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Blackwell gpus

Guessing when the 5090 gets released we be seeing a lot of 4090's being put up forsale for around £700 to £900
What 'makes you guess that', is it it the fact that the same thing happens with every new GPU upgrade cycle since the last decade(s)? Mind blown at your levels of premonition. :D

Jokes aside, if supply of the RTX5090 is really restricted at launch like happened last cycle, then after the initial rush it may be that 4090's maintain more value as it's all people can get for a few months until 5090 comes back.
 
If the power differential is >50% I think I’d rather pay £2k for a brand new 5090 than £500 for a mystery box, no returns, dodgy connector 4090. Edit: oh and I didn’t say miserable with coil whine 4090, might as well add it :p

I returned 3 4090s and gave up. I’m not paying that much money for that noisy crap. Good result for anyone that got a no fault quiet model!

Who knows what magical DLSS4+ goodies might come with it.
 
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If the power differential is >50% I think I’d rather pay £2k for a brand new 5090 than £500 for a mystery box, no returns, dodgy connector 4090. Edit: oh and I didn’t say miserable with coil whine 4090, might as well add it :p

Even paying £2k for a brand new 5090 doesn't mean there going be a 5090 in the box ;)
 
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Been really happy with my 4090 Zotac extreme airo. It's been the coolest and quietest card I've had in many years so I'd have no issues buying that brand again.

Never broken passed 70c in almost 2yrs and stays around 60 to 65c while auto boosting to 2830 and stays there and the fans rarely break 1500rpm, tends to stay around 1000 to 1200rpm and this is in an Evolv X case which doesn’t have the greatest airflow.
 
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I always used to chase the best card each gen but just can’t justify anymore especially since I don’t have a lot of time anymore to play games.. frankly at 1440p 165z my 3080 is doing a good job. If the 5070 Ti comes in around £650-£700 consumes less power and I would expect approx 10-15% faster than a 4080 super then I’ll take it
 
Yeah if the 5090 is leads ahead of the 5080 like the 4090 was to the 4080, I'll probably just stomp up the extra for it unless we are talking about something silly like >£2k then I'll pass. 50xx realy is severly needed now, 4090 is getting battered in some of the latest RT games now :o But again, as per usual, it's down to **** optimisation.
I don't see this battering of 4090, especially after dlss 3 became so good I can't see issues with it anymore. What's the game that batters it currently? In the past I always felt the need to get faster but now even latest games like Wukong in UW 1440p on absolutely max details keep way above 100fps, so still 0 need to upgrade to anything faster. And that's with 80% power limit in place.
 
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I don't see this battering of 4090, especially after dlss 3 became so good I can't see issues with it anymore. What's the game that batters it currently? In the past I always felt the need to get faster but now even latest games like Wukong in UW 1440p on absolutely max details keep way above 100fps, so still 0 need to upgrade to anything faster. And that's with 80% power limit in place.

Black myth, star wars outlaws to just name the most recent 2 titles. Can see likes of RTX DI being pushed further. Nvidia will probably come up with other RT effects come 50xx and optimisations specific to 50xx to make it excel past the 40xx too.
 
Black myth, star wars outlaws to just name the most recent 2 titles. Can see likes of RTX DI being pushed further. Nvidia will probably come up with other RT effects come 50xx and optimisations specific to 50xx to make it excel past the 40xx too.
Again, neither of these show any battering of 4090, unless we are watching completely different benchmarks. CP2077 was so far the only one squeezing it hard with full PT but even that was far from battering, as battering would suggest below 60fps, hardly playable - which isn't the case at all in any of the new games.

Also, what do you mean with new RT effects? RT is not a new technology, all the effects have been known for decades - implementing them all is just a matter of available computational power (like caustics of water, which I believe is the most computationally intensive of all RT effects). Reflections of simple shiny objects is one of the oldest and simplest RT effects, relatively easily to calculate as well.
What Nvidia did was to speed things with technologies that mask relatively well really small number of actual rays being calculated, removing noise, using AI to add missing details, etc. That will only get better with time even if just because of hardware becoming faster in calculating rays. But the biggest speed ups we've already got - all the low hanging fruits they could reach. In the future it'll be much harder to speed things up now aside just pure brute force, which doesn't really grow that much anymore (as we near limits of physics with silicone rapidly).
 
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Again, neither of these show any battering of 4090, unless we are watching completely different benchmarks. CP2077 was so far the only one squeezing it hard with full PT but even that was far from battering, as battering would suggest below 60fps, hardly playable - which isn't the case at all in any of the new games.

Also, what do you mean with new RT effects? RT is not a new technology, all the effects have been known for decades - implementing them all is just a matter of available computational power (like caustics of water, which I believe is the most computationally intensive of all RT effects). Reflections of simple shiny objects is one of the oldest and simplest RT effects, relatively easily to calculate as well.
What Nvidia did was to speed things with technologies that mask relatively well really small number of actual rays being calculated, removing noise, using AI to add missing details, etc. That will only get better with time even if just because of hardware becoming faster in calculating rays. But the biggest speed ups we've already got - all the low hanging fruits they could reach. In the future it'll be much harder to speed things up now aside just pure brute force, which doesn't really grow that much anymore (as we near limits of physics with silicone rapidly).

Well DF show otherwise.... 4090 can and does to sub 60 fps in those games. Of course using DLSS perf and FG brings fps back up which is completely fine but it still doesn't solve the issues with **** optimisation, there is only so much brute force can do.....

what do you mean with new RT effects?

