I have a wired PSVR headset with me at the minute so going to carry out a few tests this weekend.
1. Performance Overhead (Virtual Desktop vs Displayport)
2. GPU requirements for Bigscreen Beyond
Pico 4 90hz (2160x2160)
SteamVR (3120x3120) = 9.73m Pixels (Native)
SteamVR (2116x2116) = 4.47m Pixels (to match HTC Vive Pro)
Bigscreen Beyond 90hz (2560x2560)
SteamVR (3696x3696) = 13.66m Pixels (40% more pixels than Pico4)
HTC Vive Pro 90hz (1440x1600)
SteamVR (2016x2240) = 4.51m Pixels (Native)
SteamVR (2960x3292) = 9.74m Pixels (to match Pico)
SteamVR (3512x3904) = 13.71m Pixels (to match Bigscreen)
Automobilista settings during test
AF 16x
MSAA High (highest it will go)
Everything Ultra (or the highest it will go)
Shadows Medium
Reflections Medium
Enhanced Mirrors Off
Test 1 (Virtual Desktop vs Displayport / HTC Vive Pro Res)
VD Pico 4 90hz (2116x2116) = 4.47m Pixels
DP HTC Vive Pro 90hz (2016x2240) = 4.51m Pixels
Automobilista 2 - 5 Laps,25 Cars,Silverstone,Clear,Day
Pico4 GPU Load 41%-[46%-48%]-55% | Avg FPS 90
HTC Vive Pro GPU Load 38%-[40%-45%]-48% | Avg FPS 90
Automobilista 2 - 5 Laps,25 Cars,Silverstone,Wet,Night
Pico4 GPU Load | Avg FPS
HTC Vive Pro GPU Load | Avg FPS
Test 2 (Virtual Desktop vs Displayport / Pico 4 Res)
VD Pico 4 90hz (3120x3120) = 9.73m Pixels
DP HTC Vive Pro 90hz (2960x3292) = 9.74m Pixels
Automobilista 2 - 5 Laps,25 Cars,Silverstone,Clear,Day
Pico4 GPU Load 75%-85% | Avg FPS 90
HTC Vive Pro GPU Load | Avg FPS
Automobilista 2 - 5 Laps,25 Cars,Silverstone,Wet,Night
Pico4 GPU Load | Avg FPS
HTC Vive Pro GPU Load | Avg FPS
Test 3 (Bigscreen)
DP HTC Vive Pro (3512x3904) = 13.71m Pixels
Automobilista 2 - 5 Laps,25 Cars,Silverstone,Clear,Day
GPU Load | Avg FPS
Automobilista 2 - 5 Laps,25 Cars,Silverstone,Wet,Night
GPU Load | Avg FPS