malc30 said:Well with all your crap comments about vanilla i thought you knew what you were talking about. As you haven't played it in over a year then you obviously don't.
You haven't experienced IO servers or the scene nowadays but still you **** it off.
Strange attitude for someone who is trying to promote something.
BarryFell said:Oh yeah because right enough Dice are still developing BF2 aren't they? It's changed loads in the last year.
I hear of people everyday coming across from vanilla all the time and most say how much better PR is and it's what BF2 should have been so i'm in a lot better position than you to make these statements.![]()
BarryFell said:Oh yeah because right enough Dice are still developing BF2 aren't they? It's changed loads in the last year.
I hear of people everyday coming across from vanilla all the time and most say how much better PR is and it's what BF2 should have been so i'm in a lot better position than you to make these statements.![]()
malc30 said:I accept your rolleyes and raise you![]()
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How can you comment when you haven't played it recently ?
You haven't played IO servers or tried the recent patches. As for PR i have downloaded it and intend to try it but i won't comment about it until i have tried it otherwise that would make me the same as you which is misinformed.
malc30 said:Latest patch is 1.41.
Like i said, misinformed.
BarryFell said:And can you remind us all what new features 1.41 brought?![]()
malc30 said:Is this your way of saying You don't know what you are talking about ???
BarryFell said:No this is my way of confirming, "There hasn't been a real patch since 1.4."![]()
malc30 said:Keep digging sonny you will soon be in Australia.
http://files.filefront.com/Battlefield+2+v141+Patch/;6194285;;/fileinfo.html
IamMed said:1.4 was out for like 3 weeks, 1.41 has been around for a few months.
Define "real"
malc30 said:CHANGE LOG
GAMEPLAY TWEAKS
- The vehicle drop has been modified to help prevent exploits such as blocking
enemy vehicles, destroying vehicles and commander assets, or as an alternative
to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.
BUG FIXES
- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasional red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching
weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round
on ranked servers.
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has
spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server
if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods
No changes at all a. O and here is your obligatory smiley![]()
BarryFell said:1.4 had quite a fair number of changes in it. 1.41 had 1 server side change. Hence the reason i'm saying 1.4 was the last 'real' patch. 1 server fix in 1.41 doesn't justify a 'real' patch.![]()
BarryFell said:That's the 1.4 changelog!![]()
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Come on Malc, I thought you knew what you were talking about.
malc30 said:+
+
.
I have nothing else to say.
malc30 said:If it was the 1.4 it would include the No vehicle option don't you think.