Bioshock on your machines.

BioShock is a heavily modifed version of UE3 and AA works in Dx9 as I'm using it myself. :)



Edit: Tom I get none of them lighting errors and only had 1 crash but I found out that wasn't due to the AA.

For me AA works fine with no errors or dodgy textures/lighting and it has been fine since I started using it at the Medical Pavillon.

Odd, I get those on my ATi card, maybe nvidia have worked around the limitations..
 
Runs ok on my laptop, not great. That's at 1024x768 with medium settings. This laptop is supposed to be pretty good for gaming with a 512mb card. Runs hl2 max settings no problem, maybe it's the way Bioshock is written but performance is low enough that I'm not playing it until I buy a new desktop machine. :(

specs:

Asus V1Jp
Dual core Intel T7200 (2 x 2GHz)
2GB ram
512mb ATi mobility X1700
 
The mobility X1700 isn't great but one of my friends at work runs it using Windows (via the Mac Bootcamp) on his iMac with a 2GHz Core 2 Duo and an X1600 and he says it runs without any problems

Do you have a lot of processes running in the background? Have you installed the latest cats (7.8s) with the ATI Bioshock hotfix?
 
35-45fps at 1680x1050 in DX10 with everything enabled (except the global lights as that decreases IQ...) in busy areas, 50+ in standard areas.

I have a 4200+ x2
2gb ddr400
8800gts 320mb

I am CPU limited here because at 1280 I get the same fps, lol - will be able to have a nice boost with the Opteron 185 I just bought, 400mhz more clockspeed, 1MB more L2 cache :D
 
35-45fps at 1680x1050 in DX10 with everything enabled (except the global lights as that decreases IQ...) in busy areas, 50+ in standard areas.

I have a 4200+ x2
2gb ddr400
8800gts 320mb

I am CPU limited here because at 1280 I get the same fps, lol - will be able to have a nice boost with the Opteron 185 I just bought, 400mhz more clockspeed, 1MB more L2 cache :D

Thats quie poor really, i would be dissapointed with such low fps on a 8800gts regardless what cpu and memory you have.
 
Thats quie poor really, i would be dissapointed with such low fps on a 8800gts regardless what cpu and memory you have.

I don't see how that is quite poor considering the settings used and the cpu currently used which can have a big impact on performance.... The gfx card is just sitting there for the cpu to finish its workload before the gpu can be fed the next bit of data.

It would be wiser to call it textbook performance for a high end GPU to be held back by a cpu that cannot deliver at a speed the GFX card requires.


Anyway I guess you're used to your 1650... My 8800gts performance excellent in other games that do not tax the cpu as much as the gpu.
 
Last edited:
what sorta fps should i expect and what sorta settings should i be able to run, hers my rig.

Dual Core Opteron 170 (2Ghz)
2GB Ram
512MB X1900XTX
1280x720 on 32"HDTV
 
Last edited:
There's a bug where vsync re-enables itself every time you restart the game. I wonder if that's your trouble.

Anyone who says they have it running flawlessly with vsync on is either lying, or is happy with 30fps, because that's what you'll get half the time. Triple buffering doesn't seem to work, at least in Vista, so you'll either get 30 or 60fps depending on whats on the screen :(
 
Running at 1440x900 with everything on (except force global lighting) and I'm getting between 30 and 60 depending on the action.

This is all on a single core cpu which normally should run at 1.6 GHz and a 4 year old AGP motherboard! (full spec in sig)

I'm pretty impressed. :D
 
It runs very smooth on my rig 90% of the time. If you end up in a situation with loads of dynamic lighting and water along with a handful of splicers, sometimes I notice it drop but this happens very rarely. Occassionaly I get the odd stutter, but doesn't happen very often. I recon if I went upto 4GB RAM it would get rid of this completely. Specs in sig.
 
There's a bug where vsync re-enables itself every time you restart the game. I wonder if that's your trouble.

Anyone who says they have it running flawlessly with vsync on is either lying, or is happy with 30fps, because that's what you'll get half the time. Triple buffering doesn't seem to work, at least in Vista, so you'll either get 30 or 60fps depending on whats on the screen :(

I run all my games with Vsynch on as I can't abide tearing.

Whats the point of spending craploads of cash to have lovely graphics only to have great big tears everytime I turn...

Anyway, I am not lying, the game runs smooth as silk on my rig, and I have vsynch forced in the control pannel.
 
I don't see how that is quite poor considering the settings used and the cpu currently used which can have a big impact on performance.... The gfx card is just sitting there for the cpu to finish its workload before the gpu can be fed the next bit of data.

It would be wiser to call it textbook performance for a high end GPU to be held back by a cpu that cannot deliver at a speed the GFX card requires.


Anyway I guess you're used to your 1650... My 8800gts performance excellent in other games that do not tax the cpu as much as the gpu.

I said that not to cause an argument but was told that Bioshock is GPU dependant and that a lower end cpu memory combination wouldn't cause too much of a downfall in the games performance, could be wrong i suppose....

Anyway I wouldn't say im use to my ATI1650 as its pants, clocks well though until my ATI1950 pro turns up from city link in 10 mins:)

Makes me wonder if your psu is up to the job.
 
almost allways between 50-80.

Occasional dips into the 40's with a lot of action.

this is maxed at 1680x1050 16xaf.

perfectly playable.
 
1400x900 evrything on, touched mid 30's a couple of times but otherwise i get between 50 and 90 fps.

4400 @ 3.2
g.skill 2gb @ 800
8800gts @ 600/1800
 
I run all my games with Vsynch on as I can't abide tearing.

Whats the point of spending craploads of cash to have lovely graphics only to have great big tears everytime I turn...

Anyway, I am not lying, the game runs smooth as silk on my rig, and I have vsynch forced in the control pannel.

Because if you have it turned on, and your fps dips below 60, it will actually drop straight to 30fps. so in a busy game you're contantly going from 30 to 60fps back and forwards. Extremely irritating! Unless your have triple buffering switched on, in which case you will only drop back to 45 (not too bad, but still not optimal). It looks like you can't enable triple buffering in bioshock with Vista/DX10 - HeX above there appears to have managed it on his configuration. I definately didn't pay big buck for my graphics card to run it at 30fps!

You should only ever use vsync if you're getting a constant min 60fps or more, or if you have a 120hz display and can set that variable in your game.

Vsync off for the win :p
 
Last edited:
Back
Top Bottom