPC squad mates shoot at them, they aren't interested. As soon as you stick your head out however, they'll start shooting at you.

The daft part is, that enemy NPCs will even run past your squadmate NPCs to get at you, because they are that focused on you. And because your NPC squad mates are programmed not to do all the work for you, i was routinely shot in the back when I thought my squad mates had my back. This is also a lie, they don't have your back and will quite happily let people walk by them to come and shoot you.

Then there were enemies that "spawned" out of thin air to facilitate cut scenes. Walking down the corridor, nobody, nobody, and all of a sudden, BOOM they would appear out of thin air.

Lets just say you get fed up of Kovic, and decide to pop a cap in his ***. But you can't do that either since your can't shoot at your team mates, because thats not part of the scripts. Its also not part of the script for your team to die which is why none of the NPC enemies will actually shoot at them.

You get a choice at the end of the last mission, but thats about the only choice you get all game. Apart from twice you had the choice to get in a vehicle or not.

Take the last mission when you're supposed to jump out the plane. If you don't jump out the plane the plane just carries on with you in it, and the jump master just stares at you as you fly further and further away from the ship. Jump out 20 minutes later and it teleports you into the same scene as if you jumped off together. Its as if you never flew about 100 miles in the wrong direction at all !

I witnessed just how shallow the other NPCs are, with a character that appears to write, but upon looking at her clipboard, she's not actually writing anything at all. And I witnessed another scene where you interact with some marines, and then have to progress outside. If you decide not to go outside, the marine goes into a loop whereby he walks up to one guy, gives a winding gesture to indicate for him to speed up, then walks up to another guy sat at a desk using a laptop. He proceeeds to look over his shoulder then walk to the other guy. He will loop like this all day until you finally do as your told and move nextdoor and trigger the next cut scene and go outside.

I've walked into invisible walls when the NPC characters stop and talk. You have to stop and talk too, so they place an invisible wall to prevent you from going too far.

Whats also laughable is the lack of interaction your chracter has with the set pieces. I met some woman major and proceeded to jump around on the desks skipping from desk to desk while she was talking. I proceeded to tea bag her, but this made not one jot of difference to the cut scene.

And as if even more ammunition was needed, if a chopper appears you have to shoot it down with the RPG they secretly left for you. If you decide to shoot the gunner, another just appears out of thin air and takes his place. And you can't shoot the pilot out, no matter how much you try or how slow the chopper flies. But if you fail to do as your told, the chopper goes down anyway and triggers the "Great shot recker" cut scene anyway.

Horrible Horrible lazy effort of a single player game.
 
^^ Pretty much sums up the whole game SP and MP wise. I got turned off the SP pretty early on when your handed a laser designator by an NPC but if you've picked up more than one bit of equipment from an earlier chest (the game intends you picked one or the other not both) you can't select the designator which is what your supposed to use a little further on to take down a helicopter. ("It works sort of close enough to how its intended to so thats good enough" seems to have been the attitude in developing the game).
 
Fr0dders is spot on, I agree with all of his points are they're all things I encountered and noticed during the game.

As an example, I played around with this part of a level quite a few times. Evidently the developers didn't expect people to actually try shooting the helicopter down. Also, if you look back towards where it comes from and move, you see it spawn out of nowhere.

 
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