You have just answered your own question there and even give an example.....

implementing them all is just a matter of available computational power (like caustics of water, which I believe is the most computationally intensive of all RT effects)

Things like that is exactly what I mean along with RTX DI which is used in star wars outlaws. I believe the only other game which has this is portal rtx.

You can be guarnteed to see nvidia come out with some new hardware or more efficienct way of doing RT workloads, no one expected the 4090 to provide the perf uplift it did over the 3090.....
 
Don't care when they're released or at what price.

I just want an end to this tedious nonsense of everything selling out in the first 3 seconds of launch, looking at you Founders Editions, and then having to jump through hoops everytime there's a resupply.

There should be no excuses for stock issues now.
 
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Well DF show otherwise.... 4090 can and does to sub 60 fps in those games. Of course using DLSS perf and FG brings fps back up which is completely fine but it still doesn't solve the issues with **** optimisation, there is only so much brute force can do.....
Yeah, in what resolution though? 4k was always a killer of any high end GPUs - this is what dlss solved for many years now. RT did not change anything here. 1440p is very comfortable even with DLAA.
Now, optimisation means different things to different people - too me it was always the case that top ultra details are reserved for current top or even coming generations only. That's been the case in games since I remember and it's trivial to murder FPS on fastest possible GPU by just increasing number of rays for example - you won't see much of a visual difference but it will kill FPS. That's not a problem with optimisation, that is intended by devs. Optimization issues I see as game not using all resources properly and then on low deals working badly. Fur example Wukong, Hellblade 2 etc. do not exhibit any of such, issues hence look very well optimised to me as is. Stutterfest of some older games was a real problem to be as even on my GPU I couldn't do anything about it, irrelevant of settings.
You can be guarnteed to see nvidia come out with some new hardware or more efficienct way of doing RT workloads, no one expected the 4090 to provide the perf uplift it did over the 3090.....
As I said, they already went for all low hanging fruits they could, as is relatively easy to see by reading their papers. We have upscaling, we have AI regenerating details, we have already highly optimized ray calculations, frame generation to that, etc. I've not seen anything else on their list they could do now aside brute force or inventing new math. The latter being very difficult, so brute force it is - more cores and more power use and likely more generative AI. And with that likely higher prices too. More for more is what I expect them to do - not the progress that I desire to see.
 
I wonder what this series gaming feature will be. 3000 series had DLSS and ray tracing, 4000 series had frame generation. I'm curious if they'll keep brining new features to the table with every release. If they do, it'll most likely be something marketed as being a result of AI.
 
Yeah, in what resolution though? 4k was always a killer of any high end GPUs - this is what dlss solved for many years now. RT did not change anything here. 1440p is very comfortable even with DLAA.
Now, optimisation means different things to different people - too me it was always the case that top ultra details are reserved for current top or even coming generations only. That's been the case in games since I remember and it's trivial to murder FPS on fastest possible GPU by just increasing number of rays for example - you won't see much of a visual difference but it will kill FPS. That's not a problem with optimisation, that is intended by devs. Optimization issues I see as game not using all resources properly and then on low deals working badly. Fur example Wukong, Hellblade 2 etc. do not exhibit any of such, issues hence look very well optimised to me as is. Stutterfest of some older games was a real problem to be as even on my GPU I couldn't do anything about it, irrelevant of settings.

As I said, they already went for all low hanging fruits they could, as is relatively easy to see by reading their papers. We have upscaling, we have AI regenerating details, we have already highly optimized ray calculations, frame generation to that, etc. I've not seen anything else on their list they could do now aside brute force or inventing new math. The latter being very difficult, so brute force it is - more cores and more power use and likely more generative AI. And with that likely higher prices too. More for more is what I expect them to do - not the progress that I desire to see.

Even with DLSS perf at 4k which is equilvalent to dlss quality at 3440x1440 iirc, the perf still is poor on a 4090 in those 2 titles.

Optimisation issues is when fps drops for no good reason, vram is being hogged for no good reason, cpu usage is not being properly utilised. Black myth has optimisation issues as highlighted in DF/Alex video, same with star wars outlaws, still better optimised than the likes of TLOU on release day but it doesn't excuse them.
 
I wonder what this series gaming feature will be. 3000 series had DLSS and ray tracing, 4000 series had frame generation. I'm curious if they'll keep brining new features to the table with every release. If they do, it'll most likely be something marketed as being a result of AI.

They are most definetly going to have something, it's nvidia. If they don't, it will be drastic improvements that are only available to 50xx e.g. I wouldn't be surprised if we see a more powerful optical accelerator that inserts 2 frames instead of just the 1 (as an example)
 
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Even with DLSS perf at 4k which is equilvalent to dlss quality at 3440x1440 iirc, the perf still is poor on a 4090 in those 2 titles.

Basically as at 4K DLSS Performance means similar to 108p native, what you are saying is the 4090 is struggling to run those games at 1080p :cry:

I knew it was a load of nonsense when people made it sound like the 4090 would somehow last a lot longer than usual. Same people will be on a 5090 very soon :D
 
They are most definetly going to have something, it's nvidia. If they don't, it will be drastic improvements that are only available to 50xx e.g. I wouldn't be surprised if we see a more powerful optical accelerator that inserts 2 frames instead of just the 1 (as an example)

It can fit 2 frames for the price of 1. But only if you have a 5000 series ;)
 
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