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BioShock is a heavily modifed version of UE3 and AA works in Dx9 as I'm using it myself.
Edit: Tom I get none of them lighting errors and only had 1 crash but I found out that wasn't due to the AA.
For me AA works fine with no errors or dodgy textures/lighting and it has been fine since I started using it at the Medical Pavillon.
Why not just click back on your browser then?
35-45fps at 1680x1050 in DX10 with everything enabled (except the global lights as that decreases IQ...) in busy areas, 50+ in standard areas.
I have a 4200+ x2
2gb ddr400
8800gts 320mb
I am CPU limited here because at 1280 I get the same fps, lol - will be able to have a nice boost with the Opteron 185 I just bought, 400mhz more clockspeed, 1MB more L2 cache![]()
Thats quie poor really, i would be dissapointed with such low fps on a 8800gts regardless what cpu and memory you have.
There's a bug where vsync re-enables itself every time you restart the game. I wonder if that's your trouble.
Anyone who says they have it running flawlessly with vsync on is either lying, or is happy with 30fps, because that's what you'll get half the time. Triple buffering doesn't seem to work, at least in Vista, so you'll either get 30 or 60fps depending on whats on the screen![]()
I don't see how that is quite poor considering the settings used and the cpu currently used which can have a big impact on performance.... The gfx card is just sitting there for the cpu to finish its workload before the gpu can be fed the next bit of data.
It would be wiser to call it textbook performance for a high end GPU to be held back by a cpu that cannot deliver at a speed the GFX card requires.
Anyway I guess you're used to your 1650... My 8800gts performance excellent in other games that do not tax the cpu as much as the gpu.
I run all my games with Vsynch on as I can't abide tearing.
Whats the point of spending craploads of cash to have lovely graphics only to have great big tears everytime I turn...
Anyway, I am not lying, the game runs smooth as silk on my rig, and I have vsynch forced in the control pannel.